PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
Is something like community building planned in future(not in A18, but maybe one day)? like finding survivors, setting jobs, defending base, etc.
No. Unfortunately the current entity controllers are too expensive for these sorts of plans to ever appear in the base game, at least as it stands. Since the number of controllers the game can handle is pretty low, and controllers for survivors would detract from the pool available for zombies and bandits, I don't expect we'll ever see this, or, if ever we do, into some far distant post-Gold DLC.

 
Dead is dead would only delete the save and it just needs to be an option with the default being off. People would probably mostly use it when playing solo but could attempt it in MP games despite the awkwardness of it.
Another option would be to just respawn you in the same saved game but as a fresh level 1 character. Your changes to the world would remain. This already happens at times as a bug if the game crashes at the wrong time—so they just need to formalize it and make it a feature;)
I dont love most of your game ideas but I think having an option to have your character deleted on death but keep the world would be a great idea for a game mode option.

After death you should have the chance to pick a new character, or create one. Would be killer if we could pick starting skills or perks, think Project Zomboid.

 
I dont love most of your game ideas but I think having an option to have your character deleted on death but keep the world would be a great idea for a game mode option.
After death you should have the chance to pick a new character, or create one. Would be killer if we could pick starting skills or perks, think Project Zomboid.
This could be pretty cool actually. When you die you respawn randomly in the same world and you could get an option to spawn fresh or with a pack of skill points to which amount would depend on how far you got progressionwise with the previous character.

The map would be wiped of course so you wouldn’t retain waypoint or exploration.

There was also mention of the base and storage being randomly eroded and pillaged so if you found your way back there it wouldn’t be auto easy mode.

 
Roland summed up the current state pretty well, but as for the ideal? Perhaps something like this.
Day 12 - Evening

 


Today's radiation storm didn't let up before nightfall. I decided to stay up in the mountains in the hope that it will pass by morning.


 


It's
freezing up here. The strong wind defeated my first attempt at making a fire to stay warm. Thank goodness I brought extra matches. I repositioned on the leeward side, and dug out a small alcove for myself in the dirt and snow. It's a meager shelter, but it blocks the wind and snow, and I have enough firewood that it will be bearable, at least for a night.

 


My thirst is sated after boiling plenty of snow, but food is becoming an issue now. There are definitely fish in the river nearby, but alas, I haven't found a hook anywhere. I had to risk harvesting some roadkill on the bridge instead (which I
think was fresh enough to eat), even though a horde of zombies was wandering in.

 


I probably could have kept the meat and jumped in the river. But I can't risk re-injuring my leg, and I
definitely can't stand the thought of getting pneumonia again. Just my luck none of these zombies would wear something waterproof. So I dropped the meat before the scent attracted their attention, and snuck away.

 


Now, even if I can't rest fully, I'll have to get up early and revisit that potato farm I noticed earlier. It's been a few days since I was there, so hopefully I can make it before the rabbits have picked it clean. Since I've got a lot of mining to do still before horde night, some protein would really be better. But at this point, I just want something in my belly.
The long-awaited first expansion

7 Days to Die - The Long Dark

Coming Spring 2021

 
(About a preview throwing arc)

Come on man, learn by doing. That crap isn't needed. Might as well add an auto aim while we're at it.
I play RUST and there is no crosshair. I can hit a deer at 100 yards with a bow after I've been playing regularly and got the arc and range down pat. It just takes practice, and it feels really rewarding to have mastered the physics through practice.

I wasn't talking about a bow though I was talking about thrown items like a molitov and grenade. There is nothing worst than spending all your early game resources on a small number of throwables, and waste a few of them trying to gauge the range.

You can watch youtube playthrough videos and you'll see it all the time... people throwing too far or too short because there is just no easy way to gauge the distance well. By your reasoning why even have a power bar for the toss? Learn to estimate the time you have the button held down by doing! You put it in for a reason, and that same reason is why the toss arc is used in SO many aaa games.

Just because one other gave does it poorly doesn't mean you should follow that model. AAA games that use it are the tomb raider series, the assassin's creed series, the uncharted series, fortnite, apex legends, almost all aaa titles use them.

You've said you want to entice and keep new players....at the LEAST add a book or perk that adds it for players who do want it.. because its not just something easy to mod in without support for it in the game, and millions of players expect that kind of mechanic polish in a game.

 
The idea of "dead is dead" is an interesting game feature, if it will be an option in the settings.

But in its simple form has a big problem - unnatural/accidental/senseless death or death as a consequence of a game bug.

This should be taken into account and thought through this regime more deeply.

 
The idea of "dead is dead" is an interesting game feature, if it will be an option in the settings.But in its simple form has a big problem - unnatural/accidental/senseless death or death as a consequence of a game bug.

This should be taken into account and thought through this regime more deeply.
It would be a dream come true for me if they implement Dead is Dead. I play with the intention of never dieing once and once I do (very rare I ever die) I quit the server. If I remember correctly "Dead is Dead" game mode was once in 7D2D?...

 
The idea of "dead is dead" is an interesting game feature, if it will be an option in the settings.But in its simple form has a big problem - unnatural/accidental/senseless death or death as a consequence of a game bug.

This should be taken into account and thought through this regime more deeply.
So you want Dead is (almost)Dead?

 
Some suggestions I could come up with are angled barbed wire like you see on some fences, electrified fence......
Did they remove electric fences in A17?

I never use them so I never bothered checking to see if they removed it in A17.X

 
No. Unfortunately the current entity controllers are too expensive for these sorts of plans to ever appear in the base game, at least as it stands. Since the number of controllers the game can handle is pretty low, and controllers for survivors would detract from the pool available for zombies and bandits, I don't expect we'll ever see this, or, if ever we do, into some far distant post-Gold DLC.
Does this mean the "tamable dog/wolf" is now off the table for the foreseeable future?

 
About the Dead is Dead option

Roland, I do like the option of resetting the avatar if the player dies (while set to Dead is Dead.)

However, I don't understand why any bases, forts or other structures built by that player have to rot.

Why not make it so the player loses there land claim instead? That way anyone can claim these structures, even the former builder. It's all up for grabs.

But with no land claim all the closed doors would be locked as well as any stores made there. Any traps including turrets would open fire on anyone or anything that gets in range.

I think Madmole suggested something like that a few years back but I can't remember when.

Just an idea and it seems to better fit with the game. :)

 
About the Dead is Dead option
Roland, I do like the option of resetting the avatar if the player dies (while set to Dead is Dead.)

However, I don't understand why any bases, forts or other structures built by that player have to rot.

Why not make it so the player loses there land claim instead? That way anyone can claim these structures, even the former builder. It's all up for grabs.

But with no land claim all the closed doors would be locked as well as any stores made there. Any traps including turrets would open fire on anyone or anything that gets in range.

I think Madmole suggested something like that a few years back but I can't remember when.

Just an idea and it seems to better fit with the game. :)
I like this idea. :)

 
So you want Dead is (almost)Dead?
Certainly.

In addition, if it is an customization option - it will not hurt anyone. Everyone's happy.

It would be a dream come true for me if they implement Dead is Dead. I play with the intention of never dieing once and once I do (very rare I ever die) I quit the server. If I remember correctly "Dead is Dead" game mode was once in 7D2D?...
No, that never happened.

Just, before the game was such that it is not particularly required.

upd:

there are many examples when people are already playing "Dead is Dead" despite the fact that there are no such mechanics in the game. This is an indication that this regime is appropriate and in demand.

In fact, we are only waiting for the developers to wake up.... or modders.

 
Last edited by a moderator:
About the Dead is Dead option
However, I don't understand why any bases, forts or other structures built by that player have to rot.

Why not make it so the player loses there land claim instead? That way anyone can claim these structures, even the former builder. It's all up for grabs.

But with no land claim all the closed doors would be locked as well as any stores made there. Any traps including turrets would open fire on anyone or anything that gets in range.

I think Madmole suggested something like that a few years back but I can't remember when.

Just an idea and it seems to better fit with the game. :)
If all stats of the avatar are brought down to zero, this means he will be unavailable to bring back what he had, but just stare how the better players loot his base and destroy it. In PVP that could be huge inbalance. Developed players will just go loot poor dead fellas` bases, no poi will be interested for them at some point. Rotting could give time to the poor ex-dead player to bring back what he had without losing it completely.

Just thoughts btw.

Madmole very recently told about similar idea indeed. And obviously before, which means the future is good.

 
The idea of "dead is dead" is an interesting game feature, if it will be an option in the settings.But in its simple form has a big problem - unnatural/accidental/senseless death or death as a consequence of a game bug.

This should be taken into account and thought through this regime more deeply.
Well, who says that the dead is dead option needs to be a permanent setting that you do before you start the game?

How would you all feel about the option given upon death?

As it is now you get two options upon death, spawn on the bed or near the bed. What if the options were:

Dead is Dead - You will spawn in the same world at a random spot. All progress and claims in your previous life will be lost.

I Was Overrun - You will spawn in the same world randomly within xxxx blocks from your bed.

Bedtime - You will spawn in the same world back in the safety of your own bed, no monsters included(under the bed that is).

This way the choice can be made at death and it will be up to the player to decide if the death was a “valid” one or due to a game bug or other incidents outside the players control.

 
Well, who says that the dead is dead option needs to be a permanent setting that you do before you start the game?
How would you all feel about the option given upon death?

As it is now you get two options upon death, spawn on the bed or near the bed. What if the options were:

Dead is Dead - You will spawn in the same world at a random spot. All progress and claims in your previous life will be lost.

I Was Overrun - You will spawn in the same world randomly within xxxx blocks from your bed.

Bedtime - You will spawn in the same world back in the safety of your own bed, no monsters included(under the bed that is).

This way the choice can be made at death and it will be up to the player to decide if the death was a “valid” one or due to a game bug or other incidents outside the players control.
Of course, can figure out how to implement all this.

And it doesn't even have to be one life.

For example, you can make some rules that the death was inevitable after certain failures...

...or, you can buy extra lives from experience points that would insure.

There would be a desire - it is certainly possible to realize it.

 
Status
Not open for further replies.
Back
Top