MechanicalLens
New member
I knew it! You're planning to go back in time to release A18 as the first alpha to 7 Days to Die! I'm onto you...You guys are onto me...
I knew it! You're planning to go back in time to release A18 as the first alpha to 7 Days to Die! I'm onto you...You guys are onto me...
Do stats affect resale value?Quality 6 can be like a quality 3 sometimes lol. Rare but I've seen it. OMG LOOK AT THIS PINK SHINY... ♥♥♥♥ YOU GAME!!!
Screenshot?One thing that I miss about the burnt forest are those places covered with coal deposits. I mean plots the size of a house right there on the surface. Any chance we may see that again?
Ah that's good to hear, shotguns feel pretty weak right now and I've always loved shotguns in general. The blunderbuss is T1 I'm assuming, so it will soon be phased out by proper shotguns, yes? If that's the case I'd like to suggest maybe giving the blunderbuss unique ammo options so it has more uses outside of just being an early shotgun. I mean, it's essentially a cannon, why not fill it with cool stuff! It could be a more niche situational option during mid or even late game.Yes my first play through was a strength build, is was very good. The pump shotty is t3 so expect the double barrel to not be as good, but shotguns have been buffed in general so the db is great.
Traders won't be allied with anyone when we're done. The new spawning rules will be nice for noobs and veterans. There is no reason, as long as you respawn and mind your own business the horde won't come at you again.You could make look like the trader of faction that your allied with saves you and you wake up at there base to one of the traders and can stay inside for the rest of the night if you want.
That just doesn't add up. If you have to go to a dangerous place to find the rare thing that lets you craft better, you might as well just find the nice ____ and be done with it.I think that this system sounds great.
Is TFP open to the idea of rare crafting materials that add random effect similar to what could be found in looting? Might give players who are less fond of constant looting an option to be more home-body/base building types.
But I'm not. Look back to what MM recently posted.Well I think in your specific case, it was because you were corrected about 30 times and still remained stubborn on the issue, so they got fed up? I dunno, spitballing here.
That is our take on it too.Just my opinion, but demolishers should only appear in late gamestage hordes, and should never show up in POI's. Not only could they create, let's say... "stability issues", but the demolishers are something special - something you shouldn't encounter outside of horde nights, as that could mess with their awesome aura. But again, this is just my opinion.
Block damage. Not sure what entity damage is but it seems pretty good already.hey are the domolishers doing 5k to everything, zeds included, or just blocks cause he specifically upped block damage to 5k.
As long as Ol' painless is purring with ammo, we're not scared of nuthin.If you want something to scare the crap out of you, try exploring a dark cave and run into a zombie bear.![]()
Devs stopped breaking save games daily so I can. I have to say I love the late game, I used to just have them mastered by day 28 or 35 and quit, now I'm building a new horde base just to see what happensThat, and MM finally started playing late game. =)
I'm sure that would require a weapon mod like a large capacity magazine and something to increase the fire rate on them.@madmole I've been very curious on the Perception tree ever since its reveal for A18. Although I've never legitimately used rifles/rocket launchers (not my style; besides, rocket launchers were always sort of a "gimmicky weapon" imo, due to their rarity and huge ammo cost), and although I'm eyeing the Fortitude tree intently, I'm curious on how the Perception tree performs. I'm wondering if you could provide some insight on the matter. Forgetting javelins for a second, how does one invade a POI using a marksman rifle? Or is this task saved exclusively for the hunting rifle, or even just the javelin? What about horde night? Will the marksman rifle provide enough firepower to stop a later gamestage horde. What of the rocket launcher? Is it a viable weapon for later gamestage hordes? Are rocket launchers/rockets as rare as ever?
I have a 6'4" stalker, just what I always wantedI know I don't say this often enough, but... I love you.
/no homo
//well, maybe a little
Why not all of those options? The game can see it as a quest in a quest house and there's obviously a 'start quest' code. Does it matter what triggers it?Players want to feel rewarded and find a substantial loot cache. Piece mealing it would be like when we removed the payload harvest at the end, it wasn't good.
We've talked about several ideas, heres a couple that need to percolate a bit.
Add a boss to the level area who's hard to kill. He drops a keycode which unlocks the super chest at the end. Super chests will become invulnerable and the keycode would be the only way to get in.
Could involve some kind of switch that opens the box, or turns on power to read on a terminal the key code or releases the kraken that has the code.
Could hide the code on a corpse in the map somewhere randomly.
Auto turrets could help protect the loot area. Find kill switch to disable them or fight them.
We're still thinking about it, its an a19+ thing.
That's the spirit, and I'm sincerely glad you're able to experience what we've been talking about... it's gotta be weird developing a game, I can't even imagine...Devs stopped breaking save games daily so I can. I have to say I love the late game, I used to just have them mastered by day 28 or 35 and quit, now I'm building a new horde base just to see what happens![]()
(I almost came out of lurking to say the same thing. Thank you.)Well I think in your specific case, it was because you were corrected about 30 times and still remained stubborn on the issue, so they got fed up? I dunno, spitballing here.
Too much self-love there, MM. LolIt was a ton of fun. I love this game now, and its really weird starting to feel like a fanboy of your own game.
Loot has had a pretty good workover. Its still possible to get pinks on day 1, but not likely. About level 50 to 60 you start seeing them more frequently, but still are never common.Regarding zombie loot (from within the z bags), is the quality of the loot determined by gamestage/Lucky Looter level, or could you theoretically find a purple M60 from the first zombie bag that drops? (I am also unsure what determines the loot quality within zombie bags in A17, if such a mechanic exists at all.)
Edit: Also, yesterday in my solo A17 world, on day 2 with Lucky Looter 2/5, I found a level 6 chainsaw within a destroyed workbench. I had never acquired something so "overpowered" within a destroyed workbench in the entire time I've played A17. Since this "drop" is apparently so rare, do you plan on keeping the chainsaw within the destroyed workbench loot table? Just curious.