PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I already said the goal is to get by on what you find, but if you want to thrive like now you'll need a shale mine. Before it was 1000's of gas, selling 80% of it and using 20% at most, and that's literally ignoring to pick up barrels because meh, I have 50k gas.
You just need more practice burning trough it :D I do agree with gas nerf though. But, it would be nice for batteries in battery bank to recharge even when we are away from base. Coming back to dark base without active deffences just because the batteries were drained since solar panels did not recharge them sucks :(

That’s why I’m suggesting powered traps should use more energy when they’re killing things than when they’re idling. But nerfing gas overall could accomplish the same goal.
Nerfing gas would be better imho. Problem would be to balance the power. Because you would need to have your power source available to still hold up even if all your traps are activelly killing at once. And since you can not connect cables into one (so you can't have 10 solar banks wired into one point from which you would take a single lane with 1700W instead of having 10x170W), it would be pretty messy.

Also, as i said above, the problem with batteries not recharging. Currently i made it so i have multiple fuel generators with switches and i just turn on parts of the base that need to be activelly deffended. And then i have lights connected on solar power. Only few lights so the batteries don't run out when am away.

 
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Armor is supposed to drastically reduce chance for bleeding in A18.
What do you think about having bleed effect reduction as a separate stat for armor?

This was you can adjust it depending on the armor. So when you introduce legendary armor, or hopefully specific named armor drops, you can have that bleed effect have different %'s.

- - - Updated - - -

That is coming probably in A19, it was a significant amount of work addressing A17's balance issues, now A19 should be working on mostly fun stuff like vehicle mods, mod overhaul and then legendary items that are procedurally generated and named from a list.
And before anyone asks, no you can't craft legendary items lol.
That sounds awesome. And I agree, legendary armor should never be craftable.

 
We're going the route we went with mining. You can probably get by scrounging it, but if you want to thrive you will need to mine.
If you have to mine shale for gas I'm cool with that. Hell, I do that now anyways. I was really worries about shale nerfs.

 
We've talked about horde nights creating an electromagnetic storm that shuts down vehicles, or have zombies run in front of you and really damage vehicles because they are feral.
I was thinking emp storms or something like that in horde night would be cool. But wouldn't that effect your mechanical traps as well?

 
IDC if people drive around on horde night, hell, it's fun, but I think gas needs to be more difficult to attain because it's too easy right now. Might as well not even have gas...
... anyone ever run out? No? Then it is currently useless.

I think that one building with 25 oil barrels was a problem for sure.

 
Then just pack your vehicles in a storage box that you can't reach during the horde. Already you have the thrill you want.I know some players who fight to the last bullet when things go wrong and don't even think about escaping.
In other words: "This feature is bad. Because I know friends who wouldn't even notice it". :rapture:

 
In other words: "This feature is bad. Because I know friends who wouldn't even notice it". :rapture:
It's more like he says "I can't challenge myself. Forces something on me."

But there's no point in arguing against it anyway. The developers have apparently decided and the hardcore players can be happy once again.

 
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Well, it could be. You can come up with lore for virtually any gameplay scenario. On the night of the Blood Moon, the air thickens with particulate matter that creates a red fog, turns the moon red, and interferes with the fuel/air ratio in combustion engines, severely reducing their fuel efficiency. Thus gas is effectively more expensive on horde night only.
But then, spawning zombies in front of the player's vehicle so they're constantly dodging hazards sounds more fun, so I'd sooner pursue that idea.
Strictly speaking this is not about gas being more expensive/scarce. But yes, it could work. You could also explain it with moving parts getting magnetized or lubricant increasing viscosity (cue for you know who :cocksure: ) and needing more power to be moved. So it would naturally slow down bicycles as well. Stationary generators would already be build with a thick lead casing and less influenced by this.

 
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This feature is bad because it removes gameplay instead of adding anything.
How do you know? Depending on implementation electric storms might just make it more challenging or dangerous to drive around. Also MM specifically mentioned payed hotels as a substitute/sanctioned way to avoid the horde. Even in the worst case the gameplay will still be there (if you can call it that, I would call it an option, an option that must be balanced to have a balanced game). Just the driving around would be replaced by sitting in a cubicle at the trader.

It's more like he says "I can't challenge myself. Forces something on me."
I wasn't talking about his argument, I was talking about your argument which simply wasn't making any sense in this context. To not balance an option because you know some people who don't use it? Well, that would be similar to saying "Hey, no need to balance the rocket launcher. I know friends who don't use it anyway"

EDIT: I take back that your reply is not making any sense in this context. You want to say there are some people who don't mind that this option exist. Fine. The argument is still not valid as you can always produce people who don't use some feature and it still must be balanced for all the people using or considering it or being influenced by it.

Yes, even influenced, as a sense of danger is part of "7 days to die", it is a horror game.

 
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I wasn't talking about his argument, I was talking about your argument which simply wasn't making any sense in this context. To not balance an option because you know some people who don't use it? Well, that would be similar to saying "Hey, no need to balance the rocket launcher. I know friends who don't use it anyway"
EDIT: I take back that your reply is not making any sense in this context. You want to say there are some people who don't mind that this option exist. Fine. The argument is still not valid as you can always produce people who don't use some feature and it still must be balanced for all the people using or considering it.
All I wanted to say was that even without balancing it would have been possible to increase the risk to yourself. The possibility always exists. You just have to use it. Now a balancing will be done and all the players who were bothered by it can announce a victory for themselves.

Yes, even influenced, as a sense of danger is part of "7 days to die", it is a horror game.
7 Days is a

Survival game

Tower Defense Game

Horror Game

Sandbox Game

First Person Shooter

The game has so many aspects in it that you can't just pick one out and say that it's the dominant aspect.

Everyone has their favorite aspects. Horror is not one of my favorite aspects.

 
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Then just pack your vehicles in a storage box that you can't reach during the horde. Already you have the thrill you want.I know some players who fight to the last bullet when things go wrong and don't even think about escaping.
That is what i do but rather the option not be around esp when playing multi player with other people.

I prefer the old ways when you at to make the bike before useing but that is never coming back

 
That is what i do but rather the option not be around esp when playing multi player with other people.
I prefer the old ways when you at to make the bike before useing but that is never coming back
The group must then decide what to do if something goes wrong and stick to it. You have to trust each other not to let each other down when things don't go as planned.

If someone is afraid, then he has the possibility to log out anyway. That hasn't changed. So the change mainly affects single players.

 
All I wanted to say was that even without balancing it would have been possible to increase the risk to yourself. The possibility always exists. You just have to use it. Now a balancing will be done and all the players who were bothered by it can announce a victory for themselves.
It’s a victory just to see you acknowledge that the game really is unbalanced in this respect. :)

There won’t be a true victory unless the change can last through the inevitable backlash by those who don’t like it....

But that is all part of the tap dance we call Early Access.

 
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