PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Yeah, lean is not necessary in this game, agree. In R6 Siege for example it is super important, but that game has a very different feel and purpose to it. Plus the usual buttons for it, Q and E, are not really available, E surely isn't, and I would not want to use any other keys for it than those.
Besides, a lean is like combining standing upright and strafing into one single movement...

;-)

 
I like the idea about displaying the number of MF bugs in the poll. This way we get us our 'release date' and MM doesn't get the blame when the 'promised' date is delayed.
Roland, I'm writing a steam review right now, so do your part.
That’s way too ambiguous on your part to close any kind of deal. There’s got to be praise for the moderation staff on the table at a minimum or I’m walking away.

 
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Besides, a lean is like combining standing upright and strafing into one single movement...
;-)
Maybe add in one of those weird new guns that shoots around corners, no lean necessary. I am def kidding, I've just played a ton of FPS games and the dif between those that have it and those that don't is usually pretty clear. R6 is highly tactical PvP in very confined spaces, leaning and peeking is a very fine art that could be the dif between winning or losing an entire game, where-as in 7DTD I'd likely never even use it to begin with.

 
That’s way too ambiguous on your part to close any kind of deal. There’s got to be praise for the moderation staff on the table at a minimum or I’m walking away.
Praise? Half of us think you're a bot with defense turned up high, looking at shooting at any negative comments about the game. So what's praise for a bot? I know! We'll reward you with more purpose for existence and therefore submit more negative comments.

 
Content lock so A19 at the soonest.
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What do you mean? I live in South America and we don't live piled up in rooms. I don't know if you're xenophobic or just ignorant.
Yeah when I was working in Argentina I had like 84 roommates for a 8 m2 apartment. When one of us fell asleep they were stacked vertically against the wall, so that the next person could go and fall asleep..

Are you saying that is not normal??

 
When madmole mentioned his son liking the game he hinted at the improvement of animations. I looked at the stream videos that prime and the other devs did and found none. Have we seen them yet?

Also, can you deal with the weapon/arm inertia? The swaying looks a bit off like we have slow-mo jelly arms. Not to rip on you guys too hard but the weapon animations have been the worst I've seen in a successful indie first-person shooter.

I hope that is fixed a little or will get a fix in the future. I said this in a later post but probably investing in weapons animator or an extra weapons animator would benefit you guys in the long run.

7 days to die isn't successful because of the combat. It's the mechanics that hold it up but it would help so much if the combat animations were better.

 
Yeah, must agree that is true, and the most important point. Having to dig through menu tabs to get such a basic and relevant stat is a design flaw, or just a bad decision that they refuse to change. Every single mod I have ever played adds them both. Every. Single. One. I recently played a MP game in A17 vanilla with a bunch of noobs, after a few times trying to explain it, they never quite understood, I just told them to deal with it the way I do and constantly over eat and over drink.
I thought this topic had been beaten to death already, remember it came up in a big way in the A17 dev blog last year. I just gave up and gave in on it due to exhaustion myself. I've adapted, and will deal if it stays the way it is. But it's still hard to shake the feeling that you're just burying a flaw every time so you can go back to enjoying the game.
I don't see how a learning curve indicates a failed element. It's not inherently important to survival to have exact stats visible at all times, that's something for specialized, advanced players.

Just like you can start and land a plane without knowing all the readouts, but being better at it if you do. I find the current system adequate for survival, more hud options would be nice though. I wouldn't call the lack of them a flaw though

 
Praise? Half of us think you're a bot with defense turned up high, looking at shooting at any negative comments about the game. So what's praise for a bot? I know! We'll reward you with more purpose for existence and therefore submit more negative comments.
So you need to say something that is the opposite of this sort of thing, Unlike. Throw in a word like “professional” and I think we’ll be in a good place for you getting what you want.

 
So you need to say something that is the opposite of this sort of thing, Unlike. Throw in a word like “professional” and I think we’ll be in a good place for you getting what you want.
So something like "That Roland is such a professional, excellent, well programmed bot. And he doesn't let any negative comments go by unchallenged. Man, I wish he was open source so I could have a bot like him in my life"?

 
I don't see how a learning curve indicates a failed element. It's not inherently important to survival to have exact stats visible at all times, that's something for specialized, advanced players.
Just like you can start and land a plane without knowing all the readouts, but being better at it if you do. I find the current system adequate for survival, more hud options would be nice though. I wouldn't call the lack of them a flaw though
From 100-150 fullness you have max stamina of 100. When fullness is 99 max stamina is 99. When fullness is 98 max stamina is 98. And so on.

The stamina bar is your fullness bar when it actually matters and there really is zero detrimental effects if it dips below 100 so that if actually does drop to 75 when the orange icon appears you can eat to get it back to maximum again and if you didn’t notice the lower amount of available stamina anyway then there really was no harm in letting it drop that far.

When I look at the blue stamina bar I think of it as my hunger and that is why I never need to check any other screen because it literally is my hunger.

If they put a hunger bar on the screen it would literally match and be redundant to the max stamina bar for the values of 0 - 100.

I understood the need and desire for some to mod in the hunger bar before we got this new system because the only way to track it was through the pop outs but now hunger is literally on the screen at all times.

Note: the above was for start of game values. If your max stamina is later 120 then from 120-170 you are at max stamina and then when it drops to 119 your fullness is also 119 etc.

 
So something like "That Roland is such a professional, excellent, well programmed bot. And he doesn't let any negative comments go by unchallenged. Man, I wish he was open source so I could have a bot like him in my life"?
Erm....closer....

 
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