PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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I thought you were talking about a bug where if you did too much damage you missed part of the harvest. The old harvest more resources at the end feature I liked but Gazz said it made balancing harder so I let him remove it. When things are done moving around we could possibly add it back.
...Yes it teaches that finishing a job rewards you, something people these days need to learn.
Awesome! Then I guess all that's left to say is I agree. Getting a big 'payout' for destroying the block (regardless of the overall total) felt much more like I was achieving something. Steady harvesting throughout feels more like grazing aimlessly, with no obvious stopping point or reason not to drift from block to block.

 
Not even close.Someone here was 100% dead on with a youtube video they showed.

There's your clue. ;)
You just made my day, Kinyajuu. Because for those that missed it, the only video posted here that would apply is that one that showed the weapon's collider as a small red sphere at the end of the pole/sword that's sampled every frame as the weapon swings. Rejoice, brawler characters - A18 will have a modern melee system!

 
It is unfortunate but also easily fixed yourself by harvesting a landmine. For some reason doing that fixes the problem.
One day landmine retrieval will be implemented and nobody is going to believe it's real. :-)

 
&lt;snipped for space&gt;
To be fair, very few of the zombies wear armour, especially early in the game when you only have the primitive bow. Lars also seems to have learned the technique from cultures where armour is a rarity such as primitive tribes or mounted archers in hot countries. In that case, if it'll kill a deer it'll kill a human.

You're right that the zombies should be pretty much immune to the tiny amount of hydrostatic damage caused by the arrow unless you plant it in their brain.

During the early game my bow-work is almost always up-close and in-the-face of any zombie coming towards me. I still keep a few metres between me and the target but at that range, speed is more important than power. I don't want the arrow to pass cleanly through the target, I want it to stick in half-way so the tip is rattling around inside the target's brain-box.

Both have good points but they're disagreeing about wildly different scenarios and historical time-frames.

 
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Its an impressive speed and accuracy, HOWEVER, the penetrative power in those shots might not be effective against a human opponent, especially when he wears armor.For that the bows need a lot higher draw-weight, and the arrows need to be thicker.

A heavy war-bow just cant be drawn that quickly.

Similar, a zombie would also be quite resistant to those (light) shots.

Here a video of Scholagladiatoria about that topic:

This is getting off topic, but Schlolagladiatoria’s historical claims aren’t borne out by experiment. For the second time, it must be pointed out that right there in that video, the archer penetrates chain mail armor, and whatever is behind it, with three out of three shots.

 
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This is getting off topic, but Schlolagladiatoria’s historical claims aren’t borne out by experiment. For the second time, it must be pointed out that right there in that video, the archer penetrates chain mail armor, and whatever is behind it, with three out of three shots.
Actual riveted chainmail ontop of a proper gambeson? Or cheap butted chainmail for costume parties?

If there is any chance to penetrate chainmail, it needs to be a bodkin head on a heavy arrow, shot from a heavy bow ... from short distance.

Armor was way more protective than what Hollywood movie made it look like.

 
Also keep in mind that almost all "penetration tests" are made at a perfect 90° angle which is of academic value at best.

This is why (fighting) metal armor was smooth, curved, and with few parts that would catch a blow.

 
So, to get back on topic... Are we approaching feature freeze? :)

BTW, any new threats to players hiding on a roof during horde night?

 
Yes, the chain mail was fitted over a gambeson, which the narrator says was also penetrated.

No, the test wasn’t at a perfect 90° angle because the target was moving laterally.

The proof is in the pudding. I’m not applying some expert knowledge here - anyone can see these facts just from watching the video.

Not to mention, zombies are rarely armored. They’re rotten, decomposing flesh, and they’re frequently shown disintegrating like rotten tomatoes from the slightest trauma in zombie fiction like The Walking Dead.

 
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There's a modlet for that :D
The troll has been going on so long that at this point I don't even trust a modlet :-)

Anyway, back off-topic.

Armour was, and still is, very expensive. Most arrows were shot at infantry or other archers, neither of whom are likely to be running around in a full set of field plate. Just because a handgun can't penetrate a set of SWAT flak armour without specialized bullets is no reason to dismiss the danger to everyone else.

 
@madmole

I wanted to ask, is headshot dmg perk going to be reworked? As I see it, its what forces me most into STR/PER builds. I feel it would be better baked into weapon perks itself. This as well as stamina usage. Otherwise the weapons in other tiers are pretty useless.

 
Yes, the chain mail was fitted over a gambeson, which the narrator says was also penetrated.
No, the test wasn’t at a perfect 90° angle because the target was moving laterally.

The proof is in the pudding. I’m not applying some expert knowledge here - anyone can see these facts just from watching the video.

Not to mention, zombies are rarely armored. They’re rotten, decomposing flesh, and they’re frequently shown disintegrating like rotten tomatoes from the slightest trauma in zombie fiction like The Walking Dead.
Arrows actually don't have much stopping power. They dont expand like bullets in the flesh. They would make really poor weapons against zombies compared to blunt weapons and bullets.

 
BRO.
Second, there's a huge difference between "I have to perk strength to build!" and "I have to perk strength to build 17 block high fortresses with high walls and deep trenches all made entirely of reinforced concrete!"

It's like the difference between "I have to perk intelligence to travel the map!" and "I have to perk intelligence to have an MTV Cribs garage full of half a dozen motorcycles, jeeps, and a pair of gyrocopters."

What you call a "decent base" most would consider an epic fortress. I mean it's a 4 story building if you do three blocks of height per floor.
I totally agree with this and your other post on this topic. 18 is so much more flexible than 17 these comments about forcing strength on someone are ridiculous. And the fact your pulling it off in 17 means it will be much nicer in 18. I want to see conversations about interesting builds and play styles, not "I'm level 300, now what" kind of comments. Just by slowing leveling down we're getting closer to that now.

 
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