Locusta
Refugee
Maybe the stat ranges will help blend across the different weapons?So a generic non modded bat will be superior to a heavily modded iron club? That doesn't seem right... Hm.
Maybe the stat ranges will help blend across the different weapons?So a generic non modded bat will be superior to a heavily modded iron club? That doesn't seem right... Hm.
We`re all gonna be batmans in A18, bats look so great and the fun of them is gonna be worth the skill points on melee.Sure, bat-man is always better than club-man, because better trained and less drunk
Didnt see that before. This is f'in gold. Just loved my ■■■ off for 10min straightIf you mean the guy that did the impression of him on stream it was midnightdedigner and it was funny af.
MadMole already said once they are close to stable a18 that they would add the localization, because it doesn't make sense to translate it until the a18 point changes are all completed.Hi Madmole, I wanted to ask you something, the translation of the books are in Spanish? they are more than 100 books and it would not make sense to find them and not know what they say or what works, I know that by the icon we can know what a skill tree would be, but we would not have a complete saturation when finding a book or mod and not understanding anything From what he says, the same thing happens with the skills, we release them by pure instinct, the translation of the skills was promised being in the A16 for the A17 and now I move on to the A18 please translate the main thing of the game; Skills and books, otherwise we would not enjoy the main thing of this Alpha that are books and skills please keep in mind my suggestion! PLEASE!!
They said they will hire a professional team to translateI agree!, need books in Spanish! I offer to help with this!!, my Ensglish is bad, but my Spanish es good!
Gracias! :encouragement:
I don't think that's true.So a generic non modded bat will be superior to a heavily modded iron club? That doesn't seem right... Hm.
I thought we were about to get the 18th sequel...Now I see what Kage is talking about. I just assume we'll make a sequel, I mean what game does this well and doesn't get a sequel made at some point?
Probably not to Unity, but it depends how nice the engine is after we're done. As long as we had destroyable buildings and base building, I don't care if its voxels or not. Maybe draw calls will be free by then, in which case we'd make it out of destroyable textured meshes like Fallout 4/Rust. I loved building in Fallout 4 I made a crazy bridge top hotel/base/casino with mods. Advantages are you can detail it as much as you want instead of 1 mesh per meter, and you can get rid of 3' thick walls and put paintings etc right flush with a wall.For any potential sequel, would you use unity again and have a voxel world?
It depends on the random stat, but generally speaking a modded club is better than an unmodded bat.So a generic non modded bat will be superior to a heavily modded iron club? That doesn't seem right... Hm.
Exactly. That's why I suggested adding some simple checkpoint triggers into various POIs, to validate the value of the final loot. Skipping the dungeon crawl entirely might yield only half of the loot generated, while hitting each checkpoint boosts the loot up to its fully intended amount.Yes, i mean, what i'm addressing with this idea is the fact that people like to go directly to the loot room, ignoring the hard work that level designers did for every POI.That isn't fair right?
I also don't believe the "Turrets on the last room" idea that Madmole said is good. They also can ignore the rest of the POI. Just learn where the switches to turn them off are, and after a couple of times that you do the same POI you already know every possible position.
That's why it has to be something completely random, so there's no chance to predict how to get to the loot room.
Just a thought.
They do look like fun. I am doing the fist build and its just awesome. I think bats are way easier though, because of range. But stamina use is low on brawler so its pretty nice in that regard. I can usually just keep punching unless I get too power attack heavy and roll through 5 dudes no problem.We`re all gonna be batmans in A18, bats look so great and the fun of them is gonna be worth the skill points on melee.
Can`t wait !
*waiting*
Madmole, will there be a status: studied / unstudied in Alpha 18 in the description of schemes and books?No the icon changes. I didn't show that because its still temp/ugly.
That's a good alternative to the idea. Good thinkingExactly. That's why I suggested adding some simple checkpoint triggers into various POIs, to validate the value of the final loot. Skipping the dungeon crawl entirely might yield only half of the loot generated, while hitting each checkpoint boosts the loot up to its fully intended amount.
Checkpoints could be randomized like existing sleeper spawns (and undetectable by the player) so that there is no way to cheat.
A player cutting corners will get less reward and a player doing the full dungeon experience will get rewarded for their work.
To have a sequel don't you have to release a game first? Boom.I thought we were about to get the 18th sequel...
Yes, he said the same in A17, but this time I have more faithMadMole already said once they are close to stable a18 that they would add the localization, because it doesn't make sense to translate it until the a18 point changes are all completed.
Sounds like they gonna learn who the boss is, poor dudes.They do look like fun. I am doing the fist build and its just awesome. I think bats are way easier though, because of range. But stamina use is low on brawler so its pretty nice in that regard. I can usually just keep punching unless I get too power attack heavy and roll through 5 dudes no problem.
That's... actually a very good solution. Pass through certain gates, or perhaps even summing the cleared sleeper volumes could be used to calculate your loot bonus value on those specific containers in the loot room. If the cleared sleeper volume approach is used, might further reduce "cheesing" when it comes to running your butt off through a POI to check off the checkpoints.Exactly. That's why I suggested adding some simple checkpoint triggers into various POIs, to validate the value of the final loot. Skipping the dungeon crawl entirely might yield only half of the loot generated, while hitting each checkpoint boosts the loot up to its fully intended amount.
Checkpoints could be randomized like existing sleeper spawns (and undetectable by the player) so that there is no way to cheat.
A player cutting corners will get less reward and a player doing the full dungeon experience will get rewarded for their work.
I like this idea too. Well, at least the fundamental concept behind it. There are probably quite a few different ways to go about achieving this, and I think all those possibilities should be explored.Exactly. That's why I suggested adding some simple checkpoint triggers into various POIs, to validate the value of the final loot. Skipping the dungeon crawl entirely might yield only half of the loot generated, while hitting each checkpoint boosts the loot up to its fully intended amount.
Checkpoints could be randomized like existing sleeper spawns (and undetectable by the player) so that there is no way to cheat.
A player cutting corners will get less reward and a player doing the full dungeon experience will get rewarded for their work.
Lol... u guys know me too well. Can I earn my own title some day?. Perhaps "resident perv"Snowdog would have a blast with this comment.
Imminent release of A18, CONFIRMED!!I thought we were about to get the 18th sequel...