I know I said I would stop harping on this but Gazz got me thinking! Here's how I would do it.
The food and water bars are displayed under your stamina/health bars and show the max food/water you're able to have, but also have little indicators showing at which points you start taking penalties.
Here's a quick and ugly mockup of what I mean:
Pretend the above bar represents your water. Imagine there's a little cup or droplet or whatever icon you want on it so you can easily tell that's water the second you spawn in for the first time. Also pretend it's an appropriate color for a water bar :crushed:
Unless I'm mistaken, I believe water penalties are tiered and get worse at specific points. That's what the yellow, orange, and red lines represent. If the penalties all occur at a specific point and scale linearly from there, then I guess you would just need one line to show where the penalties start kicking in.
The bar could maybe also change color as you hit those penalty points in order to make it obvious that something is going wrong. If it scales linearly you could have it transition from yellow->orange->red as the hunger/thirst gets worse. That's not as necessary, though, because that's already what the icons do.
This way, you can see plain as day what your food and water levels are at right now and whether you're at risk of dropping under the penalty threshold any time soon.
As an added bonus, a little warning in the UI next to the Use button on food/drink could appear if the item you're looking at is going to be partially wasted because you're going over the food/water maximum. This would just save you the trouble of doing the math to figure it out. Not that it's hard math or anything, it would just save you a moment's bother is all.
Just to reiterate, I know TFP have their way they want to do things, and I'm not trying to sound demanding, so apologies if I am! Maybe this is more info than they want the player to have access to, and maybe something like this would work better as a mod for obsessive optimizers like me!
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In A18, armor protects you to same regardless of how many points you have in the perks. In no way is non-perked armor useless.
When the video came out, the perks increased durability and decreased encumbrance. Since then, light armor was changed to not provide any encumbrance. I'm wondering, what does the light armor perk provide for players in lieu of the encumbrance assistance?
Not having any heavy armor perks doesn’t stop you from using heavy armor so people in other perk trees can still use and benefit from heavy armor. They just can’t craft it and miss out on the extra bonuses enjoyed by those who take the perk.
Same is true of everything. Not having the perk doesn’t deny you usage. In fact, all craftable items like weapons and armor have schematics that you can find to be able to learn how to craft them without the perk.
Oh, I was under the impression that the perks increase the amount of armor you get from heavy/light armor. If not, that makes it a lot less important to have the perks. If that's the case then nevermind!