PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Just wanted to get in on this. If the ramp takes four meters to rise one meter (aka four pieces) then it is a 14 degree incline.

For it to be 11.25 degrees it would need to only rise about 0.8 meters. Is that the case that it won’t rise a full meter?

Of course— if it works it works whatever the degree measure is.

 
Or cut because of the 400,000 polygon bridge sections. The FPS and quality control gods have spoken, drop it.
If a relatively simple thing as a bridge will not be included into the game due to performances issues (.. really?), I fear for late game content which might or might not be included post-A17.

 
So it was a misunderstanding. I was talking about about the right ramp and you were referring to the left one...
JyQGBDB.jpg


Left one has 45° as you wrote, and right ramp has 63.4°.

No problem. I should have finished reading your comment before posting my reply.^^
Haha, fully true.

I usually do the same thinking mistake. I know it's wrong but I keep thinking "11.25 degree ramp" in order not to bother myself with mathematical reality. ^^

Anyway it's a good idea for vehicles, i can't wait to build them :02.47-tranquillity:

 
Players can build their own damn bridges. We're just barely getting water in again, it was broken for a month. Anyhow, once water is final and every other must fix RWG bug is fixed, we can revisit bridges, but to me its something that can be punted for another alpha, the goal was to get a sweet RWG with no bugs out, something basic but very pretty. Can always add layers to that after the base is working.
I get what you’re saying, but for me seeing all the roads lead right up to the water’s edge and stop ruins that beauty you’re trying to achieve. It looks broken, like roads that run straight into cliff faces.

In the interest of getting a “very pretty” baseline, perhaps the generator could stop trying to construct roads that would cross water, the way it has (finally) stopped trying to construct them on top of steep mountain slopes. Or even if the road dead-ended 10 blocks before it hit water, that would look a lot less alien, a lot more like something humans would actually build, without requiring any more polygons.

 
If a relatively simple thing as a bridge will not be included into the game due to performances issues (.. really?), I fear for late game content which might or might not be included post-A17.
A high poly count isn't a particularly difficult problem to solve, it's just that bridges seem to use very detailed meshes compared to other buildings.

Not difficult but time consuming.

 
Just wanted to get in on this. If the ramp takes four meters to rise one meter (aka four pieces) then it is a 14 degree incline.
For it to be 11.25 degrees it would need to only rise about 0.8 meters. Is that the case that it won’t rise a full meter?

Of course— if it works it works whatever the degree measure is.
I think those 11,25 are the raw inside angle. The 3d model (platform piece) might be 0,2 height with a total of 1. If not, prepare for a nice little bump. Not that I have tested it extensibly, but even with a 20% difference that stuff is crossable but prone to nice and crazy unintended consecuences.

 
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