I was just seeing if you would lol. Electric doors and drawbridges are in.
I hope we have the option of either opening
or closing when powered. Having used a powered doors (and drawbridges) mod a few times now, I definitely have use for both. I've used open-on-powered with pressure plates and trip wires to quickly go through a door and close it behind. I've also used motion sensor with open-on-powered drawbridge, but that wasn't as good as one might think. Instead, a motion sensor with a
close-on-powered drawbridge was much more effective! The drawbridge just stays open all the time, allowing easy access, but closes as long as it detects zombies.
Of course, this would be rendered moot if we had some way of _inverting_ power, but that would arguable require an electrical blocks with two inputs: power, and selector. An electric-powered switch, as it happens. I don't think the current framework supports that.
I do wish the framework supporting electricity was replaced wholesale, though. It is buggy, laggy, and limited. I'm hoping you are taking the approach of seeing the current framework as a trial version, and not something that just requires some polish. Then again, as long as the end result is good, I don't care how it came about!
Disclosure: I've used electricity in all sorts of ways, plus three08's powered doors & drawbridges mod, going back to alpha 16.0, so I have a lot of experience backing the opinions above.