Eventually we'll put a level cap in probably and make people re-start to get every perk.
Any chance of making a soft level cap instead of hard one? I'm talking about a way to mix "pushing your envelope" with a limited gradual respecification ability.
I think it could be a thing, because early game requires a set of skills that is quite different from late game. Let's say, early on you usually want to build yourself a nice, safe and functional base, so it makes sense to invest in mining, building, and crafting skills. Later on, you have your impenetrable fortress set up, so you want to go looting and questing for some fun and danger. But alas, you have already used up all your skill choices for building stuff, and reached your level cap. So it's game over, man, game over!!!
Wouldn't it be nice if you could start gradually moving from a builder or miner to a silent ninja looter, or fearsome sledgehammer-wielding zombie smasher instead? Please note I'm not talking about cheesy mechanims like borderlands or pillars of eternity, where you can buy instant respec with money. I'm talking about gradually trading some skills for other skills over time, as you gain levels past your "soft cap".
I'd like to think it's like in real life. If you stop working out because you have to go study some quantum physics, you start losing all your hard earned muscle after a couple of weeks or so, but you will start learning science skill instead. When you have finally finished your nerdy science project and built your null energy reactor or whatever, then you can choose to go hit the gym again in hopes you can still one day bench that 221 lbs once more. So, instead of thinking of skill advancement as a one way road, it would be more like filling a leaking bucket. You know, kind of like body building
Not sure how that would do with the single scalar level value, though. Maybe have one-way progress up until level cap, and start losing xp and levels over time with an increasing pace for every level over cap? Perhaps the game could keep track of what skill has been used the least since last level change, for choosing which skill to degrade when player loses a level due to stagnation.
This way players could push real hard to reach a very high level, but keeping it up would demand constant hard work, determination and dedication. Also, the soft cap would ensure new players will get past the first levels, and not keep regressing to level 1.