PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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On mods that seem to support a range we can tinker with. Was just an idea, haven't even talked to the team about it, but in general we love procedural content so I can't see anyone arguing against it for stuff that has a range of stats anyway.
I love procedural anything. Do it :) lol

 
Why would it take more parts to craft the same weapon? Some parts may be better than others but it's the same weapon.
Do you know how many 2x4's I go through to find a perfectly straight one? Same concept, a perfectionist crafter is going to comb through a lot of parts to make a perfect masterpiece.

 
Gun parts are back too, FYI.


Dude you are just arguing to argue, and have not given the new system a chance because in your mind you are married to the old klunky one. The new system supports nearly all of that without the clunky repair and assembly and inventory headaches. Every weapon has random stats except crafted ones, they are middle of the road.
1-600 was just a large number that scaled to the same thing we have now with a 1-6. They have a seed and range of stats within a range.

Each WEAPON find is now exciting, for the same reason each weapon part might have been, again without the klunk of assembly and micro maintenance and inventory clutter.

A16 parts were in no way exciting other than the potentially assembled weapon which we now have. They don't even begin to compare with the excitement a mod can give. Mods will be getting overhauled in A19. Possibly random stats on them, or legendary mods and weapons. What we have now is awesome, and its still not the full deal.
I do not doubt that the new system can do fine as well, there is one thing it can't do (well maybe it can... if gunparts are back, depending on how many you need per gun... I do not know so I am just arguing for A17 mods/normal gunfinding and crafting with steel.)

Let me give you a hand and say that if you manage to make it so that you need to find multiple different weaponparts, the chance of getting a weapon should work equally as with the old weaponparts... am I assuming correctly?

If that is the case, sure go on. I still think that it would have been easier with the old system (and things like a faulty stock leading to inaccuracy, faulty barrel to bullet stray, faulty parts to bullet blockage and so on would have given more depth) , I do acknowledge that you might get a similarly deep system with the new way of doing it. I haven't played it yet so I can't tell if it is the case, but I'll grant you that.

Still I feel weird that you feel micromanagement was so bad that you had to remove a working system with potential, only to replace it with a similar system. (especially since oyu just would have needed to make gunparts scrap into mechanical parts and all would be great!)

 
For A18 has food or glass been balanced in a way that doesnt require a glass bottle to be consumed in a recipe, always felt weird to me how the bottle disappears after using the water.

 
Yes yes, videos :) I'm a bit greedy and addressing the fact that traders did NOT have workstations for sale. Like really? How can you skip INT if they aren't for sale? I kept going to them every reset stock day and nothing. I checked the code and saw the list was excluded. I jacked the prices up too, these are game changers they shouldn't be chump change.

 
The new gun parts are just mechanical parts that are specific to the weapon. So a brown tier shotgun’s recipe might be something like:

Wood x5

Scrap Iron x10

Duct tape x 5

Iron Pipe x 2

Shotgun Parts x5

The shotgun parts are like the mechanical parts we have now but they will only work for shotguns and they cannot be crafted.

By comparison the blue tier shotgun might be something like:

Polymers x15

Steel Ingots x10

Duct Tape x10

Iron Pipe x5

Shotgun Parts x25

Why more parts if it is just a shotgun?

Gameplay reason: so you can’t craft it early in the game. It’s gated by the recipe components instead of by your player level.

Thematic Reason: you are picking out and utilizing the best and cannibalizing more materials to get something more refined.

Please note: I made up these recipes. They are not the actual recipes. I’m away from my computer so I can’t list the exact recipes but this should give the idea of how it works.

 
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Ramdom stats on mods? I like the sound of that but how would that work for like a 8x scope?
Maybe they're planning to add stats to mods. Example 8x scope= +5 Accuracy +5 Crosshair stability or +2 Accuracy +7 Faster Focus on crosshair

 
The new gun parts are just mechanical parts that are specific to the weapon. So a brown tier shotgun’s recipe might be something like:
Wood x5

Scrap Iron x10

Duct tape x 5

Iron Pipe x 2

Shotgun Parts x5

The shotgun parts are like the mechanical parts we have now but they will only work for shotguns and they cannot be crafted.

By comparison the blue tier shotgun might be something like:

Polymers x15

Steel Ingots x10

Duct Tape x10

Iron Pipe x5

Shotgun Parts x25

Why more parts if it is just a shotgun?

Gameplay reason: so you can’t craft it early in the game. It’s gated by the recipe components instead of by your player level.

Thematic Reason: you are picking out and utilizing the best and cannibalizing more materials to get something more refined.

Please note: I made up these recipes. They are not the actual recipes. I’m away from my computer so I can’t list the exact recipes but this should give the idea of how it works.
Ahh. Thank you Roland. When the topic of gun parts and then weapon parts got brought up, I guess I defaulted to the previous gun parts type system. Glad you're here to clarify things.

 
&lt;snip&gt;
Love it, because it not only will make us go out and loot more, but will bring a whole new layer of survival tactics, because we all gonna want to have better stuff and keep it by staying alive. We gotta earn it.

 
Yes yes, videos :) I'm a bit greedy and addressing the fact that traders did NOT have workstations for sale. Like really? How can you skip INT if they aren't for sale? I kept going to them every reset stock day and nothing. I checked the code and saw the list was excluded. I jacked the prices up too, these are game changers they shouldn't be chump change.
Finally fixed the 5 duke Chemstation did you :D

 
Please note: I made up these recipes. They are not the actual recipes. I’m away from my computer so I can’t list the exact recipes but this should give the idea of how it works.
Poor kids thought they were gonna learn how many apples Linda's kids have and some Algae Brah. Instead they got a phone addicted Moderator😁

 
Poor kids thought they were gonna learn how many apples Linda's kids have and some Algae Brah. Instead they got a phone addicted Moderator
He is posting from his personal calculator. Don`t neglect his power.

 
Your rank at that gun (perk) dictates the quality you can craft. You cannot craft gun parts, you find them in loot but more often find full guns you scrap for more parts. It takes 5 parts to craft a brown, 25 to craft a blue. All scrap to 3 parts.

Do you know how many 2x4's I go through to find a perfectly straight one? Same concept, a perfectionist crafter is going to comb through a lot of parts to make a perfect masterpiece.

Well in that case, where did the other 20 parts go to?

If it only takes 5 parts to make one type of weapon then it should take only 5 parts to make that weapon at any quality.

 
The new gun parts are just mechanical parts that are specific to the weapon. So a brown tier shotgun’s recipe might be something like:
Wood x5

Scrap Iron x10

Duct tape x 5

Iron Pipe x 2

Shotgun Parts x5

By comparison the blue tier shotgun might be something like:

Polymers x15

Steel Ingots x10

Duct Tape x10

Iron Pipe x5

Shotgun Parts x25
I know you said you made the recipes up, but does this mean for each tier higher, you also need different materials to make it?

So, brown can be made with scrap iron and higher ones need steel? Because now each tier uses the same materials to make and only because of your perklevel, it changes the tierlevel.

Btw... I would like it if this would be the case.

 
Well in that case, where did the other 20 parts go to?
If it only takes 5 parts to make one type of weapon then it should take only 5 parts to make that weapon at any quality.
Simple, same place the water bottle goes when you make corn on the cob.

 
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