I got dogs in a forest city, not sure what is going on there, but its exciting.
Any thoughts yet on adding simple enemy nest spawns in a future build?
This could add some interesting dynamics and challenge to random areas like the possibility of a dog pack that runs in a city, or a bear that has a territory in the woods.
I'm imagining an invisible helper block that acts somewhat like a spawnpoint for sleepers over an area, keeping track of NumberOfMembers and is destroyed when the member count is reduced to zero.
In the case of a bear nest in the woods, it would simulate a bear patrolling its territory. Until you kill the bear, there will always be an increased chance of a bear being somewhere in that vacinity.
In the case of a dog nest in a city, if you run away without killing the entire pack, you will still need to deal with remainders when you come back. The helper block could also replenish the pack by 1 more member every game day up to a max member count so hunting down every last one of them would be beneficial if you want to safely extract resource from that area.
Would work much the same as spawns in a POI, but out in the world, covering a larger area.
Sort of puts the possibility of "Boss Battle" confrontation outside of POIs and into parts of the map; to be conquered or otherwise avoided until you are stronger.