Yes, to me I get that feeling I had IRL going from rags to riches all over again by turning an impossible situation into a life of luxury by buidling an epic fort with non functional nor needed luxuries. Like building pools and fancy fireplaces and tables / chairs, carpets, granite countertops on nice cupboards, fancy beds, etc just is a big finger to the zombie apocalypse that feels rewarding later game. I'm not just surviving, I'm thriving.
I'm pushing to get collectable objects in instead of all this nonsense crafting for 19+. Hold R for a radial menu, then get a take timer on coffee pots, microwaves, fridges etc. If you want a fancy bar with red barstools, you find them in the wasteland and collect them one by one. The timer is so you can't just delete a level designer barricade in 3 seconds or grab a couch for instant cover.
In fallout 4 I built a highway mega base that had modded elevators to get to it, and it had all the neon lights of a bar, swimming pool, restrooms showers, dance floor etc. It was like 100 hours down the toilet but it was cool AF. I used the OCD decorator mod where you collect the actual pieces and can place them as statics so they don't fall over etc. I think it felt rewarding collecting stuff versus just crafting everything. I wanted nice shiny plates so I had to find them most plates in the game were filthy. I feel like 7 days players could have a feather in their cap for building a cooler base this way and expose more models for use if they were collected decorations rather than just craft them.