PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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@ZombieSurvivor Don't enter the military bases early on in the No Crafting Challenge... I just got a day 1 feral wight. XD
Man, no crafting challenges aren't any fun for me. My wife and I have been doing that on our 7D2D Friday streams and not having bandages and proper food is rough. We got by food-wise with vending machines, but our search for medical supplies doesn't yield much. You start bleeding, it's not as simple as busting up a couch or tearing apart a shirt to get some bandages going.

Also, crafting stuff is almost muscle-memory for me at this point. I'm looking forwards more A18 to drop so we can drop that challenge and get back to exploring all the shiny new stuff A18 has to offer. Having made a fair number of them myself lately, I'm curious what new POI's the team has cooked up for us.

 
Random question for the devs:

Is there any consideration for a spectator mode, or has the invisibility feature been worked on at all during A18 to include AI exclusion?

On some videos we've done, we setup a "camera man" character on my son's account to get a 3rd party view of the action for some nice cinematic shots. Problem is, on horde night the zombies keep going after him. We place the camera, detach, and move his body to a hidden location in god-mode. However, if it's in the ground some zombies dig for him and ignore us, if he's high up in the sky they bust down things trying to climb up.

Anyway, since a lot of features have had some touch-ups along the way during A18 development, I have been hoping "invisibility" might be one of them since it seemed broken. (Ideally, it would also exclude said character in game stage calculations for POIs and horde nights, but that's more of a wish-list thing)

 
So I've read the first couple of pages and the last couple of pages, but not the hundreds in the middle...so I apologize in advance if that has already been asked, but...

Will the workbench ever be made to combine items again? That was the only real thing I liked about A16 and was sad when it was removed.

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Also, is there going to be better control for server admins? It would be fantastic to have an official server manager like Ark has.

 
Really? Everybody is just going to ignore the two Smiley situation??? o_o

Allright... but don't come to me if you get swept away by the hypewave!

 
Random question for the devs:
Is there any consideration for a spectator mode, or has the invisibility feature been worked on at all during A18 to include AI exclusion?

On some videos we've done, we setup a "camera man" character on my son's account to get a 3rd party view of the action for some nice cinematic shots. Problem is, on horde night the zombies keep going after him. We place the camera, detach, and move his body to a hidden location in god-mode. However, if it's in the ground some zombies dig for him and ignore us, if he's high up in the sky they bust down things trying to climb up.

Anyway, since a lot of features have had some touch-ups along the way during A18 development, I have been hoping "invisibility" might be one of them since it seemed broken. (Ideally, it would also exclude said character in game stage calculations for POIs and horde nights, but that's more of a wish-list thing)
I noticed this on neebs gaming video that Adhop (cameraman) was counted for plane drops and on your hoard night at the top of character Poi build. Hopefully it will get fixed.

Love Not a Gamer gaming channel you guys are funny and instructive.

 
I have used both turrets alot. The auto turret simply uses too much brass, like WAY too much.
The shotgun turret is awesome though, headshots or not. I love them.
I agree.. but a18 has more plentiful brass, so hopefully that it is balanced now. I recall quitting a17 (I think) on guppy's server because around day 120 or so I couldn't keep up with ammo production because of the lack of brass, and repairs to the base just too most of the following week.

I spent the last horde night in a disposable rubble skyscraper because I didn't want to repair the base yet again.

...and it felt stupid to have built a base and not be able to actually use it.

 
Really? Everybody is just going to ignore the two Smiley situation??? o_o Allright... but don't come to me if you get swept away by the hypewave!
With 90 MF yesterday, I'm not thinking we'll see it drop until 2nd week Sept. Thats 3 weeks away, and nothing to get hyped about now.

 
I really don't think that the mechanics of ISS itself should be changed, it's just a symptom of poor resources to learn mechanics. My friends didn't understand more than ISS, should all these mechanics they didn't understand be dumbed down?

The game really needs improvements with the help resources. Give an incentive to look at the journal, do first time hints, add more tips in the loading screen, maybe even make a tutorial too.

 
If it was anything else EXCEPT the UI I'd agree... but this is supposed to be the abstraction for what my character feels/senses, so I shouldn't have to read a manual to understand if I'm thirsty, hungry, or hurt. It should be intuitive and basically a passive experience.
Intuitiveness is a myth. Remember shooters were a tutorial mission explains how to use a mouse klick to shoot and what the health bar means? If you think that is intuitive, why do they have that explanation? Because to someone who never played a shooter even that isn't self-explanatory.

In the previous months I started about a handful games for the first time and in each I had to do some trial and error (a JRPG and an adventure for example) or even reading (Oxygen not included) to understand game and UI. I even remember the first time I played Diablo (years ago) I didn't know what the red and blue bowl meant, but simply playing for a minute showed me.

My point: Intuitiveness is always about recognizing similarities to stuff you know. Red cross is the perfect example. And I bet you never would intuitively know what a blue bar means if you hadn't seen it in some other game before.

It follows that if you have something new in a game, you can make it more or less intuitive by showing where it is similar to stuff you know, but you can never really reach complete intuitiveness. Because there is something there that IS new and that part needs the players brain to understand. By trial and error, tutorial or explanation. Gamers are so used to using trial and error for that nowadays that we do that instinctively and often don't even remember that we did.

Or to make something as good as or better than this (concept-wise)?
300px-HUD_new.png
If there was no text beside the curved bars you would not know that the yellow bar means armor. Or one blue stamina and the other blue energy.

If it were not explained a player has no chance to intuitively understand a new function unless he saw something similar in another game. He will use trial and error or look it up.

 
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I really don't think that the mechanics of ISS itself should be changed, it's just a symptom of poor resources to learn mechanics. My friends didn't understand more than ISS, should all these mechanics they didn't understand be dumbed down?
The game really needs improvements with the help resources. Give an incentive to look at the journal, do first time hints, add more tips in the loading screen, maybe even make a tutorial too.
I think it either needs a tutorial or it needs to change, preferably change. In my humble opinion:

1) Both food and health items (any health items including regular bandages) should restore health. But the better the health item, the more health it should restore. Food should only restore a very little bit of health because it's main job is to feed you so you don't starve.

2) The only thing that should affect stamina is weather (really hot or cold) and maybe baggage encumbrance.

3) You shouldn't start having problems with your health or stamina until you are actually starving (zero food). I know I get really tired if I don't eat well on gym days, but dammit all this is a game. We don't have to make everything hyper realistic.

 
It feels like the few players that are to lazy to learn how to play a game wants games to be simplified for them. Maybe they should go and stick with *Cough Nintendo Cough* another platform that is geared towards childrens mindset and intelligence. Could you imagine if they tried learning to play Kerbal Space Program, Heat, Conan Exiles, SCUM or Space Engineers there heads would explode. This world is becoming puss*** way to much and intelligence is dropping as a result, or maybe thats because of Fluoride in the water??? lol. This game is not that hard to learn and the UI is not complicated by any means in my opinion.
*hears man screaming* *Hey dude your going to start an uprour voicing your opinion* :miserable: :miserable: :upset: :upset:

*Yells back, whats your point?* *walks off in to the sunset smiling* :smile-new:

Quote: "honest conflict has more social value than dishonest harmony"
Insulting the intelligence and assuming the age of people you know nothing about is really not helpful in a civil discussion like the one we were having. There's also nothing complicated at all about Conan Exiles and Space Engineers Health and stamina systems, so not sure what you are on about.

I think it either needs a tutorial or it needs to change, preferably change. In my humble opinion:
1) Both food and health items (any health items including regular bandages) should restore health. But the better the health item, the more health it should restore. Food should only restore a very little bit of health because it's main job is to feed you so you don't starve.

2) The only thing that should affect stamina is weather (really hot or cold) and maybe baggage encumbrance.

3) You shouldn't start having problems with your health or stamina until you are actually starving (zero food). I know I get really tired if I don't eat well on gym days, but dammit all this is a game. We don't have to make everything hyper realistic.
I tend to agree, but I would go one step further and also say that the health, stamina, hunger and thirst bars should really be shown on the screen by default. Of course, it would be nice also if there was a toggle to switch off those bars for minimalists like Roland.

 
Just a question....I how many years we can hit the A18???
You're going to be waiting a life time, I do not think you can actually hit A18. Its always fun to shadow box though ;)

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I agree.. but a18 has more plentiful brass, so hopefully that it is balanced now. I recall quitting a17 (I think) on guppy's server because around day 120 or so I couldn't keep up with ammo production because of the lack of brass, and repairs to the base just too most of the following week.
I spent the last horde night in a disposable rubble skyscraper because I didn't want to repair the base yet again.

...and it felt stupid to have built a base and not be able to actually use it.
Building a horde base specifally for BM is a smart move...

 
Insulting the intelligence and assuming the age of people you know nothing about is really not helpful in a civil discussion like the one we were having. There's also nothing complicated at all about Conan Exiles and Space Engineers Health and stamina systems, so not sure what you are on about.
Who exactly intelligence did I direct that towards? Who exactly did i assume the age of? Those were general statements I made in the post that offended you, not directed towards anyone specific. Nintendo is made, for the most part, children 15 and under, fact. *walks away in the sunset smiling* You do not have to agree with my opinion as I do not have to adjust my opinion based on your feelings. Thanks for the response though. :)

Edit: Here is a way to analyze what i said. Keywords i used..."It feels like, Maybe they should, Could you imagine, maybe thats. The only statement I made clear, directed towards something specific was "This game is not that hard to learn.........." At the very ended I even pointed out that its just my opinion.

 
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Well, it is not a bad idea for an unique weapon. I remember a solar powered weapon in FO with low damage that doesn't need bullets. A weapon that gives a percentage of just the casings isn't half bad. Or even a perk. 1% of casing retrieval. Sounds cool.
Sounds like a waste of dev time. There is lots of ways to get brass in 18 now. Go harvest an AC unit for a radiator, cars, door knobs, plumbing from sinks, etc.

 
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