PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I need a video at this point too lol. But if no videos means more time spent on development, then let 'em have at it. I do hope they reach their goal of mid-June to early July.
I usually crank out videos when I don't have 80 tasks in my queue. At this point I'm potentially a big risk factor on the build yet, so once I feel better about my queue I can do some. I'll try to get something anyway, just because there is a lot to cover and a ton of videos at the end don't help much.

 
Does it make me a bastard that we are on A17 and MM mentions A19 and I secretly am hoping the number goes higher (A20, A21,...)I dream of it going on improving forever. :)

Not ideal for TFP's but makes me insides warm it does.
It can still improve post gold.

 
There are already plans for A19 that means that maybe A18 is 90% and only missing adjustments? to release the experimental? :whoo:
Not any time soon sorry. It means some features that come up that are harder to add get pushed to A19. Easy stuff can still be added. We're nowhere near content lock yet.

 
My question is. If A17 was 75 percent of a sequel -- How much percent of a sequel is A18?
Love you MM. :)
18 was supposed to be perk rebalance and some books. But its turned into a mega build already, our team is just smashing it. The focus of 18 though is to fix all the shortcomings of 17, and I feel very warm and fuzzy that we will achieve that goal. We've touched on all the hot topics I think and it will be well received.

 
This sounds crazy but good is an apocalypse, @madmole I speak of alchemy, well this is my idea

* Add alchemy table to manufacture nitric acid, fertilizer, acid, energy drinks and explosive liquid

* Add mineral salt (which can be found under rivers and lagoons)

* Join Salt + Nitric acid = Nitrate (oh yeah)

* Add other crazy recipes

Summing up an alchemy table to prepare nitrate and be all happy

 
Ultra Hyped for the ranged Stats on Weapons/Items.

Getting a slight Borderlands Feeling, not meant in a bad way.

Madmole, as you allready stated that could be THE thing to keep us horders/collecters thrilled for a long period of time.

Also enganges trading on Servers wich is a good thing.

Guns with Legs also comming? :)

 
18 was supposed to be perk rebalance and some books. But its turned into a mega build already, our team is just smashing it. The focus of 18 though is to fix all the shortcomings of 17, and I feel very warm and fuzzy that we will achieve that goal. We've touched on all the hot topics I think and it will be well received.
I'll be honest.. 18 sounds awesome.

 
Random stats on loot weapons would absolutely make me go out and loot again late game. Currently I just hang by the forge eating fish tacos.

 
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I think folks would rather have the ability to make canned versions of stew and shiz. But, yes definitely the canned food needs more use. For reference:
- Canned salmon is used in Fish Tacos

- Canned chili is used in chili dog

- Can of dog food is used in Grandpa's Lern' Elixur

And I think that's it. Canned sham is just canned sham it's not used in anything. Perhaps, remove that recipe and instead have canned sham to be ued in the hobo stew instead. Since they both require rotten meat, rotten meat to make can of sham and the hobo stew.
nvm, brainfart.

 
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Hey MM Is the new "Demolisher Zombie" scheduled for A18 a random wandering, spawn anywhere zombie,a Bloodmoon Spawn, or is it a new weapon used by the Bandits?

 
Random stats on loot weapons would absolutely make me go out and loot again late game. Currently I just hang by the forge eating fish tacos.
We've been planning this for a long time. Just gotta find the time to DO it. LOL

 
A19 will have random stat ranges with some overlap above and below their quality and tier, so finding the perfect weapon will be more engaging.
It seems like in A11? Awesome!

Breaking news: We might add to 18. Yeah crafting though will be middle of the road so there is no meta game of spam crafting and no possible way to craft the best items, ever. Looted items will have stats all over the place making each weapon find intersting. Maybe even a brown will have more damage than a bad roll on a pink, but the averages will likely be better.
Ha ha! You give us back the A11! that's a good thing !

 
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We've been planning this for a long time. Just gotta find the time to DO it. LOL
I suggested it a month or two ago to madmole, and you were against it! Now it's "we've been planning this for a long time"? SMH. Random stats is not new to games but when I suggested it madmole he liked it and ran with it. Now it's gonna be in A18.

Maybe you guys had a system planned for legendarys that was similar? Idk.

 
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Random stats on loot weapons would absolutely make me go out and loot again late game. Currently I just hang by the forge eating fish tacos.
We're going to add it to 18 now. The functionality is in we just have to integrate it to every item with quality.

 
I suggested it a month or two ago to madmole, and you were against it! Now it's "we've been planning this for a long time"? SMH. Random stats is not new to games but when I suggested it madmole he liked it and ran with it. Now it's gonna be in A18.
Maybe you guys had a system planned for legendarys that was similar? Idk.
I think things were so torn up a month ago considering anything new was off the table.

 
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