A few random things (I would put them as separate posts, but the forum would just join them up anyway):
I REALLY want dead is dead as a server option (and some version of it for multiplayer servers). Nonetheless, if you want to reward people surviving and not dying, then you should REWARD them with a buff. Call it Morale or something. You lose it when you die. The whole "death penalty" thing is people trying to reinvent the resting penalty "problem" Blizzard solved by making it a buff. There is a reason death penalties are almost unheard of anymore, most people hate them, unlike most of us masochists here.
It's also obvious that survivors are just zombies that get better, it really explains everything about how death works in the game, from why you start the game with next to nothing and why (depending on settings) when you die, some of your gear is where you "died."
I'm all for nerfing gas, but it would be interesting if we got these as an option (for slower versions of vehicles for game balance reasons):
https://en.wikipedia.org/wiki/Wood_gas_generator
I'm pretty sure they have been mentioned before, it's exactly the kind of tech you would see post-apocalypse.
Please bring back permanent repair damage, it's yet another reason to keep looting. Maybe not for legendary items.
And lastly:
Thank you TFP for putting so much in the XMLs where we can mod it. There are plenty of things I have quibbles with and the ability to go in and un-quibble it is incredible. I would like it to be easier to remove Traders and not have Quests so prevalent, but I'm willing to do the extra work for my odd play preferences.