Shineblossom
New member
Not everyone uses land claim blocks thothat affects everything that is not inside your reclamation block, works as waves that repel the magnetic field, then you can use turrets and generators.
Not everyone uses land claim blocks thothat affects everything that is not inside your reclamation block, works as waves that repel the magnetic field, then you can use turrets and generators.
Not everyone has character specialized in any kind of close combatwait is it not possible to Melle your way through a T5 quest in any of the huge PoI's? or do people just prefer to use guns all the time?
Madmole you are hilariousYou can't find or craft it, its 1000 dukes per ounce.
Followup post for panicked users playing catch-up - CC
You just need more practice burning trough itI already said the goal is to get by on what you find, but if you want to thrive like now you'll need a shale mine. Before it was 1000's of gas, selling 80% of it and using 20% at most, and that's literally ignoring to pick up barrels because meh, I have 50k gas.
Nerfing gas would be better imho. Problem would be to balance the power. Because you would need to have your power source available to still hold up even if all your traps are activelly killing at once. And since you can not connect cables into one (so you can't have 10 solar banks wired into one point from which you would take a single lane with 1700W instead of having 10x170W), it would be pretty messy.That’s why I’m suggesting powered traps should use more energy when they’re killing things than when they’re idling. But nerfing gas overall could accomplish the same goal.
What do you think about having bleed effect reduction as a separate stat for armor?Armor is supposed to drastically reduce chance for bleeding in A18.
That sounds awesome. And I agree, legendary armor should never be craftable.That is coming probably in A19, it was a significant amount of work addressing A17's balance issues, now A19 should be working on mostly fun stuff like vehicle mods, mod overhaul and then legendary items that are procedurally generated and named from a list.
And before anyone asks, no you can't craft legendary items lol.
If you have to mine shale for gas I'm cool with that. Hell, I do that now anyways. I was really worries about shale nerfs.We're going the route we went with mining. You can probably get by scrounging it, but if you want to thrive you will need to mine.
I was thinking emp storms or something like that in horde night would be cool. But wouldn't that effect your mechanical traps as well?We've talked about horde nights creating an electromagnetic storm that shuts down vehicles, or have zombies run in front of you and really damage vehicles because they are feral.
Nope. Nope. NopeSolution is to make cars actually difficult to acquire and more difficult to maintain. Gasoline too.
I think that one building with 25 oil barrels was a problem for sure.IDC if people drive around on horde night, hell, it's fun, but I think gas needs to be more difficult to attain because it's too easy right now. Might as well not even have gas...
... anyone ever run out? No? Then it is currently useless.
In other words: "This feature is bad. Because I know friends who wouldn't even notice it". :rapture:Then just pack your vehicles in a storage box that you can't reach during the horde. Already you have the thrill you want.I know some players who fight to the last bullet when things go wrong and don't even think about escaping.
This feature is bad because it removes gameplay instead of adding anything.In other words: "This feature is bad. Because I know friends who wouldn't even notice it". :rapture:
It's more like he says "I can't challenge myself. Forces something on me."In other words: "This feature is bad. Because I know friends who wouldn't even notice it". :rapture:
Strictly speaking this is not about gas being more expensive/scarce. But yes, it could work. You could also explain it with moving parts getting magnetized or lubricant increasing viscosity (cue for you know who :cocksure: ) and needing more power to be moved. So it would naturally slow down bicycles as well. Stationary generators would already be build with a thick lead casing and less influenced by this.Well, it could be. You can come up with lore for virtually any gameplay scenario. On the night of the Blood Moon, the air thickens with particulate matter that creates a red fog, turns the moon red, and interferes with the fuel/air ratio in combustion engines, severely reducing their fuel efficiency. Thus gas is effectively more expensive on horde night only.
But then, spawning zombies in front of the player's vehicle so they're constantly dodging hazards sounds more fun, so I'd sooner pursue that idea.
How do you know? Depending on implementation electric storms might just make it more challenging or dangerous to drive around. Also MM specifically mentioned payed hotels as a substitute/sanctioned way to avoid the horde. Even in the worst case the gameplay will still be there (if you can call it that, I would call it an option, an option that must be balanced to have a balanced game). Just the driving around would be replaced by sitting in a cubicle at the trader.This feature is bad because it removes gameplay instead of adding anything.
I wasn't talking about his argument, I was talking about your argument which simply wasn't making any sense in this context. To not balance an option because you know some people who don't use it? Well, that would be similar to saying "Hey, no need to balance the rocket launcher. I know friends who don't use it anyway"It's more like he says "I can't challenge myself. Forces something on me."
I had no problem understanding it.No, it wasn't. What I originally assumed was swayed by the response I quoted which wasn't as easy to understand. That ok with you, Jesus?
All I wanted to say was that even without balancing it would have been possible to increase the risk to yourself. The possibility always exists. You just have to use it. Now a balancing will be done and all the players who were bothered by it can announce a victory for themselves.I wasn't talking about his argument, I was talking about your argument which simply wasn't making any sense in this context. To not balance an option because you know some people who don't use it? Well, that would be similar to saying "Hey, no need to balance the rocket launcher. I know friends who don't use it anyway"
EDIT: I take back that your reply is not making any sense in this context. You want to say there are some people who don't mind that this option exist. Fine. The argument is still not valid as you can always produce people who don't use some feature and it still must be balanced for all the people using or considering it.
7 Days is aYes, even influenced, as a sense of danger is part of "7 days to die", it is a horror game.
That is what i do but rather the option not be around esp when playing multi player with other people.Then just pack your vehicles in a storage box that you can't reach during the horde. Already you have the thrill you want.I know some players who fight to the last bullet when things go wrong and don't even think about escaping.
The group must then decide what to do if something goes wrong and stick to it. You have to trust each other not to let each other down when things don't go as planned.That is what i do but rather the option not be around esp when playing multi player with other people.
I prefer the old ways when you at to make the bike before useing but that is never coming back
Well you had a problem reading ahead and realizing that I already acknowledged my error.I had no problem understanding it.
It’s a victory just to see you acknowledge that the game really is unbalanced in this respect.All I wanted to say was that even without balancing it would have been possible to increase the risk to yourself. The possibility always exists. You just have to use it. Now a balancing will be done and all the players who were bothered by it can announce a victory for themselves.