Agreed and also the single biggest motivator for cooking quality food like stews. Now I couldn't care less. I'll just eat boiled eggs. There is no motivation to make anything more complex.Yeah, that's what it was. I actually liked wellness. What were the reasons for removing it? To keep people from just sitting around spam eating food to raise wellness?
Wellness was easily the biggest motivator for me to try and not die in A16 when I played. I wanted that max health. Lol.
Maybe that's why I never achieved max wellness...because I just played the game instead of trying to game the game. I wouldn't have even thought of something so grindy. I'm beginning to resent PvP players for how many fun things have been removed from this game.It was extremely gamey (sitting naked in a snow biome to get hungry faster) and it punished you in the mid range but practically not at all at the very high or low end.That was... not good.
You would think that sitting naked in the snow would lower your wellness. It's an easy fix. Also disease debuffs and such would play nicely with wellness too.It was extremely gamey (sitting naked in a snow biome to get hungry faster) and it punished you in the mid range but practically not at all at the very high or low end.That was... not good.
One change I would love to see in A18 (or even A17) would be the ability to reload while looking down sights.I haven't tested this out with all weapons, but I know at least while using the pistol, if you're looking down the sights (aka zooming in) and you hit the reload key, nothing happens, you need to unzoom, reload, then rezoom.
There is a ticket for it, so it will get fixed.LOL. I have faith that you *can* fix a lot of things considering the game you have created here.
That is somewhat disconnected from actually doing so - IOW seeing it as an issue in the first place. I would have though it would have been addressed when the bonus resource bug was fixed. That it was not makes me wonder if it is seen as something that even needs to be fixed. Its minor of course but bothersome for some reason.
Exiles. Its kind of fun at first but I feel like you lose purpose once you get a sword and some food and a little shack. The upgrades seem weird like there are way too many building sets. Its not like Ark and 7 Days where you feel a more strong purpose to do things and get set up. I need to play it some more. The third person anims are nice, but it feels like Skyrim if you took away the quests, or Ark without dinos that want to kill you at ever turn. I think its important to place some urgency on the player. My first impressions are rarely good though, I often semi dislike a game the first 3-4 hours then get hooked. This one feels the opposite though, I was having a lot of fun the first 3-4 hours now I don't have much purpose to keep going.Which Conan game? Exiles or Unconquered?
Yes I think its going to be enough for most the guys who used to like A16 to be back on board.Yeah MM! Can't wait to watch that!
I must say I am very excited for A18 skills and perks system. I am a LBD guy, and I don't like current A17's system, but I have a good feeling about what's coming based on what you told us. Im ready to give it a chance! I am super glad that level gates are going away and that you can play the game as different classes.
Looking forward to your videos
Took me a while to get into it too but then, it took off. Have more hours in it than in 7D now, but 7D is catching up again.Exiles. Its kind of fun at first but I feel like you lose purpose once you get a sword and some food and a little shack. The upgrades seem weird like there are way too many building sets. Its not like Ark and 7 Days where you feel a more strong purpose to do things and get set up. I need to play it some more. The third person anims are nice, but it feels like Skyrim if you took away the quests, or Ark without dinos that want to kill you at ever turn. I think its important to place some urgency on the player. My first impressions are rarely good though, I often semi dislike a game the first 3-4 hours then get hooked. This one feels the opposite though, I was having a lot of fun the first 3-4 hours now I don't have much purpose to keep going.
That "problem" was only half fixed, when you sit in the snow you still get hungry just as fast. You can then watch your fullness(food) drop from having max fullness(120-150) to 50ish in 180-200 seconds or less REAL time. IMO, Hot and Cold buffs are too harsh and even more so on food/drink. Whoever set the extreme debuff temps never saw snow or spent any time in the desert, guessing is not allowed.It was extremely gamey (sitting naked in a snow biome to get hungry faster) and it punished you in the mid range but practically not at all at the very high or low end.That was... not good.
Yeah, we play Exiles as well. One of the big problems we have with it is that if you do a peer-to-peer game you are tethered distance-wise to whomever is hosting the game. I love building, but I much prefer the building system in 7 Days.Exiles. Its kind of fun at first but I feel like you lose purpose once you get a sword and some food and a little shack. The upgrades seem weird like there are way too many building sets. Its not like Ark and 7 Days where you feel a more strong purpose to do things and get set up. I need to play it some more. The third person anims are nice, but it feels like Skyrim if you took away the quests, or Ark without dinos that want to kill you at ever turn. I think its important to place some urgency on the player. My first impressions are rarely good though, I often semi dislike a game the first 3-4 hours then get hooked. This one feels the opposite though, I was having a lot of fun the first 3-4 hours now I don't have much purpose to keep going.
You are wrong or misunderstood. I was not suggesting the return of gamey Wellness.Correct me if I'm wrong, but isn't that just the Wellness system we just got rid of, tied to limited levels and with a cap on loss? I don't think it's a good idea to go right back to something like that after it was overhauled in A17.
Hence I did't suggest a return to wellness, just linking Hit Points to leveling, this way it can't be gamed, play to level 100 have 200 hps unless of course you died twice then you only have 180 hps and would need to be level 120 to reach the magic number of full heath.It was extremely gamey (sitting naked in a snow biome to get hungry faster) and it punished you in the mid range but practically not at all at the very high or low end.That was... not good.
If anything I find the current system to be far more "gamey" than the previous one.It was extremely gamey (sitting naked in a snow biome to get hungry faster) and it punished you in the mid range but practically not at all at the very high or low end.That was... not good.