PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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MM - are there any plans to address the wonky resource gathering numbers? It has been a problem now for a very long time where the resources you get can be REDUCED from perking miner 69er because resource gathering is tied to max damage rather than to damage that was actually done. IOW, if you want to maximize resource collection then you have to jury rig your equipment to do the most damage overage possible.

You guys fixed the bonus resources bug but did not address the actual problem with it - amount of resource gained from gathering basic components is nonsensical and confusing to the player IMHO.

 
MM - are there any plans to address the wonky resource gathering numbers? It has been a problem now for a very long time where the resources you get can be REDUCED from perking miner 69er because resource gathering is tied to max damage rather than to damage that was actually done. IOW, if you want to maximize resource collection then you have to jury rig your equipment to do the most damage overage possible.
You guys fixed the bonus resources bug but did not address the actual problem with it - amount of resource gained from gathering basic components is nonsensical and confusing to the player IMHO.
Yes I'm sure we can fix that.

 
Yes I'm sure we can fix that.
LOL. I have faith that you *can* fix a lot of things considering the game you have created here.

That is somewhat disconnected from actually doing so - IOW seeing it as an issue in the first place. I would have though it would have been addressed when the bonus resource bug was fixed. That it was not makes me wonder if it is seen as something that even needs to be fixed. Its minor of course but bothersome for some reason.

 
Please tell me you didn't actually name the perk that. That's a very tasteless name. I have friends that play the game that actually *do* have Tourette's syndrome.
As someone with Tourette's, I think it's hilarious. Please don't speak for me. XD

 
Offended Zombie CONFIRMED
Now I want to see a UMA zombie wearing a "#PROFESSIONALLY OUTRAGED" t-shirt. Damn you.

EDIT: Huh. Double post. Wasn't expecting no other posts after nearly half an hour. Note to self: check first next time.

 
Recipe scaling is in, so we could do that part. However, its not going to change much, you can get food at traders, find huge farm pois, and hunt, survive only on eggs etc. Food is just a minor bump in the road getting started and isn't meant to be "don't starve". I can't think of any other survival game where food is the center of attention.
The Long Dark

All energy expenditure is broken down into calories, and all food has a calorie count and decay rate, storing it outside in the cold slows the decay timer.

The main pain in the ass is the inventory management because the different decay rates cause stacking problems.

Food is definitely meaningful.

 
You mean like someone who would take a rock from its natural habitat and stick it behind glass somewhere, alone, in a large city or perhaps subject it to foul and devious experimentation?
Who would do such a thing? Who could be so cruel?
I always release them back into nature! ^^

- - - Updated - - -

He'd better not grind rocks into concrete mix then :)
The horror! Who does such a thing!

 
It's almost time for some show and tell videos. I'm relocalizing the attributes and then I think that I can demo the perk overhaul in a video.
Yeah MM! Can't wait to watch that!

I must say I am very excited for A18 skills and perks system. I am a LBD guy, and I don't like current A17's system, but I have a good feeling about what's coming based on what you told us. Im ready to give it a chance! I am super glad that level gates are going away and that you can play the game as different classes.

Looking forward to your videos

 
Yeah MM! Can't wait to watch that!
I must say I am very excited for A18 skills and perks system. I am a LBD guy, and I don't like current A17's system, but I have a good feeling about what's coming based on what you told us. Im ready to give it a chance! I am super glad that level gates are going away and that you can play the game as different classes.

Looking forward to your videos
----&gt; +1

 
Karen Zombie confirmed A18

Traits are as follows

-Demands to see manager at any restaurant POI and your own home

-Will rip your face off if you look at her (especially if a male character)

-Doesn't like when you speak "out of line" (using voice chat summons her army of Karens)

-Is offended by anything and everything (Hears you grunt from jumping/falling or anything remotely offensive? attempts to call the manager to have you removed from the POI)

 
Looking forward to the perk changes and reorganization of attributes in A18, looks/ sounds good.

@MM one thing that does stop specialization or only going down one attribute is Hit Points, realistically you have to invest in Fortitude not for the healing but to increase your max points. A simple solution to that would be Hit Points linked to level.

IE you start as now with 100 and gain +1 hit point every level gain, then rather that the annoying temporary death de-buff on death, you lose say 10 hit points, which you can only regain by going back up 10 levels. Minimum would never go below the start 100.

This would address several issues and IMO increase long term play and encourage death avoidance.

 
IE you start as now with 100 and gain +1 hit point every level gain, then rather that the annoying temporary death de-buff on death, you lose say 10 hit points, which you can only regain by going back up 10 levels. Minimum would never go below the start 100.
This would address several issues and IMO increase long term play and encourage death avoidance.
Correct me if I'm wrong, but isn't that just the Wellness system we just got rid of, tied to limited levels and with a cap on loss? I don't think it's a good idea to go right back to something like that after it was overhauled in A17.

That said, I do like the idea of not tying the base HP/Stamina meters to specific perk stats. Perhaps on any given level you can pick one to increase by +1, letting you specialize further (long distance runner or hardcore miner but unable to take as many blows, for example). Or tie them to ALL the stats, and every point put into a base stat will give you +5 to your choice of HP or Stamina. I wouldn't know how to balance it off-hand, but if the goal of experimenting with perks is to get the player to specialize more, I feel like this would work well to contribute to that.

 
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Was the wellness system where we could eat food/ drink and use that to raise our hp and stamina? If that is what I'm thinking, I'm not opposed to it coming back but refinements would have to be done.

 
Yeah, that's what it was. I actually liked wellness. What were the reasons for removing it? To keep people from just sitting around spam eating food to raise wellness?

Wellness was easily the biggest motivator for me to try and not die in A16 when I played. I wanted that max health. Lol.

 
I think that the reason wellness was removed is the same reason LBD was removed: it didn't fit with the vision MM had for the game.

To me, the idea behind the new perk system is to force you to choose a play style over another.

And investing points in you max health/stamina is a path as well.

Do you want to have max health and take damage like a tank or max stamina so you can run when in a pinch?

Is this more important to you than crafting advanced recipes?

Or maybe you prefer to be a gardener and self-sustain?

I guess this is to stress the importance of the choice you make regarding your points.

 
I think that the reason wellness was removed is the same reason LBD was removed: it didn't fit with the vision MM had for the game.
It was extremely gamey (sitting naked in a snow biome to get hungry faster) and it punished you in the mid range but practically not at all at the very high or low end.

That was... not good.

 
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