Thanks for proving our point. It is easy to gain a surplus, no argument. Preserving that surplus to use months later for yummy home made soup during the winter is what food spoilage is all about. It is the quest for preservation and not that we want to see disappearing stacks of food.
I get it. We all get food preservation for free right now. It's tough for some to give up what they already get for free and have to earn it. It's like the difference in building a base with the creative menu enabled vs disabled. With the creative menu on you can have all the blocks you need for free. With it off you have to gather resources and craft the blocks. Right now food preservation is "creative menu enabled."
In some parallel universe the game has no other option for building except having the creative menu enabled and players just get whatever they need. Other players suggest turning that off and adding things like trees and rocks and ore that would have to be harvested to gather the mats and then players would have to craft the blocks. Those players are then told,
"Adding that stuff would add very little value to the game" or
"Who wants to micromanage the blocks we use to build with?" or
"Stop trying to add artificial difficulty. If we will get the blocks eventually through gathering and harvesting we might as well get them like we do now" and the favorite...
"If TFP adds the need to harvest and gather materials and then forces us to craft our own blocks that will be the first thing I mod out the moment that patch releases!"