PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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It's just annoying that, for example, in the shed POI's that have a car inside, 9/10, they always explode it. Or this just happens in general. :p Car in the middle of the street? The zombie has no idea that it can walk around it. :p
But if this is somewhat fixed in A18, I'll be relieved. If not, no biggie, I suppose.
If that's the case, my guess is that the pathing algorithm has trouble with 'MultiDim' blocks: things like cars that are larger than one voxel. For instance, the zombies may get stuck on the bumper because they approximate the obstacle to avoid as a uniform radius around the car's center.

Fight horde nights :)
Oh, you want that other game, 7 Days to Do What You Did the Other 6 Days. :p

P.S. Reading the last few pages, I'll put in a +1 for mix-and-match zombie appearances, and for multiple dungeon layouts for each POI (it's cheaper than making that many whole new POIs anyway).

 
multiple dungeon layouts for each POI (it's cheaper than making that many whole new POIs anyway).
Change the paint and trim a bit and it's no different than walking into a lot of neighborhoods these days anyways.

 
I just watched Joel's latest video, it was a real pleasure. There are so many new things that I preferred to stop at the half of the video, I'll see the rest when I take my first steps in the dead lands of the A18.

Just one thing: I noticed that Madmole did not read the tips (the pencil was flashing). This probably explains his 6 deaths :tickled_pink:

 
I just watched Joel's latest video, it was a real pleasure. There are so many new things that I preferred to stop at the half of the video, I'll see the rest when I take my first steps in the dead lands of the A18.
Just one thing: I noticed that Madmole did not read the tips (the pencil was flashing). This probably explains his 6 deaths :tickled_pink:
Are you talking about the horde night video? Because he doesn't die at all in that one - never mind six times.

Or is there a more recent game play video in which he dies repeatedly?

 
hmmm is it just me or are devs suspiciosly quiet the last couple of days?

Maybe, juuuuust maybe......

 
hmmm is it just me or are devs suspiciosly quiet the last couple of days?Maybe, juuuuust maybe......
Don't get your hopes up too high. Madmole has written that September 13th is the earliest realistic date for the Streamer release. There are still some bugs that need to be fixed before the release.

At the moment it wouldn't be a good time for a release anyway. I assume that some streamers in the USA will be affected by Hurricane Dorian.

 
CONSOLE COMMANDS

can we please get 2 new ones

1. complete current active quest

2. Turn on/off trade protections.

this would be good for server owners putting in custom traders with power, as it stands we cant add power to prefabs, so generating a map and setting up specific traders on a server before letting players in.

my thoughts are jumbled, but you should get the gist.

edit: currently, we can turn off protections in the xml, make changes, but leave protections off. if we want protections back on, we edit the xml to turn them on, but also have to reset the region, which undoes all the work that we want to keep. which makes it a pointless exercise.

 
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I saw your base and character video Joel. One thing caught my eye, the chainsaw. You'd think the chainsaw would be a viable weapon to cut up zombies, but the melee damage is so poor that a bare fisted punch does ever so slightly less damage.

It'll be so awesome if the chainsaw did a decent amount of damage (perhaps even a mod or 2) so we could go around like we're Doom Guy, and with the nerf to gas, I don't think the chainsaw would be overpowered at all.

 
I saw your base and character video Joel. One thing caught my eye, the chainsaw. You'd think the chainsaw would be a viable weapon to cut up zombies, but the melee damage is so poor that a bare fisted punch does ever so slightly less damage. It'll be so awesome if the chainsaw did a decent amount of damage (perhaps even a mod or 2) so we could go around like we're Doom Guy, and with the nerf to gas, I don't think the chainsaw would be overpowered at all.
Wild guess here but the chainsaw is probably intended as a higher tier harvesting tool. I supposed they can increase the entity dmg too but then they need to make sure it's not unbalanced.

 
I saw your base and character video Joel. One thing caught my eye, the chainsaw. You'd think the chainsaw would be a viable weapon to cut up zombies, but the melee damage is so poor that a bare fisted punch does ever so slightly less damage. It'll be so awesome if the chainsaw did a decent amount of damage (perhaps even a mod or 2) so we could go around like we're Doom Guy, and with the nerf to gas, I don't think the chainsaw would be overpowered at all.
The chainsaw, while not recommended as a melee weapon, is fairly decent in defensive situations (or even crude offense), especially paired with Skull Crusher 5/5 in A17. Its usefulness in A18 is unknown, but in A17, it's much better than the auger, that's all I can say.

 
The chainsaw, while not recommended as a melee weapon, is fairly decent in defensive situations (or even crude offense), especially paired with Skull Crusher 5/5 in A17. Its usefulness in A18 is unknown, but in A17, it's much better than the auger, that's all I can say.
What are you kidding? The change saw and the Augur are two of the best weapons in the game. Both are very powerful to use as they both stun as they kill the enemy.

The only reasons I would not use them are fuel and they seem to not look right, taking me out of the game and refueling times.

 
I liked that we got Christmas stuff like the hat and candy cane. can we see more stuff like that that the game controls and only adds to loot during certain seasons?

 
I saw your base and character video Joel. One thing caught my eye, the chainsaw. You'd think the chainsaw would be a viable weapon to cut up zombies, but the melee damage is so poor that a bare fisted punch does ever so slightly less damage. It'll be so awesome if the chainsaw did a decent amount of damage (perhaps even a mod or 2) so we could go around like we're Doom Guy, and with the nerf to gas, I don't think the chainsaw would be overpowered at all.
At least in 17 the chainsaw hits MUCH faster than any weapons. DoT will be FAR higher than fists unless they have changed how fast the chainsaw hits.

That also means a much higher chance for instant kills too.

 
At least in 17 the chainsaw hits MUCH faster than any weapons. DoT will be FAR higher than fists unless they have changed how fast the chainsaw hits.
That also means a much higher chance for instant kills too.
With the gas nerf in A18, I would saw the chainsaw would only be a viable weapon after you have an oil shale mine going on, if it will remain a viable weapon at all.

 
CONSOLE COMMANDS
can we please get 2 new ones

1. complete current active quest

2. Turn on/off trade protections.

this would be good for server owners putting in custom traders with power, as it stands we cant add power to prefabs, so generating a map and setting up specific traders on a server before letting players in.

my thoughts are jumbled, but you should get the gist.

edit: currently, we can turn off protections in the xml, make changes, but leave protections off. if we want protections back on, we edit the xml to turn them on, but also have to reset the region, which undoes all the work that we want to keep. which makes it a pointless exercise.
Good ideas, although you can always make your own prefab and import it to your server if you want to add custom trading posts. My server has a community center saved as a prefab so I can just import it where I want it when we do a server reset. I like the quest completion idea a lot. I frequently get bugged quests.

 
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