Roland
Moderator
I don't know what is worse--that you personify rocks or that you then pretend they are naked personifications.Stage fright is perfectly normal! Just pretend everyone is naked! That's what I'm doing in the office anyway..
I don't know what is worse--that you personify rocks or that you then pretend they are naked personifications.Stage fright is perfectly normal! Just pretend everyone is naked! That's what I'm doing in the office anyway..
Lol. What can I say.. I'm a special boy!I don't know what is worse--that you personify rocks or that you then pretend they are naked personifications.
You’re taking credit for Odetta’s math problem post of which you were one of several commenters? Quoting isn’t the same as posting...Last night I posted something on math and it snowballed into a real mess.
You can not release a game just for the sake of it if its not finished yetguys don't take this the wrong way but I hope you guys can release the game into beta and a final product soon and release some dlc so then you can earn a little bit of profit because then you can stay in business all this new free content is great and all but you aren't really making money off of it
"Hold my beer..."You can not release a game just for the sake of it if its not finished yet
I think he's just concerned they are making no money on all these updates they release.You can not release a game just for the sake of it if its not finished yet
Man, you are going to awaken the console crowd again...You can not release a game just for the sake of it if its not finished yet
Yep. Plus that poster probably didn't take into account the 'protection money' I have to pay to TFP in order for my rock collection to remain safe.I think he's just concerned they are making no money on all these updates they release.
But he prob doesn't realise that new people will still be buying the game and also tfp will have an accountant and have already accounted for x amount of years they can sustain the updates with the money made on kickstarter and from sales made over the years.
I figured you would balance it out with that rage mode. I was just pointing out rage mode in a17 would have upset the great balance. I'm super hyped for this feature in a18 though.You couldn't spec deep early game before. If your not 1-2 shotting most weak sauce zeds by level 20 now you didn't spend your points wisely. There are much less zeds in POIs too, so I think it balances out right. I don't go asking for features willy nilly, it was a snooze fest without the speed boost with no level gates. Overall it feels so much more realistic too, zombies in dead rising kind of lunged when you got close, this was a way of doing something similar that helps them never really walk the same anim in sync like before.
According to MM they have sold like 8 million copies. I think they are fine.guys don't take this the wrong way but I hope you guys can release the game into beta and a final product soon and release some dlc so then you can earn a little bit of profit because then you can stay in business all this new free content is great and all but you aren't really making money off of it
Now I'm picturing Roland showing up to teach a lesson in division.Yep. Plus that poster probably didn't take into account the 'protection money' I have to pay to TFP in order for my rock collection to remain safe.
Accidents can happen, you know..
So when Roland shows up at my door, I know I will have to pay up.
"I'm going to teach you a lesson that you'll easily forget!"Now I'm picturing Roland showing up to teach a lesson in division.
Ubisoft would like a word.You can not release a game just for the sake of it if its not finished yet
I stand corrected"Hold my beer..."- Electronic Arts
I Guess they have still not got no update yet then?Man, you are going to awaken the console crowd again...
If we can safely assume a 1 meter ramp is 45 degrees, we work down in halves from there. So the half ramp is 22.5 degrees and takes 2 meters to reach a full 1 meter of height. Cut in half again and its 11.25 degrees and takes 4 meters to reach 1 meter in height. Vertex positions on the incline on the 3 blocks are at 1.0, .5, .25.Just wanted to get in on this. If the ramp takes four meters to rise one meter (aka four pieces) then it is a 14 degree incline.
For it to be 11.25 degrees it would need to only rise about 0.8 meters. Is that the case that it won’t rise a full meter?
Of course— if it works it works whatever the degree measure is.
It was too busy for a long bridge and a waste of polygons. Its a good practice to be conservative not lavish, and its typically never one thing that kills performance but 5000 little things that "could have been optimized" but weren't.If a relatively simple thing as a bridge will not be included into the game due to performances issues (.. really?), I fear for late game content which might or might not be included post-A17.
Why can't you just pretend the apocalypse collapsed the bridge and drop it? Its not like I said never, its icing on the cake we need more time to make the cake.I get what you’re saying, but for me seeing all the roads lead right up to the water’s edge and stop ruins that beauty you’re trying to achieve. It looks broken, like roads that run straight into cliff faces.
In the interest of getting a “very pretty” baseline, perhaps the generator could stop trying to construct roads that would cross water, the way it has (finally) stopped trying to construct them on top of steep mountain slopes. Or even if the road dead-ended 10 blocks before it hit water, that would look a lot less alien, a lot more like something humans would actually build, without requiring any more polygons.