PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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If I was a Trader in this game, I would put a "Drop box" outside my outpost for "Afterhours" deliveries. I might give only 75% of the promised reward payment and EXP but hell, if you are coming after hours and can't wait til morning.. Suck it up Buttercup. The choice is yours to wait and maybe grab a new job or drop and scoot..
Yeah but we have a system that works fine. The point is why spend time engineering that, when there are features people really want? Like An M4 rifle. A junk turret. The more small random requests we take on, the less cool big stuff we can pull off.

 
This sounds crazy but good is an apocalypse, @madmole I speak of alchemy, well this is my idea
* Add alchemy table to manufacture nitric acid, fertilizer, acid, energy drinks and explosive liquid

* Add mineral salt (which can be found under rivers and lagoons)

* Join Salt + Nitric acid = Nitrate (oh yeah)

* Add other crazy recipes

Summing up an alchemy table to prepare nitrate and be all happy
There is already a chemistry station (alchemy) and nitrate you can mine. Why add all those items to get something that is easily available? We have alchemy in the game already, its medicine crafting. I'd like to add more, but that will be later.

 
There is already a chemistry station (alchemy) and nitrate you can mine. Why add all those items to get something that is easily available? We have alchemy in the game already, its medicine crafting. I'd like to add more, but that will be later.
Not asking for A18, or even A19 probably, but do you eventually see another type of workstation/forge/chemistry station being added to the vanilla game?

 
Not asking for A18, or even A19 probably, but do you eventually see another type of workstation/forge/chemistry station being added to the vanilla game?
Why? How many stations do you need? Do gates excite you?

 
Yeah but we have a system that works fine. The point is why spend time engineering that, when there are features people really want? Like An M4 rifle. A junk turret. The more small random requests we take on, the less cool big stuff we can pull off.
I 100% agree with you, thus I started the post with "If I was a Trader".. With convenience comes a Price ;)

I am obviously NOT an NPC Trader nor am I a Game Programmer, I am just a Huge fan and happy with what you guys put out to us in your own time.

We don't get to see the TFP "White Board" of "To Do" projects but I bet it isn't half of what we have seen thus far. :)

 
Why? How many stations do you need? Do gates excite you?
I don't have a number in mind... I'm just asking. I think its kind of cool having all those kinds of things in the base.. that's about as far as I got thinking about it, lol.

 
I don't have a number in mind... I'm just asking. I think its kind of cool having all those kinds of things in the base.. that's about as far as I got thinking about it, lol.
Have you ever tried Eco Survival? There is something around 40 different crafting stations. The game is geared for multiplayer where each person takes on a few roles, possibility only one on a large server. It is interesting, but trying to manage all of that for a single player hurts your head. There might be room for a couple more in 7D2D, if they served some good purpose, but trust me... beyond that it gets really hard to deal with.

 
@MM tell the crew,"Nice Work!" On squeezing out more performance.

Nice improvement gains.

Controls are acting that much more crisp as well.

(At least for me).

 
I 100% agree with you, thus I started the post with "If I was a Trader".. With convenience comes a Price ;) I am obviously NOT an NPC Trader nor am I a Game Programmer, I am just a Huge fan and happy with what you guys put out to us in your own time.

We don't get to see the TFP "White Board" of "To Do" projects but I bet it isn't half of what we have seen thus far. :)
Morrowind wasn't Skyrim. We have enough ideas for several sequels and will have to save some of them for those. That said we have some very interesting stuff coming yet.

 
I don't have a number in mind... I'm just asking. I think its kind of cool having all those kinds of things in the base.. that's about as far as I got thinking about it, lol.
Yeah I'm a fan of workstations, but at the same time others on the team aren't. At the end of the day its just a gate. I'd like to see an oven or industrial forge yet. One problem is you need a castle to fit too many workstations in, like in Ark.

 
Yeah I'm a fan of workstations, but at the same time others on the team aren't. At the end of the day its just a gate. I'd like to see an oven or industrial forge yet. One problem is you need a castle to fit too many workstations in, like in Ark.
You've got to have workstations. Even the campfire to a degree is a workstation.

Without these things a base would be nothing more than a collection of storage boxes, which is not particularly interesting.

 
Yeah I'm a fan of workstations, but at the same time others on the team aren't. At the end of the day its just a gate. I'd like to see an oven or industrial forge yet. One problem is you need a castle to fit too many workstations in, like in Ark.
I would say that's not entirely a bad thing. It means you have to defend more space or pick and choose which stations to have.

Not too many but enough to fill a 7 x 7 area at least, maybe make some slightly larger stations or L-shaped ones. This would prevent me from just building a small tower and filling the top floor with an entire factory as I usually do. I'd have to rethink or prioritize space.

 
See thats the difference. To me I consider a biome to be a very distinct and unique place with completely different visuals, potential enemies, mining, POIs etc. The plains and other forest were essentially variants of the desert and the pine forest and didn't offer anything unique other than visuals. Its something that can be handled better as a large sub biome.
I might be late to the party, but yeah, sub-biomes.

Like for example a big snowy mountain with forest at the base and then rocky snowy mountains without trees at the higher to peak levels? That would be cool.

Could also work for desert, the more to the middle one gets, the more sparse plants become.

Or a forest becoming denser.

Not gradually, but with perhaps just one 'inner circle' for hopefully big biomes, maybe even tied to the heightmap, so those barren mountain peaks can shine through programmatically?

Like that?

Or full scale blends of biomes next to each other instead of inside each other, as I envisioned in the first two examples?

 
Yea I agree. A few more would be nice. Just so long as they don't go full Ravenhearst and have 30. (ok that may be a tad high but it must be 20ish at least)

 
Yeah I'm a fan of workstations, but at the same time others on the team aren't. At the end of the day its just a gate. I'd like to see an oven or industrial forge yet. One problem is you need a castle to fit too many workstations in, like in Ark.
give us a station that runs on electricity and the modders will take it from there and get these guys off your backs ;)

- - - Updated - - -

Yea I agree. A few more would be nice. Just so long as they don't go full Ravenhearst and have 30. (ok that may be a tad high but it must be 20ish at least)
9. Learn to count. You'll fare better in life. No more or less than any other survival game. Keyword here is Survival.

 
Mostly old stuff that was given with a perk, is now a book or schematic to unlock it so you don't have to buy the perk. We're trying not to force anyone to have to have any one particular attribute.
Good, that was a major complaint about A17.x

Too bad. I would have liked a new quiet weapon like a stronger crossbow.
I wish the Crossbow was as good as the one in H1Z1, that crossbow was awesome.

 
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if you have it so that not more than one biome can touch another biome, you could use a lot of biomes as a way to transition with little notice. Example... Desert Mesas -&gt; Desert Plains -&gt; Plains -&gt; Forest -&gt; Burnt Forest -&gt; Deep Forest -&gt; Snow Forest -&gt; Snow Plains -&gt; Snow Mountains
Wasteland is ugly... but I would probably just place them randomly in small pockets on the outer edge of some random cities. Maybe even directly in the center of large cities to show something trashed this once inhabited region.
Something like this is what I would hope for:

biomes.jpg

Just one example. Kinda similar to the bands style we saw momentarily I think in 17.1. However, it doesn't need to be. The snow mountains could easily be centered on the map with desert edges. Likewise desert could be the center with snow maintains on the edges. Quite a few arrangements are possible. All that matters is that the rules are followed that a biome can only be adjacent to specific biomes (or sub-biomes, whatever you want to call them) for nice transitions.

Again, for the wasteland, I would probably determine their locations after determining city placement. The ground is rubble, so half a city could be in tact, perhaps the most damaged at the edge followed by the wasteland. Or in the center of a large city. Or not at all for most cities.

 
Have you ever tried Eco Survival? There is something around 40 different crafting stations. The game is geared for multiplayer where each person takes on a few roles, possibility only one on a large server. It is interesting, but trying to manage all of that for a single player hurts your head. There might be room for a couple more in 7D2D, if they served some good purpose, but trust me... beyond that it gets really hard to deal with.
One thing I think might be interesting from Eco is the diet-balance rules and the effect of a bad diet: if you don't take care of yourself you don't do as well, you don't learn as fast or get as much done. Foods supply X calories in some mix of protein fat carbs vitamins; recipes and cooking alter the available calories and nutrient mix, you can do just fine with basic campfire cooking but advanced recipes give you lots more options for fine-tuning your diet balance, and more concentrated calories so you can pack food for a long expedition in not much space. I doubt that'll come to 7dtd, but if it did I'd be happy to play it.

 
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