Crater Creator
Community Moderator
In my opinion, that wouldn't be in the spirit of 'Dead is Dead'.About the Dead is Dead option
Roland, I do like the option of resetting the avatar if the player dies (while set to Dead is Dead.)
However, I don't understand why any bases, forts or other structures built by that player have to rot.
Why not make it so the player loses there land claim instead? That way anyone can claim these structures, even the former builder. It's all up for grabs.
But with no land claim all the closed doors would be locked as well as any stores made there. Any traps including turrets would open fire on anyone or anything that gets in range.
I think Madmole suggested something like that a few years back but I can't remember when.
Just an idea and it seems to better fit with the game.![]()
I think of Dead is Dead to mean your previous character is dead. So if you play further on that world, you're doing it role playing as a new character. This new character shouldn't have the benefit of knowing there's a base at such-and-such coordinates, with a door here and a secret entrance there and the guns are here and the food is there and yadda yadda yadda.
But that's exactly how it would play out. Especially if anyone can grab your stuff, the second you respawn you're going to want to rush to get back to your base and recover as much as you can. It'd be similar to vanilla rules now, where you want to rush back to your backpack as fast as you can before it despawns.
Accordingly, the only way Dead is Dead would make sense to me is if there is no base. Either the world is reset, or even better you play a different seed, so you can't even apply prior knowledge you learned as your first character about the natural terrain and where buildings are.