PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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I am going to try lots of different things. But not having the ammo isent the issue.
If I have 10k ammo and i do a t5 tower and end it with -500 ammo why am I doing the tower? Ammo is my main need in game. If a poi nets me a loss of ammo I'm gonna skip it.
5 days later, still on about ammo. You may want to play DOOM if you are interested slaughtering enemies with endless ammo.

 
5 days later, still on about ammo. You may want to play DOOM if you are interested slaughtering enemies with endless ammo.
I'm just answering people responses. You dont have to read them. Sorry, didn't know I was only aloud to tall about certain subjects for a limited amount of time.

 
I am going to try lots of different things. But not having the ammo isent the issue.
If I have 10k ammo and i do a t5 tower and end it with -500 ammo why am I doing the tower? Ammo is my main need in game. If a poi nets me a loss of ammo I'm gonna skip it.
How do you come up with a negative 500 rounds? You can't fire what you don't have.

 
If I remember correctly they introduce death penalty to stop players from suicide to heal their broken legs and stuff like that.
Doesn't really seem to be working. Apparently some players still do that.

I really have no idea why they didn't just splint their leg and continue.

And Yes, it seems negative, but I really like it. It make us more cautious.
To be cautious, I don't need punishment. To die means to me that I have made a mistake and failed. I neither like to make mistakes nor to fail.

Though I hate the part where I have to pick my bag pack, from where I die which is still overloaded with same zombie that kill me.. maybe a bear or radiated and now I am weaker and have no defence to take it back.
I have also died several times when I wanted to get my backpack back. Extremely annoying. The best thing is to have a spare armor and a spare weapon ready in the base.

 
...until you reach the stage where you die at least once per day and never make progress again.
Death penalties should slow progress, but they should never completely block it or reverse it (not in this type of game, anyway).

My maths is perfectly fine, thank you.
If each time I die I lose 25% of the xp needed to gain in level, then to gain a level I have to be able to re-gain at least that 25% xp before dying again.

If I can't manage that, then I'll never increase in level again. The maths is simple and straightforward.

With other forms of death penalty I can at least slowly crawl up to getting to higher level and therefore being able to buy perks that will help keep me alive, but with a cumulative direct xp loss I can't unless I can gain xp faster than I lose it.

Even if the penalty was "you only gain a tenth of the normal xp for the next hour" at least you'd still be gaining it slowly and it might take you ten times as long to go up levels but you wouldn't be able to get stuck in a vicious circle of losing it quicker than you re-gain it.

Are we playing the same game ? At which point do you "die once per day" ? And to be fair, in a survival game, does it not make sense NOT to progress when you actually keep failing over and over again ?

Also like someone else stated, if anything, not levelling up makes the game easier for you since it keeps your gamestage low while you keep on finding better loot. Two birds one stone, you feel punished, but it actually helps you out if somehow you're way out of your league gamestage wise.

 
Unholy Joe

****What you wrote about automatic weapons and the combination of what Guppy was posting about

leaning to shoot or view, made me think of two possible mechanics.

****Included presently isa MOM squat button, and a toggle I/O squat button. What if the toggle

I/O moved between 3 positions standing/kneeling/prone. Prone is basically crawler or walk

type 4, so is available. The mom switch if in any positon can be the release to return

you to standing.

****For the automatic weapons, would it be hard codewise to have a 3 position switch,

single/semi 3 round burst/full auto.

****Each with 1 icon, represented by 3 colors, green yellow red. for progression.

****Playing and testing the Ak47 with the included recoil ingame, a three round burst has approx

the same result as a magnum hit.

 
Whatever the death panelty is, there will be people not caring at all and people getting heart attacks only thinking about it. Generally you are not supposed to like the death penalty anyway, so saying you don't like it may not be the best way to argue against it :cocksure:

If (as you claim) it's not a penalty in any way then it's clearly an utter failure as a "Death Penalty" mechanic, so I assume you'll be replacing it with a different mechanic that is an actual penalty, yes?
Perception visa reality. Isn't it wonderful that the player thinks he is penalized but really isn't?

Ideally players should not know about internal mechanisms like gamestage. Like knowledge about xp sources it is an incentive to play a meta-game instead of the game itself.

 
How do you come up with a negative 500 rounds? You can't fire what you don't have.
If i use 700 rounds and come out with 200 that's negative rounds. Main thing I need over all else is ammo. So doing a t5 tower is a 100% waste of time for me

Except for the fun factor. And they are fun.

 
I'm just answering people responses. You dont have to read them. Sorry, didn't know I was only aloud to tall about certain subjects for a limited amount of time.
Yup, time is up.. please refrain :)

Lol

 
If i use 700 rounds and come out with 200 that's negative rounds. Main thing I need over all else is ammo. So doing a t5 tower is a 100% waste of time for me
Except for the fun factor. And they are fun.
they are fun but they are hell of a dangerous to do

 
I have also died several times when I wanted to get my backpack back. Extremely annoying. The best thing is to have a spare armor and a spare weapon ready in the base.
And learning to have a spare set ready would never happen if you didn't do that mistake at least once.

In previous alphas it was unfair because the difficulty was highly random, i.e. with bad luck you needed to make the death run at night. Now with a full day before the backpack despawns you always have a chance to prepare and go there at daylight.

With preparation (traps, a suitable weapon and ammo) there is no place in the current game that would make a corpse run more dangerous than the event that resulted in your death. Because now you know what you have to expect.

 
Ok. How about the new #deathpenalty thing.
I think I like it 😁

Had to edit lol
I dont like or dislike like it. But for me personally it feels like a waste of programming time, since i play dead is dead.

 
If i use 700 rounds and come out with 200 that's negative rounds. Main thing I need over all else is ammo. So doing a t5 tower is a 100% waste of time for me
Except for the fun factor. And they are fun.
Fun factor. Yes, this. Do you really feel that you should always end up ahead after every POI? You're trading your stock and time for the chance of some cool new stuff or for routine loot you may require. You gain xp for everything while clearing it and get to enjoy the game and the neat level design. If it costs some ammo, what is the big deal exactly? The towers you keep bringing up are not the only to acquire ammo now or in the upcoming update. Now that we can harvest brass from more sources, you may end up spending 500 bullets, but gaining the brass to remake them. Is the fact that you have to mine the other components unfair?

I am a little disappointed they are making an effort to make these somehow ammo-neutral. I like the variety that arises from random loot sometimes not paying off. It's the apocalypse and the ruins we scour are presumably already picked through a bit by other survivors. Guaranteed loot with no cost other than a little time sounds like creative mode to me.

 
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...until you reach the stage where you die at least once per day and never make progress again.
Death penalties should slow progress, but they should never completely block it or reverse it (not in this type of game, anyway).
You have to die 4 times a day to halt progression at the rate we were told. If you get killed 4 times a day, shouldn't you lower your game difficulty instead?

 
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