Content lock so A19 at the soonest.
NICE!.
Here are some things I have to say:
- I am impressed about the amount of content going in this alpha. Less time for more.
-About the players getting sandwitched in POIS by Zds: I agree with MM that getting bothered by those asses in the middle of a quest is not gameplay worthy except in some situations:
Let me put a basic example:
You have a 6 story building and you are on floor 4 when a wandering horde happens. Aside from the pinch of lag, the constant destroying and annoying sounds get old pretty fast as the Zds dont usually know how to get to you in that particular building (6 floor building tier 5 with one burnt floor and miners and stuff) and in many others.
BUT: in small houses (1 or 2 floors with attic and basement) those wandering hordes are cool and tend to generate rewarding, thrilling and dangerous situations.
Outside though, the number of Zds is sometimes too low.
In conclusion, the perfect situation for me would be a balance of the best of each situation:
1- Eliminate/Occlude/drastically reduce outside entity spawner when on big hardass POIs
2-Reduce the chance to have a wandering horde/ normal entity spawning when in any other POIs but not completely eliminate it as it generates fun.
3- Let the outside count of Zds be higher than it is now (10,20,30%) so we can, at one point, face up to 10-15 entities at a given time PLUS the ones that might appear in close POIS. Right now, with no POIS around, I rarely face 3 enemies at once.
Usually 1 or 2. And not very close together. Not exaggerating. No POIS around? no more than 3 guys. POIs around? maybe 7 with luck.
Wandering hordes when moving constantly are an extremely rare find when the player is outside.
I would suggest, when NPCs are in , to have a generous spawn rate of varied entities outside :
like 15 zds and 10 bandits tops at a given time (with no POIs around).
THAT and an insanely crazy slider on the rwg settings like Roland suggested would be more than enough to please and ensure that everyone is having fun.
Another topic: Any plans on making a 50.000 dukes Granpa's Life elixir with a semi-Dead is Dead mode that allows for the player to purchase extra lifes, or even buy lifes expending experience, objects or player levels? Neat sacrifice and it would be cool in the game for players that don't like PURE dead is dead. THAT is, when it gets in.