PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Okay, maybe without the indestructible blocks, but with really hard blocks and chests. Just an idea that came though my head, I only wanted to share it.
How about making the key shut off the turret instead of giving access to the loot?

There are already pois with steel walls that protect the loot room, it just doesn't make sense to adopt this everywhere. The idea to have multiple versions of the same poi with the loot room in different places would hinder shortcutting too but be much better for the game than creating artificial walls that look like wood but act like steel

 
How about making the key shut off the turret instead of giving access to the loot?
There are already pois with steel walls that protect the loot room, it just doesn't make sense to adopt this everywhere. The idea to have multiple versions of the same poi with the loot room in different places would hinder shortcutting too but be much better for the game than creating artificial walls that look like wood but act like steel
in a17, i just alwayss carry an auger with 2000 gas. no block stands between me and cheesed loot.

Then again, that is not the best way to do it :p

 
I noticed the temp in that video. -13 in the forest during the day with no snow?
uhm, please tell us about weather changes for a18?
There are no changes to weather its still a placeholder a17 semi broken system.

 
On the other hand, someone who has fought his way through the dungeon expects something valuable in the end. I don't know of any dungeon where that's not the case.
There are games that distribute their loot along the way. Just think about The Forest or Morrowind. They have some loot rooms yes, but it's not that artificial. Often the best loot can be found in the middle of a dungeon and is distributed over several places.

 
I have a couple of questions about the new schematics. I know that you can read schematics that you've already read once and get 50 xp for it.
Q1: Will you get a warning when you try to read a schematic that you've already read?

Q2: Does the schematic icon look any different for the ones you've already read?

I'm asking because I usually play with friends, and I'd rather give schematics that I've read to them, than to use them for the xp. I was wondering if I'd have to check my perk list to see whether or not I've read them already.
No the icon changes. I didn't show that because its still temp/ugly.

 
If I recall correctly, a while back he said they were going to change from showing the temperature to showing how far you are from a comfortable temperature. So -13 would be 13 below your comfort zone, I believe
That I think is done, but weather hasn't changed.

 
Is the baseball bat the middle ground between the club and sledge, or does it replace the club? Speed club&gt;bb&gt;sledge? Damage club&lt;bb&lt;sledge? Or is the baseball bat just superior to the club?
A baseball bat is a tier 3 club.

 
On the other hand, someone who has fought his way through the dungeon expects something valuable in the end. I don't know of any dungeon where that's not the case.
I'm sure young gamers also expect a boss in the end room. And in a few years the games industry will have them conditioned to expect to pay real money for the privilege to access the loot box. :cocksure:

But you got a point. Similar to novels needing an arc of suspense a POI should end on a "high note". How about this: The end room gives you one hidden box or an item of a class you seldom find anywhere else. But quantitatively much less than in the rest of the dungeon.

This could be for example a single box where you are guaranteed to find a book. Or one "hidden box" where you usually find diamonds or a good weapon.

It still might make sense for looters to circumvent the rest of the dungeon, sure, but their payout is much less.

 
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Great video, as always! And I noticed that when you stun an enemy, you get a stunned icon in your lower left. Is it intended or is it one of the MF bugs? For me it looks confusing, as I used to get this icon when I was stunned.
I think its one of the top end club perks to let you know your window to do x.

 
After watching the video next night, I even more wanted a18. I really liked the look and feel of the beat animation. well done. I look forward to a18.
Snowdog would have a blast with this comment.

 
BTW, zombies don't attack hatches above a ladder. Why is that? Will that change so hiding upstairs will be a much more challenge? If u place a ladder undergrond and a hatch ontop of that (so on the bottom floor) they do attack it?
I'm sure Faatal can fix that if its true.

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(edit added comment by
QA Tester-unholyjoe)

 


reported


 


thanks
:)

 


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And delay the build further?
didn't say put it in .0 but in .1 or .2

It is just one model... all that needs to change is the texture.

But I won't cry if you don't. But it is these little things that do make all the difference when looking at the whole thing ;)

 
LOL, I was never a fan of this mod, a bit too fantasy for me.
Could always have the club wrapped in rope that is drenched in oil and set ablaze. ;) But then again, the STD mod (as it shall be called from hence forth) is as realistic as an attack helicopter equipped with a chainsaw launcher.

 
Your videos are fine, alot better than some others anyway. The way you guys go out of your way to do them is amazing. Most devs dont.
We dont require you to make great videos, we need you to make the best survival game ever made. And you have succeeded already. Cant wait to see what's next.
Thanks man. I think 18 fits that. This is the first time I've got to day 63 without doing some major castle creation. I have a tower with a courtyard and a future mansion space that is totally unfinished. The looting is so deep in A18, and always a new poi to explore (I didn't play 17 much) so I'm really soaking it all in. I still need an m60 and I'm an m60 guy. I still need all the machinegunner books, I have hardly any of those for some reason. I still can't make AP 762 ammo. I still wear some iron armor and only have 1-2 steel pieces that aren't pink. I still want a motorcycle and a gyro. I still cannot craft gas, so I waste time harvesting cars. I still haven't got any traps set up other than spikes.

I could go on, but you get my point. There is so much to do now and a better distributed loot curve and technology distribution. Its not level up and buy a perk to unlock the next thing, its carefully specialize so that you are strong enough and keep looking for the stuff you want.

 
Madmole, a question about an important commodity: Will chem station yield more glue than campfire? Not asking for a huge difference, but I'm thinking (if not changed in A18 of course) like gunpowder: 2 coal&nitrate if not crafted on chem station. So we would get like 2 glues, instead 1.

Another question. I remember you saying that a book or perk allowing us to sell more than 3 of the same item to the trader was a fair request. Still a possibility?

Thanks in advance.

 
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