Dreyseth
Active member
I agree, but the downfall is in the situation where a Feral Wight is down on the ground and you absolutely need to bludgeon its head NOW and the game assumes that you are probably just trying to harvest plant fibers. This is very immersion breaking and frustrating (a sledgehammer power attack especially so).
It would be ideal if the engine could somehow determine the likely intended target from the enemy proximity or something like that.
So perhaps a viable solution /mechanic now exists that could be adapted to resolve the problem of a stray blade of grass sticking through a zed's head after knocking him to the ground, shielding him from any melee attacksThe penetrator perk is in. It allows snipers to shoot through targets.