In your opinion what should it sound like when a zombie hits a player wearing iron or steel armor?Can we have the hit sounds changed/fixed? It sounds like the zombies are attacking some metal barrel rather than a human being.
Probably only within the section. If you'd want to sort it all as one, you'd undo the split first.How does sorting work? Only within their section?
The sound would make sense if the player would be inside a metal barrel/box, if hes wearing armor then it should sound more like a hit to a metal plate that is fully solid. Also if the zombie hits non-armor it should be flesh/cloth basedIn your opinion what should it sound like when a zombie hits a player wearing iron or steel armor?
Different from a zombie hitting a metal block a meter away for distinction's sake?In your opinion what should it sound like when a zombie hits a player wearing iron or steel armor?
You probably didn't take into account that the bigger the zeds group the bigger the bonus they get to damage.Yeah I think I let everyone's comments go to my head about armor being so great, I got rekt last night trying to melee a bunch of feral/rads. I probably lost 200,000 xp.
Don't suppose you would share some FPS numbers to show how much better?It runs better than 17, so if you could play 17 then you are in business.
I do not know, I was asking ZehMatt what his opinion is.Different from a zombie hitting a metal block a meter away for distinction's sake?
How would that prove anything, unless you have the same exact rig as him and compare it to A17? I'm a bit confused...Don't suppose you would share some FPS numbers to show how much better?
Not to mention that FPS would range wildly depending on location from location. Coming from my experience for example, I often get 100-140 FPS out in the desert or the wilderness, but it drops to 70-90 FPS while in a town, especially if there are zombies nearby.How would that prove anything, unless you have the same exact rig as him and compare it to A17? I'm a bit confused...
EDIT: nevermind I misread.
Yeah exactly. I had similar thoughts myself and thats why it made no sense.Not to mention that FPS would range wildly depending on location from location. Coming from my experience for example, I often get 100-140 FPS out in the desert or the wilderness, but it drops to 70-90 FPS while in a town, especially if there are zombies nearby.
It's probably one of those, "What are your specs?" type of questions. Or one of the, "I'll believe it when I see it." sort of things.Yeah exactly. I had similar thoughts myself and thats why it made no sense. I'm still confused about his question but I'm probably just not understanding what it is he is asking.
wtf....lolIt's probably one of those, "What are your specs?" type of questions. Or one of the, "I'll believe it when I see it." sort of things.
P.S. Wandering horde zombies are such muppets when under the entrance of Dishong Tower.I had a wandering horde spawn in the tower on the ground floor and race out the entrance ways in my direction. They raced past me, then turned around to face me, then circled me, then turned around 180 degrees and began running off again, rinse and repeat until I killed them all. ROFL
Probably. Lolwtf....lol drunk zombies maybe?
Which sounds just like ______. You know this!Only thing I heard was zombies hitting Madmole.
You can't just simply remove the bones from a character. The bones are what move the skin, so no bones means no ragdoll, no death animation... it'd be frozen in a T-pose if anything. You could have preset death animations and boneless models that match the last frames of those animations, and swap them in when the death animation is finished. But you'd be giving up ragdolls, and it would frankly look pretty last-gen: a significant step backwards for the game's graphics.The second question is about your statement for FPS dips when you had an excessive amount of dead on screen.When a zombie is killed can it be downgraded into a lesser LOD version, without bones and a basic rectangular collider? This would reduce the excessive unused tris, and lower calc and render.
Although it would only be applied for 30 to 60 seconds until the body is removed. In game 30 seconds can be a
lifetime/deathtime depending on what's happening.
ooh I know! Me mining iron or me breaking store shelves or zombies hitting bars. It's all the same sound.Which sounds just like ______. You know this!
I do not know, kinda why I'm asking peoples opinions on "sound".Which sounds just like ______. You know this!
Nice!View attachment 28992A 18 is knocking
View attachment 28993
But madmole does some hotfixes....
You can´t hold it forever ;-)
nice Video^^
Well it shouldn't sound like its hollow. THe sound doesnt bother me but their point is valid.In your opinion what should it sound like when a zombie hits a player wearing iron or steel armor?