For a large number of blocks there are 24 rotations. How would you key bind all all of those?Yeah, that's exactly what I meant. If you rotate 1 too many it takes forever to do all the rotations again. And I'm not talking about reverse either.
Please let us keybind all 6 rotating directions. This way I can get any rotation with just a few clicks.
Use the numpad for example, if you could bind 2 for roll down, 8 to roll up, 4 to rotate left, 6 to rotate right, etc, i think that's what he's referring to. I think that would be a perfect setup.For a large number of blocks there are 24 rotations. How would you key bind all all of those?If a block had full 45 degree rotations available, this would double to 48 possible rotations.
I'd hate that, since I don't have a numpadUse the numpad for example, if you could bind 2 for roll down, 8 to roll up, 4 to rotate left, 6 to rotate right, etc, i think that's what he's referring to. I think that would be a perfect setup.
Here:Joel, are we getting some videos soon? (apart from this friday prime's stream)
@madmole
Video today? For 4th of July!
I was thinking tomorrow or Friday.
Hey is .4 the last update 17 will be getting?
all aboard the hype train...Most likely. That's the current plan.
Well yeah, if they are all in that new menu with a block, no need to have recipes for them other than the base block. As for the saw table, that thing should go the way of the dino's I've never noticed anyone really ever making one or using it. Especially when you consider wood is bascally useless vs zombies.My inner PR guy says, a reassurance that those decorations and shapes will still be attainable via the new shape menu, the trader, or other methods would go a long way here.
That gif reminds me of what happens most of the time I try to build a base from scratch LOL.all aboard the hype train...
next stop: A18!
D'OH!![]()
What about how Empyrion does it? 2 keys x 3 axis for fwd and back? So 6 keys in total.Use the numpad for example, if you could bind 2 for roll down, 8 to roll up, 4 to rotate left, 6 to rotate right, etc, i think that's what he's referring to. I think that would be a perfect setup.
IT;s much harder to path them. No one cares if a Bandit gits stuck in a cave but everybody would hate it if there follower or survivor did. NPC's like bandits would be not as hard as they could be made area specific while a survivor may have to travel with you, crossing biomes and going though the same areas you would. Including player placed structures.What's causing AI Survivors to be pushed back so much? First Alpha 17, now not in Alpha 18.
Whether or not just turning on all the traps and letting them run all night is "proper," my expectation would still be that if a player does do that, the load on the system would depend on how many entities it was damaging at the moment. Then there'd be an increasing danger of overloading the system as the zombies get tougher and engage your traps longer and more often.Pressure plates? Motion sensors? [Powered traps] do use a lot more power when engaging zeds if you have their controls set up properly.
[Key 1] rotate +XFor a large number of blocks there are 24 rotations. How would you key bind all all of those?If a block had full 45 degree rotations available, this would double to 48 possible rotations.
The better option is to use the insert-delete-home-end-page_up/down buttons.Use the numpad for example, if you could bind 2 for roll down, 8 to roll up, 4 to rotate left, 6 to rotate right, etc, i think that's what he's referring to. I think that would be a perfect setup.
Is it the new privacy button to turn off data collection that Unity says is mandatory to give to end users?We have a new secret amazing feature coming. A18 is shaping up nicely.
or holding a key down and moving mouse to rotate the block would be fastest. mouse scroll to do flips or other rotates. cant recall what other game had it but it was way easier than a pop menu.The better option is to use the insert-delete-home-end-page_up/down buttons. More keyboards have them and then you have all six in the same place for most keyboards.
But being able to rebind them would help alot.
Well in fact I'm a little bit scared that this little secret will end up making it necessary to update to a new unity version... :nightmare:We have a new secret amazing feature coming. A18 is shaping up nicely.