Why be sorry? You just said what you saw. Nothing to be sorry about.Wow. Sorry I said anything.My point was that despite there being many weapons the feeling of scarcity is still preserved in a way that gives you a good reason to get out there and scavenge and explore.
As I said, “garbage” was probably too extreme a term that I wouldn’t have used if I knew people would fixate in it. The brown and orange tier weapons are less powerful than the yellow, green, blue, and purple tier weapons. This what people seemed to want— damage tied to quality again instead of all weapons being the same and increased by mods?
So you find lots of weapons in the early game but they are most commonly brown tier which will not be as it was in A17. It will be how it was in A16– the least powerful version— good for parts, ammo already loaded into it, or emergencies.
Finding a purple tier weapon of any type whether you have perks in it or not will be a great find and that weapon would serve you well. They are very rare.
As for baseball bat parts— it is not a placeholder system. IF it’s a placeholder at all it would just be the name and icon that would be changed. That’s not the same thing as changing a system at all.
Not everyone is going to like all changes. I wasn’t bothered at all by baseball bat parts but being able to nerdpole does bother me. I made my bid for that change and lost and have modded it in. I doubt I’ll spend any time modding away baseball bat parts because it doesn’t bother me. Sounds like some of you will.
Only thing I took issue with, is Gazz trying to say Mod's were not comparable to the parts system?! Why not just say it's a better, more robust parts system? which it is. But whatever, at least he confirmed bats will need parts, and it's not a placeholder..
I always play each version fully vanilla, and will be looking forward to doing the same with A18 and beyond.
Imo the game, and the mechanics in it, are overall improvements. Most of this stuff (though not all), that people gripe about, is just balance issue related.