beerfly
Colony Rounder
These ^The matter of diseases & debuffs
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Tbh if not in vanilla, these are sure to be good enough to be in the future steam workshop.
These ^The matter of diseases & debuffs
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Thanks, I really need to sit down and learn to mod lol.These ^
Tbh if not in vanilla, these are sure to be good enough to be in the future steam workshop.
Its lot of variables. Sounds good on words, but implementing it, hopefully the frameworks allow it, would be a challange . It will worth it.Thanks, I really need to sit down and learn to mod lol.
Excellent summary Roland. Couldn't list these aspects in a more concise way.7 Days to Die as a Survival Game ,,,
These are good suggestions, I think most of these could be easily added in with mods and thus also by the Fun Pimps if they wanted to. But probably all of them will go to far for them for sure, still I hope the base game will get some of this, especially more environmental ones. Just getting overheat and then getting a drink to fix will not do, if you keep out in the sun you should feel it, but also should be able to take measures.The matter of diseases & debuffs
Nothing else to do on the forums besides wait for another video and come up with Ideas so... :fat:
Diseases/Debuffs can be group by category:
- Combat
- Food
- Weather
- Environmental
Each will have a way to cure besides waiting it out, that way you can be proactive about getting better instead of passive. Some you can wait it out if you have no choice, cause choice = good gameplay.
1. Combat - Broken legs, infection, broken arms, concussions, bleed, ragdoll dizzy effect, internal hemorrhage, broken ribs stamina debuff, gut punch nausea effect; vomit food loss of max stamina, poisoning, rabies, gunshot wound, burns.
2. Food - Tapeworm; less effective food debuff, food poisoning, vomiting, dysentery to cholera, listeria; slow attack/mining/reloading debuff, hepatitis A; slashes your max stamina and health by half, alcohol poisoning.
3. Weather - cold to flu to pneumonia, hypothermia, heat cramp, heat exhaustion, heat stroke, hyperthermia, heat rash, sunburn, frost bite.
4. Environmental - broken legs from fall, knockout/concussion from stuff falling on your head, bleed; shrapnel from explosions, typoid fever from swimming while in a weakened state, chemical flu from toxic fumes/chemicals, burns, shocks, radiation.
Just spit balling here, these effects should all be preventable and balanced so as not to become annoying (bleed right now, stun lock A16). Most importantly is that you can cure yourself with items/activities/environments. Some diseases will get worse overtime and some will cure themselves but take along time, so it'd be in the players best interest to be proactive.
Also I'm not saying we need all these, these just some ideas on the subject.
Now this sounds cool.. Especially if the mental ilnesses were a double edged sword. Debuff that makes the harder but gave you certain bonuses.7 Days to Die as a Survival Game
Player vs mental health
No intention of implementing as far as I know.
If the SPAS-12 gets to become the legendary shotgun, then we will really have some HL2 style gameplay.As we all know its not yet. Once the tech allows that I could see a hl2 style shotty reload working. We've taken a lot of the steps needed for this to happen but we need to resolve ability to abort a reload yet on all weapons.
I thought that the Street sweeper was cool due to the drum. Until I saw a video on it and changed my mind.If the SPAS-12 gets to become the legendary shotgun, then we will really have some HL2 style gameplay.![]()
Lol.. fair enough. The women are performing better than the men..Holland ... so I suppose you dont play soccer that well?
I like what the Darkness Falls mod did with death, both HP & Stamina are maxed at 50 until the debuff runs out (like 30 minutes real time). Makes death an actual pain in the....7 Days to Die as a Survival Game
Death Penalty
Really just needs a death is death option. In a survival game dying should be that you lost that game. Having it be player choice is not as thrilling as knowing the save will be deleted if you die no matter what.
There is no reason that it shouldn't. You already fly between chunks so having a vertical chunk boundary wouldn't change anything.Does that work in a game with flight? I would think that can cause some real issues with the gyro.
I'm curious. How can you simulate mental health / illness ?7 Days to Die as a Survival Game
Player vs mental health
No intention of implementing as far as I know.
Dayyyum... maybe Roland isnt just a company parrot after all7 Days to Die as a Survival Game
Player vs zombies
Mostly good.
Player vs hunger
Too quickly resolved. Food should be resolvable so that you aren’t fighting it the entire game but there should be some progression to successful food preservation.
Player vs thirst
Way too quickly resolved. We should be drinking murky and radiated water at first and dealing with the consequences. 100% pure water should take some progression to achieve. Simply boiling water or snow in a can or pot shouldn’t give us 100% pure water.
Player vs exhaustion.
There is some stamina management but it was much better from a survival game perspective in 17.0. Now it is more on the arcade end of the spectrum which is probably more fun for those not looking for a survival simulator.
Player vs illness
Broken currently.
Player vs bandits
Not implemented yet
Player vs wildlife
Good. I’d like to see the aggressive non-zombie animals flee after being wounded to a certain point so it’s not just meals on wheels. Go hunt that wounded bear down.
Player vs elements
Partially functioning. I’d like to see a more dramatic buff from standing next to a burning campfire.
Player vs sleep deprivation
No intention of implementing as far as I know.
Player vs mental health
No intention of implementing as far as I know.
Player vs other players
Online experience may vary....
Death Penalty
Really just needs a death is death option. In a survival game dying should be that you lost that game. Having it be player choice is not as thrilling as knowing the save will be deleted if you die no matter what.
buffs/debuffs + screen effectsI'm curious. How can you simulate mental health / illness ?