Crater Creator
Community Moderator
If that's the case, my guess is that the pathing algorithm has trouble with 'MultiDim' blocks: things like cars that are larger than one voxel. For instance, the zombies may get stuck on the bumper because they approximate the obstacle to avoid as a uniform radius around the car's center.It's just annoying that, for example, in the shed POI's that have a car inside, 9/10, they always explode it. Or this just happens in general.Car in the middle of the street? The zombie has no idea that it can walk around it.
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But if this is somewhat fixed in A18, I'll be relieved. If not, no biggie, I suppose.
Oh, you want that other game, 7 Days to Do What You Did the Other 6 Days.Fight horde nights![]()

P.S. Reading the last few pages, I'll put in a +1 for mix-and-match zombie appearances, and for multiple dungeon layouts for each POI (it's cheaper than making that many whole new POIs anyway).