Do you have game goals for what level a player "should" be getting to each few days?
Like day 7 you would like a player to be level x. Day 14 level x. And so on?
Why is the exp gained going faster at higher levels? I understand you gain more exp when you can mine faster, kill faster and harder zombies give more exp, but doesn't it take more xp to gain levels as you grow?
I think lvl 20 on day 7 is fine. So maybe the issue isent a need for an overall nerf but more of a steeper lvl requirement as you level up?
Also I get you kill every zombie you see and you had nerd glasses and did all the quests. But that's you playing a hardcore exp gaining gameplay style. Please keep this in mind. Not everyone likes to play like that.
I hope your balance the game in a "balanced" fashion. Maybe someway to give xp to the builders? I dont want to only kill zombies all day and mine all night. I love to build too.
You guys havent let me down yet, so I have faith. Just some things to think about.
Oh, also this is page 848, woot