PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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If i use 700 rounds and come out with 200 that's negative rounds. Main thing I need over all else is ammo. So doing a t5 tower is a 100% waste of time for me
Except for the fun factor. And they are fun.
You come out with -500 rounds...

200.000 experience, chemicals, books, tools/rawmaterials, electronics, medicine, weapons, secret stash and all the other junk you desperately need.

Overall a netwin. Its not like ammo is the only ressource you need. IF it is, you are so far in the endgame, that this is a different problem (beeing no endgame until bandits and stuff and not enough electronics and stuff to build/advance to)

I was on day 90 and I still needed electric parts and mechanical parts to repair my electronics from that insane hordenight I just had. Maybe you play differently, but I always need more stuff that I can loot.

To be fair A17 wasn't all that great for looting (no books, weaponsparts/qualityreduction, weapons craftable) but A18 will be. And paying for stuff with ammo is intended. Either you are a sneak guy and do not profit from perks on hordenight but have 100s of rounds or you are a machinegun guy who needs ammo to loot better stuff and profits from perks but is always low on ammo.

Its a tradeoff.

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I think führer means leader in German. I'm not sure though. Any Germans to clarify? I want to make Roland look bad 1 time in my life before I die.
Yes Hitlers title was "Der Führer" which is simply "the leader" but was not like a team captain, but more like a mother goose leading her ducklings who follow blindly :D

 
And for one more reason that I didn't mention: you can see through it. I have opted out of placing a drawbridge on a number of occasions because I didn't want to block my view. Would be great for that not to be a such a heavy deciding factor regarding placement anymore.
Maybe the drawbridge model could be redone with grate openings so you could shoot or see through it, like some of the metal building blocks?

 
Yes Hitlers title was "Der Führer" which is simply "the leader" but was not like a team captain, but more like a mother goose leading her ducklings who follow blindly :D
You know what that means Roland? It's time to update my forum reputation. Thank you.

 
You come out with -500 rounds...200.000 experience, chemicals, books, tools/rawmaterials, electronics, medicine, weapons, secret stash and all the other junk you desperately need.

Overall a netwin. Its not like ammo is the only ressource you need. IF it is, you are so far in the endgame, that this is a different problem (beeing no endgame until bandits and stuff and not enough electronics and stuff to build/advance to)

I was on day 90 and I still needed electric parts and mechanical parts to repair my electronics from that insane hordenight I just had. Maybe you play differently, but I always need more stuff that I can loot.

To be fair A17 wasn't all that great for looting (no books, weaponsparts/qualityreduction, weapons craftable) but A18 will be. And paying for stuff with ammo is intended. Either you are a sneak guy and do not profit from perks on hordenight but have 100s of rounds or you are a machinegun guy who needs ammo to loot better stuff and profits from perks but is always low on ammo.

Its a tradeoff.

- - - Updated - - -

Yes Hitlers title was "Der Führer" which is simply "the leader" but was not like a team captain, but more like a mother goose leading her ducklings who follow blindly :D
Keep the exp. I'm at a great level and I dont want anymore radiated zeds.

Keep all that junk. I can get it all faster elsewhere without spending 500 rounds.

 
@ Faatal:

Not to add another bug to slow down the hype train and release, but Jawoodle on youtube found another easy ai exploit that needs fixing. Zombies won't walk on arrow slits if they are on the ground! He placed a floor of them, and literally had a working forcefield and could just pick them all off one by one with a sledge, even on a day 40 horde night.

Obviously spitters would still create a hazard, but this is way too easy to allow in a18.

That boy can sniff out an exploit a mile away. He needs to be on the early release streamer list.

 
Spreading it on the ground probably wouldn’t work but maybe using it as an upgrade material for blocks so that zombie take damage as they give damage might be cool.
You can throw broken glass into your forge to use it for making bottles.
that indeed is a good idea, never thought about upgrading blocks with shard glasses.

however, what i meant was making EXPLOSIVE traps. something like, bombs filled or attached with glass shards, or maybe just regular bottles filled with powder, and with a rope or something to trigger the explosion.

so when the bomb explodes, you make bleeding damage to enemies, or similar, applying a debuff per example.

even the bombs can be equipped with a sensor to detonate on approximation, but then it would be made for high tier if that happens.

 
I love this alot! Simply because a friend I play with will kill himself whenever he gets a broken leg. It's the lamest reason to off yourself but he does it because, he doesn't like how he has to wait for it to heal over time. By day 40 he will easily have 200-300 deaths.
he is always building these MEGA structures which requires him to jump down from very high up which results in either breaking his leg or killing himself. Very immersion breaking IMO, so I am happy with this change. I am sure moders can either add to, reduce or even turn this penalty off all together. but I think that having a death consequence is vital to a game like this. it will make you think twice going into that military base on day 1 or sky diving off your current build because you don't want to get down from there properly.
How dare that bastard play how he wants to... This'll teach him!

(Sorry, but this is the exact line of thinking I abhorre. Nothing personal.)

 
@ Faatal:
Not to add another bug to slow down the hype train and release, but Jawoodle on youtube found another easy ai exploit that needs fixing. Zombies won't walk on arrow slits if they are on the ground! He placed a floor of them, and literally had a working forcefield and could just pick them all off one by one with a sledge, even on a day 40 horde night.

Obviously spitters would still create a hazard, but this is way too easy to allow in a18.

That boy can sniff out an exploit a mile away. He needs to be on the early release streamer list.
in our current build, I just tried with arrow slit blocks in ALL rotations on ground and in ground to make flush... my zombies took no issues to hop on, walk across or destroy these blocks.

 
I thought 16k maps were killed because they left to run on sentences.
... but Yeh, also because they perform poorly and things don't always spawn right on them.
Performance shouldn't be an issue, but generation time and ram needed to generate it is the last I had heard. (18's is all new code)

 
Good to all, the truth looking forward to the A18, especially since they have said that the drawbridge and some doors will open automatically, I imagine that camera system, I was already planning how to implement it in the future megabase. Very evil genius on a mountain.

I had a doubt some developer, MadMole or Gazz, or if someone has already asked and I have not seen it, since in the A17 they removed many illuminations and removed the prison door, they will add it again that opens that came very well to shoot through the bars.

Thank you for the great work you do Fun Pimps having fun from almost the first alphas and it's a non stop.

Greetings and thanks.

PS: I'm sorry if any word is not correct English is not my language and I use a translator for some phrases or words.

 
doesnt this mean once you get to a high enough level you have everything you want, death becomes meaningless?seems it would hurt more at the beginning than at the end.

just a ponder as i usually rage quit when i die and start over anyways (because i did sommat stoopid usually).
You mean playing becomes meaningless. SO yes, if playing is meaningless, so is death.

Who cares at the end? BUT, every second up to that, this penalty is worse the higher level you are. When it takes 6 hours to go from level 100 to 101 you just got set back pretty good.

 
Sounds that way yes. But I'm okay with that... Your overall constitution allows you to persevere.
Really, death is meaningless with this new system entirely. It doesn't take much to level up so what, you lose 10, 15 minutes of play? No biggie.

Plus, I never know what level am I at anyway so it will not affect my play one iota.

Hm, maybe I do want more of a penalty...
It takes about an hour to level now on average. Unknown past level 40 or so.

 
We will see.
I suspect tfp's idea of take longer and an experienced player's idea of take longer May differ.

But we will find out soon.
Dude stop. There is a big difference when I haven't touched the software for a year and a half and I'm talking recording vs playing a legit game, and I've been in the trenches 5-8 hours a day for a few months. I am the 2nd fastest leveler on the team and it takes me nearly an hour to level.

 
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