madmole
Refugee
Thanks, fixed. You guys are testing already!@Madmole in the video the tooltip in the list states that you gain 10% hypothermal protection, but the description on the book states 10% hyperthermal protection. Little typo I guess
Thanks, fixed. You guys are testing already!@Madmole in the video the tooltip in the list states that you gain 10% hypothermal protection, but the description on the book states 10% hyperthermal protection. Little typo I guess
Now that there are no level gates, Being level 20 by day 7 is not really that great. There needs to be ample resources and time passed to "be" level 20 and for it to feel right. 1 hour per level is the meta we're shooting for, give or take about 50% depending on the player, luck, RNG, etc.Do you have game goals for what level a player "should" be getting to each few days?
Like day 7 you would like a player to be level x. Day 14 level x. And so on?
Why is the exp gained going faster at higher levels? I understand you gain more exp when you can mine faster, kill faster and harder zombies give more exp, but doesn't it take more xp to gain levels as you grow?
I think lvl 20 on day 7 is fine. So maybe the issue isent a need for an overall nerf but more of a steeper lvl requirement as you level up?
Also I get you kill every zombie you see and you had nerd glasses and did all the quests. But that's you playing a hardcore exp gaining gameplay style. Please keep this in mind. Not everyone likes to play like that.
I hope your balance the game in a "balanced" fashion. Maybe someway to give xp to the builders? I dont want to only kill zombies all day and mine all night. I love to build too.
You guys havent let me down yet, so I have faith. Just some things to think about.
Oh, also this is page 848, woot![]()
What was dreamed up 6 years ago and where we can realistically go now with the average players best interests at heart are two different things. People bought RUST thinking it was a zombie game, they pulled zombies and the game was better for it. I'm not saying we'll never have that, but its taking away from what really matters at this point, a smooth polished experience. We already have a million features, we want to polish what we have really well before more stuff that is unfinished and if it affects FPS, then its cut until FPS is amazing and we have room to consider stuff.I do wonder what was the "Protect your livestock" in that video about. Were farming animals initially planned or was that just a saying which makes sense in the context? (The zombies are coming)
Give us the good stuff and let us test for realThanks, fixed. You guys are testing already!
Nor is fallout but over a billion customers served.You did not understand my comment. The thing that's silly is to waste a lot of skill points on attributes that you don't want just for your weapon of choice. I see more bad than good to bundle weapon improvement perks in with character playstyle perks. They are the two choices that players should make without negotiating a compromising with the perk system.
("it is a deliberate design decision") Not to ruffle the feathers of the devs but they change the skill system every update. I think they need some help on a direction. Choices and consequences would still be a part of the equation if this idea was in effect.
Example: If you want to be a master with the shotgun and perk into fortification you would have to waste points lvling up strength just to unlock those shotgun perks. The system is not flexible for the choices I think people want to make.
Cool.A prefix and a suffix might be easier and you could have consistent tier names instead of completely random so that players know that speedy is better than hasty for example.
Something like:
Terrifying (prefix) shotgun of Haste (suffix)
The game Path of Exile have mastered this with their loot system and I strongly recommend checking it out for inspiration. It the best system out of any game I’ve ever played.
Cheers
Loc
We are planning a localization update after 18 goes stable.Hi,silly query, will be fully translated, for example into Spanish, otherwise there would be some possibility that we could know which file we should translate for this to happen, even to customize it according to the taste of each player or the different idioms that have the regions.
Unless you got all the books in the Pistol series, then you fight like this...I think you are confused. I got really lucky and found the best spiked knuckles in the game, a T3 Q6 pair. I have 3 ranks of brawler so I am pretty ■■■■ed formidable with my wolverine claws. Compared to a brown pistol, yes its better. Now if I had a pink pistol and 3 ranks of gunslinger, perhaps the pistol might be more effective. That said, there are always some randoms involved, like a chance to gib a head, etc making the spec'd into weapon feel better.
Take a trained MMA killer with wolverine claws and stick him in a phone booth with a noob with a pistol. My money goes on the MMA killer.
So no, guns are not always better than Melee, its a matter of perks, mods, quality of the weapons. I would hope the best perks up specialized melee is better than an unranked brown pistol. Again, when the stamina runs out I'm dead in the water, the pistol guy can keep going, repload or change to another pistol.
oh i see, so i mistakenly generalized an edge case it seems.I think you are confused. I got really lucky and found the best spiked knuckles in the game, a T3 Q6 pair. I have 3 ranks of brawler so I am pretty ■■■■ed formidable with my wolverine claws. Compared to a brown pistol, yes its better. Now if I had a pink pistol and 3 ranks of gunslinger, perhaps the pistol might be more effective. That said, there are always some randoms involved, like a chance to gib a head, etc making the spec'd into weapon feel better.
Take a trained MMA killer with wolverine claws and stick him in a phone booth with a noob with a pistol. My money goes on the MMA killer.
So no, guns are not always better than Melee, its a matter of perks, mods, quality of the weapons. I would hope the best perks up specialized melee is better than an unranked brown pistol. Again, when the stamina runs out I'm dead in the water, the pistol guy can keep going, repload or change to another pistol.
Me like that. But:We'll see, I'm about level 26 now on day 22. It feels fantastic. I only have a T3 T2 fireaxe so far, a brown AK (found on day 1) and a blue pistol. My armor I crafted most of it, Q3 iron, Q4 iron legs. You need time to find parts and stuff to make what you can craft so leveling too fast = ok now what syndrome. Like I could craft a blue AK, but I only have 3 ak parts, and I need 25. So the player needs to have time to acquire stuff to service the perks he bought.
I’m not sure if you are being sarcastic and I can understand if you are. I realize suggestions from other games can be a touchy subject, but I am not suggesting copy paste it or anything like that. The game I mentioned is an action rpg which is obviously based around loot, so by nature, having an excellent loot system is key (you guys are already on the right track).Cool.
Weapons in other games seldom follow such a rule. Since you need to get near an opponent to melee him, melee has to have more damage or ammo has to be really scarce. Otherwise nobody would use melee.I just hope in the common case the following statements are true regarding wep dmg :
- unperked T(x) gun >= unperked T(x) melee
- perked T(x) gun >= perked T(x) melee
Hehe nice! No hard feelingsIts already done, sorry. Herb "Cackler" Dugall. Cackler was what they called foremen or guys who stood around talking more than mining. Dugall, like he dug it all up.
my initial assumptions are ofc:Weapons in other games seldom follow such a rule. Since you need to get near an opponent to melee him, melee has to have more damage or ammo has to be really scarce. Otherwise nobody would use melee.
Kage848 is going to love the spiked knuckles. I think he has a mod in A17 and he goes around in talking smack while clearing out POI's using his brass knuckles. Good fun to watch.I think you are confused. I got really lucky and found the best spiked knuckles in the game, a T3 Q6 pair. I have 3 ranks of brawler so I am pretty ■■■■ed formidable with my wolverine claws. Compared to a brown pistol, yes its better. Now if I had a pink pistol and 3 ranks of gunslinger, perhaps the pistol might be more effective. That said, there are always some randoms involved, like a chance to gib a head, etc making the spec'd into weapon feel better.
Take a trained MMA killer with wolverine claws and stick him in a phone booth with a noob with a pistol. My money goes on the MMA killer.
So no, guns are not always better than Melee, its a matter of perks, mods, quality of the weapons. I would hope the best perks up specialized melee is better than an unranked brown pistol. Again, when the stamina runs out I'm dead in the water, the pistol guy can keep going, repload or change to another pistol.