PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I didn’t see it posted anywhere - is the saw being decommissioned with the inclusion of the new shape selector? This, coupled with the copy rotation features etc is going to make building so much better - thanks MM and Prime!

 
Yeah, that's exactly what I meant. If you rotate 1 too many it takes forever to do all the rotations again. And I'm not talking about reverse either.
Please let us keybind all 6 rotating directions. This way I can get any rotation with just a few clicks.
For a large number of blocks there are 24 rotations. How would you key bind all all of those?

If a block had full 45 degree rotations available, this would double to 48 possible rotations.

 
For a large number of blocks there are 24 rotations. How would you key bind all all of those?If a block had full 45 degree rotations available, this would double to 48 possible rotations.
Use the numpad for example, if you could bind 2 for roll down, 8 to roll up, 4 to rotate left, 6 to rotate right, etc, i think that's what he's referring to. I think that would be a perfect setup.

 
Use the numpad for example, if you could bind 2 for roll down, 8 to roll up, 4 to rotate left, 6 to rotate right, etc, i think that's what he's referring to. I think that would be a perfect setup.
I'd hate that, since I don't have a numpad :) arrow keys, yes!

 
Hey is .4 the last update 17 will be getting?

Most likely. That's the current plan.
all aboard the hype train...

 


next stop:
A18!

7cqt.gif
D'OH!

 
My inner PR guy says, a reassurance that those decorations and shapes will still be attainable via the new shape menu, the trader, or other methods would go a long way here.
Well yeah, if they are all in that new menu with a block, no need to have recipes for them other than the base block. As for the saw table, that thing should go the way of the dino's I've never noticed anyone really ever making one or using it. Especially when you consider wood is bascally useless vs zombies.

 
Use the numpad for example, if you could bind 2 for roll down, 8 to roll up, 4 to rotate left, 6 to rotate right, etc, i think that's what he's referring to. I think that would be a perfect setup.
What about how Empyrion does it? 2 keys x 3 axis for fwd and back? So 6 keys in total.

You could even get away with 4 keys, 2 for selecting the axis and 2 for rotation.

 
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What's causing AI Survivors to be pushed back so much? First Alpha 17, now not in Alpha 18.
IT;s much harder to path them. No one cares if a Bandit gits stuck in a cave but everybody would hate it if there follower or survivor did. NPC's like bandits would be not as hard as they could be made area specific while a survivor may have to travel with you, crossing biomes and going though the same areas you would. Including player placed structures.

 
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Pressure plates? Motion sensors? [Powered traps] do use a lot more power when engaging zeds if you have their controls set up properly.
Whether or not just turning on all the traps and letting them run all night is "proper," my expectation would still be that if a player does do that, the load on the system would depend on how many entities it was damaging at the moment. Then there'd be an increasing danger of overloading the system as the zombies get tougher and engage your traps longer and more often.

I'd compare the current system to weather survival in Alpha 16 and earlier, where there was only one value for insulation. No matter what value was used, it wasn't going to work right for both hot and cold conditions, so they split it off into heat protection and cold protection.

However, I'll concede that there are reasons for other approaches. The power draw could be cranked up to be high at all times, which would incentivize players to build more sophisticated systems with sensors.

 
For a large number of blocks there are 24 rotations. How would you key bind all all of those?If a block had full 45 degree rotations available, this would double to 48 possible rotations.
[Key 1] rotate +X

[Key 2] rotate -X

[Key 3] rotate +Y

[Key 4] rotate -Y

[Key 5] rotate +Z

[Key 6] rotate -Z

This would also handle 45° rotations.

 
Use the numpad for example, if you could bind 2 for roll down, 8 to roll up, 4 to rotate left, 6 to rotate right, etc, i think that's what he's referring to. I think that would be a perfect setup.
The better option is to use the insert-delete-home-end-page_up/down buttons.

More keyboards have them and then you have all six in the same place for most keyboards.

But being able to rebind them would help alot.

 
OK. I suppose any of these rotation shortcuts would be nice.

I don't normally take my right hand off the mouse in this game... so all I care about is reversing the direction. If that goes in, I'm good.

If they can take it a step further, I guess that's good too, but not going to be picky. Beggars can't be choosers or something like that.

 
The better option is to use the insert-delete-home-end-page_up/down buttons. More keyboards have them and then you have all six in the same place for most keyboards.

But being able to rebind them would help alot.
or holding a key down and moving mouse to rotate the block would be fastest. mouse scroll to do flips or other rotates. cant recall what other game had it but it was way easier than a pop menu.

 
We have a new secret amazing feature coming. A18 is shaping up nicely.
Well in fact I'm a little bit scared that this little secret will end up making it necessary to update to a new unity version... :nightmare:

 
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