Katitof
New member
A17 was released in december.It's been 3 months, I didn't know 3 months = 1year
Remind me, how many months ago that was?
A17 was released in december.It's been 3 months, I didn't know 3 months = 1year
I see. While I somewhat like the concept of spoilage and torch degradation timers, I understand the amount of time that will be needed for such stuff to become good stuff and in reality they don't add BIG gameplay. It would also affect performance to have hundreds of timers everywhere and torchs already have the heatmap thingy.Food and light management mini games do not excite me. 1, Balance, 2, They produce some heat map so there is incentive to get rid of them. There is a mining book you find that lets you craft lanterns.
A17 was released in december.Remind me, how many months ago that was?
If A18 comes out after December 2019 then we'll talk.Calm down. 18 didn't really start full team until a few months ago most were fixing 17 bugs and doing optimizations. 18 has 10x the content 17 did in way less time. It won't be a year. If important things come up that need patching, we're going to patch. It would be irresponsible to not patch, no matter what the state of A18 was.
Narrator: July is totally off the table.Absolutely. July is not off the table yet either.
That spelling has a different connotation, unless you meant......i find it much more pleasing to return to nice house with garden and thicc outer walls than to a stupid tower.
And when he woke up that morning he knew. He knew that they needed to implement ziplines ASAP.Narrator: July is totally off the table.
Where did complexity come from? Neither the post of yours that I responded to nor my post mentioned complexity. You said harvesting in STR prevented miners from diversifying. I said you can say the same thing wherever you put harvesting. I’m not arguing complexity, I’m arguing that your statement doesn’t hold water and it still doesn’t.I disagree. The process of looting is much more complex than just pressing E on a box and taking what's inside. You have to gain access to the container, and all of the attributes have associated perks that help you achive that goal more efficiently, safely and quickly.
If you would like to try again, I would be happy to oblige you. :fencing:
Occlusion is working? Is there decent gains with it?No, unmined surfaces are just a top mesh of triangles with nothing underneath. Occlusion is working now, and when you are deep enough in a mine you aren't rendering anything in the world above you now.
In before the LBD crowd think The Second Coming has started and Madmole just announced the Rapture....
Slomo death animations were a post-launch addition. For a while, it was a very odd experience to dual wield.Well, in Skryim with dual swords, you could do a really neat decapition in slow motion (scissor effect), so I wouldn't call that clunky.![]()
NO, I don't want that kind of death cam thing for 7dtd. That's just an invitation for other zeds to eat you while you're oohing and aahhing over the pretty animation.![]()
Bigger F'n Guns! That's what I want. (and yes, I mean a cannon!) heh.
In before the LBD crowd think The Second Coming has started and Madmole just announced the Rapture....
At this point, why NOT just wait for a light to put in a helmet?@ Madmole and People wanting off-hand torches
What about a lantern Item you were on your back? It can be crafted right from the start with a few caveats:
- It would take up your chest armor slot
- It would generate heat/heat (both kinds)
- Low light level, just enough to see about 4 feet in front of you
- Slow you down/stamina drain
Something like this -![]()
I can't say until we get a finished design but the idea was select deco that players can't craft would be collectable. Then we could even riff off of this and get random quests, from a trader where he says we have some settlements that are in dire need of some entertainment and need this list of supplies for a new settlement pub or whatever, and its a list randomly generated like:One of my favorite things about early A6 was salvaging blocks from one building to finish off another building in the wasteland city. Is your idea only for decorative blocks and we 'paint' the building type block or will there be some prefab blocks we just wont have access to without admin modes?
The intent is great, but as I mentioned we have helmet lights and gun flashlights, we don't need yet another interim upgrade added to the upgrade path to personal lighting.@ Madmole and People wanting off-hand torches
What about a lantern Item you were on your back? It can be crafted right from the start with a few caveats:
- It would take up your chest armor slot
- It would generate heat/heat (both kinds)
- Low light level, just enough to see about 4 feet in front of you
- Slow you down/stamina drain
Something like this -![]()
I agree with you completely! I used to repair the partially destroyed buildings using blocks from other buildings, cut weeds, plant trees, add furniture & lights, just making the dead look alive. Loads of fun, many many hours of work but I think it was worth it.One of my favorite things about early A6 was salvaging blocks from one building to finish off another building in the wasteland city. Is your idea only for decorative blocks and we 'paint' the building type block or will there be some prefab blocks we just wont have access to without admin modes?
umm... They sorta fixed it. (could have been a mod..) press 1 when they are favorited, and the pair of them show up.No that part was cool but would be difficult to do in a MP game. What was clunk about it was that lets say you have a dual wielding character and you hotkeyed your sword to 1 and a dagger to 2. If you press 1 your sword appears in your right hand, if you press 2 it was replaced by the dagger. So you have to manually grab the dagger to your left hand by rmb. Now great both are equipped and you can do some cool stuff. If you use a healing spell (hotkeyed to 5 etc) the left hand swaps dagger for heal spell and you heal, but when you press 2 to grab your dagger back, it replaces your sword with the dagger. So you couldn't really do it without a bunch of clunky menu use every time. What they should have done was remember what hand you had it bound to, but then they might need to make some unbind thing. I'm guessing someone hacked it in late in development and it was so cool they kept it, but couldn't overcome that one problem with it in time.
OOO for Oblivion mod (I worked with Jorge on one of my mods actually, cool dude works at Obsidian last I heard) made it so the torch would drop on the ground when you drew a dagger so at least you could see to fight. Something like that might make for a decent mod. Right now you can just right click it though and place it, so its kind of the same, it is a managable sitation IMO.
Lantern onna stik would be hilarious. They forget about shadows though. (could be an amusing halloween gag at somepoint though)The intent is great, but as I mentioned we have helmet lights and gun flashlights, we don't need yet another interim upgrade added to the upgrade path to personal lighting.
I believe they were having performance issues with it. So maybe when we get some more performance gains.Will flamethrower traps ever be a thing? I remember many moons ago a concept art thing being shown but it never working out for some reason. just curious if it will ever be made real or if it's just dead is dead
Oh Great! Now we won't hear from Snowdog for a good 3 months....Guys! you have got to check out this: https://www.turbosquid.com/3d-models/realistic-male-body---max/817663
The animation is really good, especially the hands. Would love to see if this could be adapted into the game.![]()
Meh. The garage door was in the game long before the 4x4 so...You just ignored the bulk of my post and focused on "mods" for vehicles, which is confusing because it's the physical size of the 4x4 that causes it to not fit through the GARAGE door.
Colliders have to cover parts of the vehicle that players expect to be able to hit zombies with, including the front bumper.Also how does that change how they like to destroy ramp pieces like those on a bridge when driving over them, or how they stall out on the standard ramp?
omfg LOL.Oh Great! Now we won't hear from Snowdog for a good 3 months....