PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Chris talked of changing it to 512 but I don't think he ever did, it might eat a lot more memory and data to do that.
Would a solution similar to what UTF-16 used help?

They doubled the possible number of bits but left the encoding of the first half the same as UTF-8 so all the old codes still worked but there where way more possible characters.
Have each chunk the same as it is now but add the option for it to have a second part.

This would allow for a max height of 512 blocks but would have less of an impact than changing every chunk to be 512 high.

Because only a very low percentage of chunks would need to be more than 256 blocks high.

 
It would be a step in the right direction though, and only a small part of what the perk could do, we'll cook up some other things for it, pun intended.
At first, I didn't understewd, but then I knew. Sooner or later the Kraken is going to be cooked and ready. Back in the day we used to have more time to whine between releases. A18 looks like an usual .2 release already.

Have a happy weekend !

 
There are blocks railingFloatLeft and Right you would just need to make recipes for.
Thank you! I even saw those and didn't connect the dots.

&lt;- Slaps head with a piece of rotting flesh

 
Because if regular animals are attracted to you as a result of you having stockpiled meat, it defeats the purpose. It just becomes a meat factory. You kill them and end up with even more meat.It’s like saying we need to nerf the amount of wood a player can have, so if they have too much, then spawn extra trees around their base.
If it is treated like forges and sources of heat, it would take a certain amount of RAW meat to add up to "smell heat". So, say beyond a stack of 50 RAW meat, players start to attract wildlife.

It would be a great method of creating a growing risk factor for those players who choose to horde a bunch of meat resources. Cooking could either negate or lessen the "smell heat".

 
I'm a bit confused by your question so I'll just blanket statement the system as best as I can.There are a lot of book sets that unlock unique perks that are designed to augment each play style or weapon archtype. Collecting all 7 unlocks a completion bonus perk that is pretty kickass or borderline OP.

There are schematics for all the things that the skill perks unlock (Not the books). For example, the first rank of of boomstick allows you to craft a double barrel shotgun, but you can also find a double barrel shotgun schematic, which teaches you permanently how to craft a double barrel shotgun. However, that schematic does NOT grant you any of the abilities the first rank of shotgun messiah, such as do more damage.

So the first rank of boomstick does this:

Maybe your aim isn't so good or you just like doing a lot of damage up close and personal. Either way a hobo with a shotgun is not to be messed with. Craft faulty quality Shotguns, deal 10% more damage, 10% faster fire rate, and 10% faster reload. Increases chance to dismember by 5%.

The schematic does this: Craft faulty quality Shotguns.

So a schematic will let you do the basic crafting is all, the perk gives you the full nine yards. Its more useful for forge, or bandages if you don't want to be a doctor but want to craft bandages, then find the schematic. If you interested in all the benefits, buy the perk. The schematics let you focus on your build and give you entry level access to some stuff outside of your specialty.
Looks great! I'm excited.

 
I guess the forum piranhas aren't as starved for new update leaks since the recent video.
Twitter posts are nice little snacks but the videos are like a Thanksgiving Dinner:fat:

 
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Would a solution similar to what UTF-16 used help?

They doubled the possible number of bits but left the encoding of the first half the same as UTF-8 so all the old codes still worked but there where way more possible characters.
Have each chunk the same as it is now but add the option for it to have a second part.

This would allow for a max height of 512 blocks but would have less of an impact than changing every chunk to be 512 high.

Because only a very low percentage of chunks would need to be more than 256 blocks high.
Does that work in a game with flight? I would think that can cause some real issues with the gyro.

- - - Updated - - -

Yeah and since there is at least 60 meters wasted on mining that leaves about 190 maximum for mountains, and even less because we need some space to build on top of the mountains. Chris talked of changing it to 512 but I don't think he ever did, it might eat a lot more memory and data to do that.
Everything is a game is abstract anyway as you stated many times. Mountains to me is a sudden and sharp raise to max terrain height and they are pretty common in almost any map in 17.

As we all know its not yet. Once the tech allows that I could see a hl2 style shotty reload working. We've taken a lot of the steps needed for this to happen but we need to resolve ability to abort a reload yet on all weapons.
Please do - this is the reason that I simply do not use the crossbow. Interrupting the reload animation would be a really nice QOL and make guns feel a lot better IMHO.

Yeah something like this is a real loss and no incentive to go afk. The amount of loss varies like if your 1% to the next level at level 1 it doesn't really matter at all, but if your level 190 and an 99% to level 191 it might take some hours to recoup that lost XP. I'd still do some other debuffs though that you can take a vitamin to get rid of faster.
That sounds really good. The DP right now is overly weak. The worst part is getting your stuff. A XP cost makes sense, confers real loss and yet does not really punish the player as costs are future gains so they are still gains, just smaller.

 
If it is treated like forges and sources of heat, it would take a certain amount of RAW meat to add up to "smell heat". So, say beyond a stack of 50 RAW meat, players start to attract wildlife.
It would be a great method of creating a growing risk factor for those players who choose to horde a bunch of meat resources. Cooking could either negate or lessen the "smell heat".
Yes, I understand the proposed system. You asked why I said 100% animal zombies as opposed to having any regular animals at all, this was the reply. If it's all about the risk factor, you would want it that way anyway.

 
Why do you feel that food/hunger is the only possible thing needed for surviving in a game? We're surviving weather (extreme heat and cold), we're surviving injuries, we're surviving the friggin zombie apocalypse!!! A survival game is not just about hunger, ya know?
Scyris prognosticated that food and water would never be hard to get. If we accept his assessment for the sake of argument, then what do survivalists have to look forward to in Alpha 18?

Look at what we've heard from Madmole so far in talking about his playthroughs. There's plenty of food. You don't need to make a farm. New recipes mean more ways to stay well fed. New weapons and perks make hunting easier. The weather is still placeholder, i.e. deliberately disabled at the start. Infection is still broken. And it's like a Bethesda game in more ways than ever.

What we haven't heard from Madmole, at least as I can recall, is any mention of being in a struggle for survival. And he's doing several different playthroughs, so he's experiencing the early game multiple times. The impression I'm getting is that his mindset is increasingly to take the teeth out of the survival elements, so that they don't get in the way of building and quests and looting and other things that may be subjectively more fun.

And to be clear:

  • This isn't about the 1,000-hour players being bored and wanting a reinvented wheel. Good survival mechanics should present challenges beyond those that come with being inexperienced with the game, in my view.
  • This isn't about the game getting 'too easy' overall. It could be that the Demolisher will make maintaining a base enormously difficult compared to what we're used to... but base building isn't the same as survival.
  • Merely not getting killed by zombies isn't properly 'survival,' either. There are a huge number of games where you try not to get killed as a result of enemy engagements. Only some are survival games, because it takes more than that to earn the moniker.

 
...we need to resolve ability to abort a reload yet on all weapons.
Yes, please! Not only would this be great for shotguns, but I've found the wooden bow in A17 to be a better choice than its would-be upgrade, the crossbow, for this reason.

 
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