PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Oh you mean so I can open the hatch and the nailgun raycast could repair it? Good idea.
I'm not to keen on the dart traps, a lot of work putting them together and I just don't think they do enough damage. If I made a gauntlet with them on the sides at my old base and I opened the door and shot them but the dart traps flanked them as they walked on pressure plates I think they would be a lot better.
If you're within reach, yes. Assuming nothing has changed, you should be well within reach.

Yeah, dart traps are best suited when you have the zombies funneled in a line. Not to mention that when it comes to dart traps, it doesn't matter what part of the zombies they hit; it always does equal damage, as far as I know.

 
I assume that bars are still damage when cops/puking vultures puke on them, despite the fact that the vomit is passing through them? ;) Just making sure. :p

 
I'm not to keen on the dart traps, a lot of work putting them together and I just don't think they do enough damage. If I made a gauntlet with them on the sides at my old base and I opened the door and shot them but the dart traps flanked them as they walked on pressure plates I think they would be a lot better.
I set them up so that a pair of them face each other. I use arrow slits to protect the front. Then I use 2 wires in between them. One wire is a tripwire to trigger the darts... the other is electric fence so that they stop for a moment to get hit by the darts. The darts won't hit crawlers and dogs most of the time, but they will still get zapped. Eventually, I set this up on all 4 sides.

Edit: It's best that each side has a separate input from the generator instead of daisy chaining so that if one side breaks, you're still covered on 3 sides.

 
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7 Days to Die, Day 91 horde night, Alpha 18. Sorry no demolishers spawned but Madmole had another epic blunder!
#7daystodie

Well, it looks like some... MILK DRINKER, turned off the Demo guys... yeah...

But the design, surprisingly, showed itself to be good enough without the demos. :)

 
I fell right into my blade traps. I needed that hole to wire them up (I wish wires could clip through anything when placing) and was going to put bars in before the horde started but I forgot lol.
It's all good, was a handy grenade hole. 😎

 
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When you had to climb back up the ladder the zombies seemed fixated on the shaft even after you moved away from it. I thought that was strange.

 
When you had to climb back up the ladder the zombies seemed fixated on the shaft even after you moved away from it. I thought that was strange.
It's because they couldn't get to him, and they went into "Destroy All Mode".

 
No spider zombies and no vultures as well. A free pass this time. You got pretty lucky. Just a couple Demolishers and I think that structure would be gone.When I do pillar designs, I normally add an extra layer of protection using sheets rotated flat against the pillars. This quadruples the integrity with minimal loss of space.
Yeah it was a major rush to get it 80% done. I'm going to try a gauntlet trap at my old base next horde.

 
Well, it looks like some... MILK DRINKER, turned off the Demo guys... yeah...
But the design, surprisingly, showed itself to be good enough without the demos. :)
I didn't care for it, a lot of work and materials down the drain. Oh well back to the drawing board, I have some other ideas :)

 
@MM,

Awesome horde night!

Can we have a video about a Looting run , mining or building your base? ( you know, something to quench our thirst)

 
@MM,
Awesome horde night!

Can we have a video about a Looting run , mining or building your base? ( you know, something to quench our thirst)
they will do another streamer weekend soon, just wait

 
@MM,
Awesome horde night!

Can we have a video about a Looting run , mining or building your base? ( you know, something to quench our thirst)
Yeah I can try recording clearing a POI and some mining.

 
I'm not sure why they are so easy to kill, probably its fear from old glitchy dogs that spun a lot and were janky to hit for years.
Go to a doggos with a low level character. Then you know why people are afraid of dogs in the early game.

4 or 5 dogs run towards you while everywhere else the zombies just walk. The weapons used in the early game are the iron club and the bow. Firearms, if you have them, are only used in case of emergency and not all the time since you don't want to waste the scarce ammo for the slow zombies when you need them for the horde.

In addition, the dogs run very chaotically, making aiming difficult.

Your current judgement comes from your endgame character with strong firearms, thousands of rounds of ammo and armor to protect you. Of course dogs are no longer a big threat to this character.

 
Hey, MadMole, re: my question about the nailgun.

You thought it may be a bug. The reason I suggested it was sluggish isn't wasn't just in comparing it to the previous Alpha (prior to 17), but also because the claw hammer upgrades and repairs faster than the nailgun from what I see.

Maybe someone else on the forum could check and confirm or demonstrate to the contrary? 🤔

I would expect to see an increased speed and/or upgrade and repair % with the nailgun over the claw hammer since the former is a technological upgrade to the latter.

 
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Question 1 Is 7 days to a singleplayer game or a multiplayer game?

I have the feeling it is singleplayer what has a multiplayer property that is not used, no matter on which server I log in I have to punch myself through no friendship request ect.

Everyone ratifies the singleplayer in multiplayer mode ....

It would be nice if you have to play together ....

2 Question Would it be possible to anchor the same setting options in the singleplayer as in multiplayer?

I keep seeing server the 500xp 400loot ect. have what is not possible in singleplayer

3 question mod integration

If I log on to a server that downloads the mod, where you do not need to do a backup exrta and need to install extra to play it.

4) a wish

no ferallzombie spwan in houses at day 100 or above

Go on a server with 100 days or higher you have a beginner heavier than those who started at day 1,

goes into a house gathering and there are only glowing zomies.

There are so many server corpses in the server list (where no one is playing anymore), because it is not possible to play there as a beginner firstly you are on your own second level 1 level 100 zombies ..

that would have to change, that everyone has the chance to level the same and not only on day 1.

its googletranslate

 
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