PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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It has SO much freedom compared to 17, I think you will love it.
The penetrator perk is in. It allows snipers to shoot through targets. So lining up several targets and killing several with one shot is possible. The magnum has collector perk (find all 7) that does the same thing but only 3 not 5. Its so much fun now lining up several zombies and knocking them on their ass with a single shot. There is an enforcer book that also does double damage on the last round. Did I fire five shots or 6? well the last shot does double damage so its epic. Risky too because the only way to get that double damage last shot with the 44 is to shoot 5 first and only have one left.

I feel the excitement pumping hard. One thing also bothers me regarding gameplay of a17. The tool harvesting is nice but inconsistent and if you get to do more damage investing in tool damage perks you lose resources on the harvest. It has been that way since a13 I think. Is it going to be adressed or is Gazz not getting off his ass?

Huge and bothersome gameplay implications that issue. Aren't they all? xD

 
I feel the excitement pumping hard. One thing also bothers me regarding gameplay of a17. The tool harvesting is nice but inconsistent and if you get to do more damage investing in tool damage perks you lose resources on the harvest. It has been that way since a13 I think. Is it going to be adressed or is Gazz not getting off his ass?
Huge and bothersome gameplay implications that issue. Aren't they all? xD
As I said, fixed.

 
How does it know where the other traders are? Is it xml only?
It basically runs the trader quest again, and quest code allows for finding the nearest trader.

This adds a new item as loot in the places one would find paper (mailboxes, junk), 'Trader_Advertisement'. The 'Trader_Advertisement' item adds a quest to locate the nearest trader. There is no reward for this quest. The purpose is to simulate Traders trying to get the word out about their survival and business.

 
As I said, fixed.
I think I read it somewhere but I couldn't believe it. If that is true then the game has gained 15% of gameplay lost long ago to weird resource yield experiments. I love pulling random numbers off my ass, though it was a tough problem that affected late game quite a bit. I'm hugenormously grateful for what a18 will be, but heck, I truly believe that it's gonna hook me another 600 hours when stable gets to us.

My favourite POIs used to be Dishong tower and the Hospital, now I can't even begin to decide in wonder about the new ones, even the lower tier bunch.

Will we be having more new dungeons for a18 or are they going to be only simple ones coming like those you mentioned some time ago?

Hugs

 
I think I read it somewhere but I couldn't believe it. If that is true then the game has gained 15% of gameplay lost long ago to weird resource yield experiments. I love pulling random numbers off my ass, though it was a tough problem that affected late game quite a bit. I'm hugenormously grateful for what a18 will be, but heck, I truly believe that it's gonna hook me another 600 hours when stable gets to us.
My favourite POIs used to be Dishong tower and the Hospital, now I can't even begin to decide in wonder about the new ones, even the lower tier bunch.

Will we be having more new dungeons for a18 or are they going to be only simple ones coming like those you mentioned some time ago?

Hugs
I think there are some new ones, for sure some redone older ones, and a lot of optimized edited ones.

 
It basically runs the trader quest again, and quest code allows for finding the nearest trader.
This adds a new item as loot in the places one would find paper (mailboxes, junk), 'Trader_Advertisement'. The 'Trader_Advertisement' item adds a quest to locate the nearest trader. There is no reward for this quest. The purpose is to simulate Traders trying to get the word out about their survival and business.
Yeah that doesn't work for me, it would have to for sure link you to the next trader not the same one possibly again.

 
Na, nobody will have all that and complain they are still starving and cannot eat the 4 meat they have. Its easier to just make a meatball recipe or something.
I like where you're going with this. I would suggest it be a strip of jerky, for more of that 'roughing it' feel.

Thinking aloud here... It's too bad stackable items can't have mods, or you could add a lot more variety to the existing foods... spicy stew, sweetened tea, cured bacon, herb roasted meat, etc. It'd be like mods are now, except instead of every mod boosting your damage a bit, every food mod makes the dish satisfy your hunger a little better. Giving the same foods that extra touch would feel more like being the guy on the team that specializes in cooking, instead of the one who found a cookbook.

 
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As I said, fixed.
In regards, to the previous your replying too. The resources gathered vs investing into perks that increase damage to blocks = resources gathered will be consistent?

If so, that is a nice change, I made this post since some of the other players were comparing how much resources they gathered vs having perks and vs having certain mods installed on their tools. Then again I've always chalked it up to a balance issue. Like for example Miner 69, I could invest in doing more damage to a block at a cost of gathering less resources, but in the end I would argue that since I can mine faster I'm going to be gathering the same amount of resources either way.

Edit: in terms of the change, are resources gathered now separate from block damage? In that it is now a set amount regardless of how much damage one does to a block.

 
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We haven't really decided. Max level might be 100 simply because 100 perks is OP, but currently I don't think there are any restrictions, but you can keep leveling past 100 but hp and stam will stop at 200.
We've slowed leveling some so its more meaningful when you level up and you can loot fast enough to keep up with your level abilities. Like what good is unlocking things there is no way you have resources for yet?
I think that got shot down before, but how about something like the Paragon-System of Diablo3? After you reach the Soft Cap E.G. 100, there could be really small rewards for each new level, unlimeted. Like: Reaching Level 101: +0.1% Runspeed, Level 102: + 1 Hitpoint etc.

Would serve the longtime motivation of Mulitiplayer Gamers. Those Map Cycles take up to 4-6 Months where "Pro" Gamers were pretty fast 200 (current max level)

- - - Updated - - -

It has SO much freedom compared to 17, I think you will love it.
The penetrator perk is in. It allows snipers to shoot through targets. So lining up several targets and killing several with one shot is possible. The magnum has collector perk (find all 7) that does the same thing but only 3 not 5. Its so much fun now lining up several zombies and knocking them on their ass with a single shot. There is an enforcer book that also does double damage on the last round. Did I fire five shots or 6? well the last shot does double damage so its epic. Risky too because the only way to get that double damage last shot with the 44 is to shoot 5 first and only have one left.
WOHOOOO ! Never thought it was possible with this engine or what its called. Bullet penetration sure is amazing and opens very great possibilities in Defending etc. Thanks!

 
No idea what you are talking about. Go harvest something and see what you get is what I'm saying. Experiment, not get a magic menu that tells you what you might harvest. Just harvest it and LBD.
Shenanigans! I say.

LBD is dead :p

 
Any chance that penetration could apply to wood/thin metal as well?
I'd like to see that applied to all materials. It would allow you to shoot zombies through a wooden door while they're battering it down.

It shouldn't take a hell of a lot of extra calculation, you're already casting a ray.

 
Can you make Shale discoverable in more than just the desert?

The USA does not mine Shale/Oil from Desert so why is it only in the desert? we use to find it in the Burnt Biome as well.

I can find you Geologist who will tell you under snow/water/any part of the world contains oil.

Bonus: add a "fracking" mod so I can double the output :)

 
No idea what you are talking about. Go harvest something and see what you get is what I'm saying. Experiment, not get a magic menu that tells you what you might harvest. Just harvest it and LBD.
If we have a perk that allows us to demine different anti-personnel mines, then how do we know what we can do? We will need to explode on each mine in order to understand that we do not know how to do this? Or will we never be able to clear mines?

 
@Madmole, a consultation, last night we played with my friends and I arrived on the 7th, my configuration was 64 zombies on the horde night and I played 120 minutes a day, the zombies attacked us all together, but by 11:10 PM I do not attack any, they just came, is this normal? game from alpha 14, I do not remember that it was like this, is there any mod or configuration for the zombiez to attack until 04:00 am? in the Alpha 18 this would remain the same?

 
Modded items should stick out more in the toolbar and inventory.

For example by making them have a little star icon or such.

 
Yeah that doesn't work for me, it would have to for sure link you to the next trader not the same one possibly again.
I don't see a problem with this, getting a guaranteed new one makes finding traders trivial, this way it is a small mini-game or puzzle. It is the players job to go far enough away from his current trader.

If you don't believe me, believe yourself:

Experiment, not get a magic menu that tells you what ...
:cocksure:
 
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