PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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One thing that I miss about the burnt forest are those places covered with coal deposits. I mean plots the size of a house right there on the surface. Any chance we may see that again?
Screenshot?

 
Yes my first play through was a strength build, is was very good. The pump shotty is t3 so expect the double barrel to not be as good, but shotguns have been buffed in general so the db is great.
Ah that's good to hear, shotguns feel pretty weak right now and I've always loved shotguns in general. The blunderbuss is T1 I'm assuming, so it will soon be phased out by proper shotguns, yes? If that's the case I'd like to suggest maybe giving the blunderbuss unique ammo options so it has more uses outside of just being an early shotgun. I mean, it's essentially a cannon, why not fill it with cool stuff! It could be a more niche situational option during mid or even late game.

Couple of suggestions:

Glass Ammo: Weak on initial damage but gives a severe bleed debuff. Useful for armored zombies.

Doorknob Ammo: Just shove a doorknob down the barrel for a huge slug! Long reload time and short range makes this bad for sustained fights but it'd be hilarious to nuke a moe with a doorknob. Perhaps some armor pen as well?

Gunpowder Ammo: What happens if you just replace the projectile with more gunpowder? A flame cannon!

 
You could make look like the trader of faction that your allied with saves you and you wake up at there base to one of the traders and can stay inside for the rest of the night if you want.
Traders won't be allied with anyone when we're done. The new spawning rules will be nice for noobs and veterans. There is no reason, as long as you respawn and mind your own business the horde won't come at you again.

 
I think that this system sounds great.
Is TFP open to the idea of rare crafting materials that add random effect similar to what could be found in looting? Might give players who are less fond of constant looting an option to be more home-body/base building types.
That just doesn't add up. If you have to go to a dangerous place to find the rare thing that lets you craft better, you might as well just find the nice ____ and be done with it.

I'm open to grandpa's crafting elixer that randomizes player crafting stats while your on it, so you might craft a dud or a nice one.

 
Well I think in your specific case, it was because you were corrected about 30 times and still remained stubborn on the issue, so they got fed up? I dunno, spitballing here.
But I'm not. Look back to what MM recently posted.

Roland acts as a mouthpiece for the devs and even he wasn't accurate, hence MM's posts.

The fault isn't on me. The fault is on the fact the information is sparsely laid out and not with any specific detail. Instead of having discussion people are being harsh and acting as if I'm stupid.

MM did make it very clear but that was literally (I think) only 3 pages ago.

I hope you can see my point though, that I was afraid those wishing to spec into INT to get vehicles which I assume will be top tier, will need inevitable investment into builds that they may not want, in order to get there.

That's all 😕

 
Just my opinion, but demolishers should only appear in late gamestage hordes, and should never show up in POI's. Not only could they create, let's say... "stability issues", but the demolishers are something special - something you shouldn't encounter outside of horde nights, as that could mess with their awesome aura. But again, this is just my opinion.
That is our take on it too.

 
hey are the domolishers doing 5k to everything, zeds included, or just blocks cause he specifically upped block damage to 5k.
Block damage. Not sure what entity damage is but it seems pretty good already.

 
@madmole I've been very curious on the Perception tree ever since its reveal for A18. Although I've never legitimately used rifles/rocket launchers (not my style; besides, rocket launchers were always sort of a "gimmicky weapon" imo, due to their rarity and huge ammo cost), and although I'm eyeing the Fortitude tree intently, I'm curious on how the Perception tree performs. I'm wondering if you could provide some insight on the matter. Forgetting javelins for a second, how does one invade a POI using a marksman rifle? Or is this task saved exclusively for the hunting rifle, or even just the javelin? What about horde night? Will the marksman rifle provide enough firepower to stop a later gamestage horde. What of the rocket launcher? Is it a viable weapon for later gamestage hordes? Are rocket launchers/rockets as rare as ever?

 
That, and MM finally started playing late game. =)
Devs stopped breaking save games daily so I can. I have to say I love the late game, I used to just have them mastered by day 28 or 35 and quit, now I'm building a new horde base just to see what happens :)

 
@madmole I've been very curious on the Perception tree ever since its reveal for A18. Although I've never legitimately used rifles/rocket launchers (not my style; besides, rocket launchers were always sort of a "gimmicky weapon" imo, due to their rarity and huge ammo cost), and although I'm eyeing the Fortitude tree intently, I'm curious on how the Perception tree performs. I'm wondering if you could provide some insight on the matter. Forgetting javelins for a second, how does one invade a POI using a marksman rifle? Or is this task saved exclusively for the hunting rifle, or even just the javelin? What about horde night? Will the marksman rifle provide enough firepower to stop a later gamestage horde. What of the rocket launcher? Is it a viable weapon for later gamestage hordes? Are rocket launchers/rockets as rare as ever?
I'm sure that would require a weapon mod like a large capacity magazine and something to increase the fire rate on them.

You've got some huge testes if you're trying that marksman vs horde considering the spawns come from everywhere and those zombies move pretty quick. I swear the one eyed crippled woman has been sped up 😮

 
Players want to feel rewarded and find a substantial loot cache. Piece mealing it would be like when we removed the payload harvest at the end, it wasn't good.

We've talked about several ideas, heres a couple that need to percolate a bit.

Add a boss to the level area who's hard to kill. He drops a keycode which unlocks the super chest at the end. Super chests will become invulnerable and the keycode would be the only way to get in.

Could involve some kind of switch that opens the box, or turns on power to read on a terminal the key code or releases the kraken that has the code.

Could hide the code on a corpse in the map somewhere randomly.

Auto turrets could help protect the loot area. Find kill switch to disable them or fight them.

We're still thinking about it, its an a19+ thing.
Why not all of those options? The game can see it as a quest in a quest house and there's obviously a 'start quest' code. Does it matter what triggers it?

And instead of making the treasure box invincible, I'd much prefer if you were to hide it as a normal-looking house block what just had a texture over it. It can be random anywhere within the house (or even an adjacent house) and the information can be on the boss bad guy or several places over the house (don't have a full map coordinates without finding 3 notes, for example).

 
Devs stopped breaking save games daily so I can. I have to say I love the late game, I used to just have them mastered by day 28 or 35 and quit, now I'm building a new horde base just to see what happens :)
That's the spirit, and I'm sincerely glad you're able to experience what we've been talking about... it's gotta be weird developing a game, I can't even imagine...

♥♥♥♥ gets boring at around 120 days or so, so by then you start making up your own minigames (building a maze and fighting hordenight in there, taking on massive "Bridge to nowhere" projects, etc).

 
Well I think in your specific case, it was because you were corrected about 30 times and still remained stubborn on the issue, so they got fed up? I dunno, spitballing here.
(I almost came out of lurking to say the same thing. Thank you.)

 
Regarding zombie loot (from within the z bags), is the quality of the loot determined by gamestage/Lucky Looter level, or could you theoretically find a purple M60 from the first zombie bag that drops? (I am also unsure what determines the loot quality within zombie bags in A17, if such a mechanic exists at all.)
Edit: Also, yesterday in my solo A17 world, on day 2 with Lucky Looter 2/5, I found a level 6 chainsaw within a destroyed workbench. I had never acquired something so "overpowered" within a destroyed workbench in the entire time I've played A17. Since this "drop" is apparently so rare, do you plan on keeping the chainsaw within the destroyed workbench loot table? Just curious.
Loot has had a pretty good workover. Its still possible to get pinks on day 1, but not likely. About level 50 to 60 you start seeing them more frequently, but still are never common.

 
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