PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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We've talked about them being trainers like in Skyrim/Oblivion. THey already have backstories and unused specialization, so if we did it, they would train in their area, like Joel is Armor, Hugh is weapons, bob is vehicles, Jen is intellect. Maybe factions might have trainers instead.
Sounds great. :)

 
There is an evil dead inspired cabin now. It might be trivial to find a book that summons a horde when you open it lol.
I have experienced that cabin and was definitely convinced that it was an homage rather than just some uncanny coincidence. Actually got me all worked up and really nervous to go down into the cellar, lol!

Congrats to the designer of that one and really the whole team creating all of these great POIs and getting them to evoke such a sense of backstory and purpose. It's so amazing that the 7Days toolset can be used to represent such a variety of easily recognizable real-world content. Really awesome stuff.

 
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Any secret stuff that will be in A18 that we dont know about yet? Or is everything that is coming pretty much known at this point.
You need to act more subtly and accurately to find out something =)

 
Even giving the different Traders all a different special recipe you can ONLY get from them...via quest or lots of $$$...or attaining a certain faction rank with them...would give plenty of reason to scout all of them out in every game world...especially if they are particularly usefully or desirable recipes...

 
Insane + Always RUN + so much radiated zombies... sometimes it’s difficult to control the borders of the quest :jaded:
There is gonna be a whole new Universe of perks, books, and stuff (not in that order) that will help us cope with these moments. And move on further.

You said it in your previous post, find something to bring you better experience by looting, gonna be great is it.

 
but I never liked having to fight 20 zombies in a 3 room flat. We aren't in Southamerica or Africa... :D
What do you mean? I live in South America and we don't live piled up in rooms. I don't know if you're xenophobic or just ignorant.

 
Any plan to make Screamers creepier ?

In my last game i found one of them on the first floor of my base because i was irresponsible with open doors and activated forges. But it's the first time didn't hear her breath before.

I vote to make her climb up on the ceiling, turning head 180°. Lol

Seriously, have you ever thought about adding sleeping Screamers in POIs?

 
Shape selector will be one of the best features ever in 7D2d.
I was wondering if there will be new blocks, for examples :

1/2 arch, 1/2 stairs block ,1/2 block corner inside, 90° turned stair block. Or non existent blocks (wood pillar 50, wood pyramid, concrete\metal ramp incline filler, ...etc). I don't know if this has been said before.
No new blocks will be added because they need upgrades and everything. We'll probably polish the new shape system more in A19 with some larger changes to data.

 
I'm so glad you're finally playing enough of it to see the issues and work on them. Now it's time for you to play with electricity. :) Let the Hype Train start boarding! We're chomping at the bit for A18.
Yes Rick and I both agreed that all the previous builds that were good we play tested a TON together and kind of got out of that habit for 17. The only way to really understand everything is to spend a lot of hours in the trenches as a player. It has gotten easier to spend that time lately because its finally getting really smooth and fun. I mean 7 Days has NEVER shut me down from playing Fallout or Skyrim at night (whichever one I'm into) before, but lately it has been. LIke I typically have 2 games I play at night, one new one and always a bit of a Bethesda game but lately its been pure 7 Days. I"m like I need to play some SKyrim, but this quest I could do, and yeah maybe I can squeeze in a horde night yet before bed lol... then its bed time.

 
Feral or radiated Bikers are the most brutal, indeed.
Yes I haven't seen those yet, so I might take off running. So far I've been holding my ground pretty well as a fortitude brawler.

 
Content lock so A19 at the soonest.
NICE!.

Here are some things I have to say:

- I am impressed about the amount of content going in this alpha. Less time for more.

-About the players getting sandwitched in POIS by Zds: I agree with MM that getting bothered by those asses in the middle of a quest is not gameplay worthy except in some situations:

Let me put a basic example:

You have a 6 story building and you are on floor 4 when a wandering horde happens. Aside from the pinch of lag, the constant destroying and annoying sounds get old pretty fast as the Zds dont usually know how to get to you in that particular building (6 floor building tier 5 with one burnt floor and miners and stuff) and in many others.

BUT: in small houses (1 or 2 floors with attic and basement) those wandering hordes are cool and tend to generate rewarding, thrilling and dangerous situations.

Outside though, the number of Zds is sometimes too low.

In conclusion, the perfect situation for me would be a balance of the best of each situation:

1- Eliminate/Occlude/drastically reduce outside entity spawner when on big hardass POIs

2-Reduce the chance to have a wandering horde/ normal entity spawning when in any other POIs but not completely eliminate it as it generates fun.

3- Let the outside count of Zds be higher than it is now (10,20,30%) so we can, at one point, face up to 10-15 entities at a given time PLUS the ones that might appear in close POIS. Right now, with no POIS around, I rarely face 3 enemies at once.

Usually 1 or 2. And not very close together. Not exaggerating. No POIS around? no more than 3 guys. POIs around? maybe 7 with luck.

Wandering hordes when moving constantly are an extremely rare find when the player is outside.

I would suggest, when NPCs are in , to have a generous spawn rate of varied entities outside :

like 15 zds and 10 bandits tops at a given time (with no POIs around).

THAT and an insanely crazy slider on the rwg settings like Roland suggested would be more than enough to please and ensure that everyone is having fun.

Another topic: Any plans on making a 50.000 dukes Granpa's Life elixir with a semi-Dead is Dead mode that allows for the player to purchase extra lifes, or even buy lifes expending experience, objects or player levels? Neat sacrifice and it would be cool in the game for players that don't like PURE dead is dead. THAT is, when it gets in.

 
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Yes as I explained I clear the whole block and still get some jerks outside. If I'm trying to stealth through a POI their incessant pounding ruins the stealth play. They should F off after a bit if I'm crouched hidden for a while, or I cleared the surrounding area before I go in. Sound occlusion should help.
Is Sound Occlusion a known thing? It's not on the OP.

I can see it working both for and against a player... walking out of a building and face to face with a screamer (or other normally loud zed) for a surprise could really suck!

 
Why don't you guys add a lootable item "scanner" you can find that scans for air drop beacons. And delete the air drop marker option. Same outcome, but adds to the gameplay.
More work for the same outcome?

 
Would love to see special industrial machinery like that, limited to POIs. More reason to explore and control certain areas.
I found a garage with a work bench and cement mixer... was so tempted to bulldoze it except for those two items and move in lol. But no Castle Madmole would not be a fitting castle sandwiched into a city, it must reside on a mountain overlooking a lake.

 
Even giving the different Traders all a different special recipe you can ONLY get from them...via quest or lots of $$$...or attaining a certain faction rank with them...would give plenty of reason to scout all of them out in every game world...especially if they are particularly usefully or desirable recipes...
Yes that would be a good thing. That would keep you exploring the map. Each trader would be unique in more than just appearance but also in trading and and quest given. :)

 
actually... that would be awesome! Not every house needs to be a cesspool of zombies.

Just the chance of an "easy" house is not a bad thing. You are super happy if you find one. Maybe (if you can) lower the reward... but I never liked having to fight 20 zombies in a 3 room flat. We aren't in Southamerica or Africa... :D
We've added a lot of "remnants" that are basically houses half in ruins that have a bit of loot and zero to 2 zombies I think. Perfect to clear if you don't have much time or are early level with not much loot, and can be moved into with some work, or better off as a temp shelter for the night. They are fairly light so they improve the framerate too.

 
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