PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Joel, will the quality of the weapon affect the number of parts that we get in the scrap?
Will it be possible with 4 qualities to get more details than with 2 qualities?
I don't think so, that makes it too easy, but we'll see.

 
No! and hell No! its a zombie survival game not Skyrim meets 7 Days to Die game.
Relax, its cool AF the engine is powerful enough to make a mod like that. Noone is forcing you to download it lol.

 
Why kill 400 zombies when you can just mine 400 rocks or chop 400 trees. I level much faster by mining rocks and chopping trees than I do killing zombies except on blood moons. Killing 400 zombies would also be level by doing.
Probably hasn't even tried 17.2.

 
Pretty sure MM mentioned level gates are going away. So if that's correct, at least when you buy the perk you can then craft the item which'll be much better.
Anyway, LBD makes sense for somethings. 'Fitness' for example. Best system in any game ever was in GTA San Andreas where running and hitting the gym made your toon fit while eating burgers and driving everywhere turned you into a marshmallow. Wish that kind of system would appear in more games.
Yes level gates will be gone.

I loved San Andreas. They ruined GTA for me in GTA 4 when they removed all the RPG progression that it had.

 
I feel like there's too much emphasis on progression in the game right now. It should be a survival game first and a stat-boosting simulator second. If there are ways the player can make themselves stronger, increasing their survival chance, that's fine. However, if the ultimate goal of the game is to become as strong as possible in the shortest amount of time, and players choose to decrease their survival chance in order to become stronger faster, then that's an issue.Can you truly be role-playing as a survivor if survival isn't your main goal?
Role playing is a very broad term. It can be as simple as I use an axe and an Ak and I like to use light armor because the heavy stuff slows me down too much.

It can be as advanced as defining fears like maybe you are scared of heights, addictions so you have to have a beer every night, food tastes so maybe your character likes stew. Maybe you love animals and are a vegetarian. If you see an animal get attacked you go into a rage and attack the horde. You can have personality traits, prejudices and role playing your attributes. It can be very in depth and self imposed limits can make a stale game interesting and fun again.

Its a personal choice. A lot of people don't get it, but its a lot of fun once you come up with a solid concept and stop playing as you and stop trying to survive as you. Have some weird quirks like maybe the spider zombie looks like your cousin so you can't kill them. Kiting them to a land mine or spike is the best you can do.

Its probably not quite there yet to role play heavily in 7 days but I hope its somewhat role playable when we're done or in a future sequel or something. I tend to play as myself in games and just have fun on the first play through or two. Then I role play like a director/writer and try to make the toon behave how they would. That creates all these crazy dynamics that you will never see playing as yourself.

I honestly feel like a little kid playing with action figures when I can get a cool role going. Its taken some years to get good at it, as we often stop being a kid for 40 years so getting back into that creative mind set is actually a fun exercise.

 
Mad thanks for the comments on PvP. Makes me even more excited for the possibilities of this game.

One more for you. Have there been any decisions made concerning high level late game challenges? Especially in regards to the invincibility of some bases?

Maybe some sort of catastrophic event like an earthquake that might weaken all structures in an area? Threat of an old nuke going off in a biome causing tons of damage and irradiating a new area? Would love to see a something like a zombie godzilla that forced everyone on a server to drop everything and start attacking/defending. I know goofy example, but something that really changed the tone of the late stage game without negating all the previous hard work, yet random enough to keep everyone guessing and sweating.

On top of 7 days to die, maybe add a 100 days to annihilation?

 
I honestly feel like a little kid playing with action figures when I can get a cool role going. Its taken some years to get good at it, as we often stop being a kid for 40 years so getting back into that creative mind set is actually a fun exercise.
Preach it brother. Once you get caught up in the old man rat race it is insanely tough to get that groove back.

 
Bull♥♥♥♥, you get heaps of XP for all activities. It will be even better balanced in A18.
XP/time is the no1 reason by far, to choose an activity when people want to get levels.

The fastest activity to get XP at early game by far, is killing zombies. So people are inclined towards doing that. Later in the game, the fastest activity becomes mining because the amount of XP depends on block damage (it shouldn't).

 
Bull♥♥♥♥, you get heaps of XP for all activities. It will be even better balanced in A18.
Definitely can't speak to A18 obviously, but I'm hoping for the best!

I can't help but agree with his final piece though. I mostly play with a couple of friends on our own private server. And as far as we've seen it, zombie slaying is really the only game in town for exp. Other activities give it, sure, but at a drastically slower rate than Zombie slaying (with the exception of mining later on). If you've got your eyes on a particular perk you really want to get to and exp becomes a focus, you go zombie hunting. Bust in to a POI, fire a gun to wake everything up, and murderball until they're all dead and you can move to the next building to repeat. It's so much the case that as the team resource gatherer I go out of my way to move my operations to whatever location they are looting for the shared exp. Harvest rocks, trees, dirt, etc. outside of the building. Because if I don't they will outlevel me pronto, at least in the early game. Because zombie killing is just so much faster than anything else.

I don't say this to complain, especially since it sounds like work is being done on a ton of this for A18. I just disagree with the statement that "You get heaps of XP for all activities." That's just not what I've found in game right now. And if what's being done in A18 is coming from a place of believing that, then it might not be getting looked at right?

Either way, still loving my groups weekly 7 days game.

 
Relax, its cool AF the engine is powerful enough to make a mod like that. Noone is forcing you to download it lol.
Oh I am and I am happy to see that your new engine can handle that level of modding. Who knows maybe we will get Force Lightening in like A19. LMAO jk

i assure you I'm relaxed. that video mad me laugh so I had to comment.

 
Mad thanks for the comments on PvP. Makes me even more excited for the possibilities of this game.
One more for you. Have there been any decisions made concerning high level late game challenges? Especially in regards to the invincibility of some bases?

Maybe some sort of catastrophic event like an earthquake that might weaken all structures in an area? Threat of an old nuke going off in a biome causing tons of damage and irradiating a new area? Would love to see a something like a zombie godzilla that forced everyone on a server to drop everything and start attacking/defending. I know goofy example, but something that really changed the tone of the late stage game without negating all the previous hard work, yet random enough to keep everyone guessing and sweating.

On top of 7 days to die, maybe add a 100 days to annihilation?
The demolisher is coming.
 
Preach it brother. Once you get caught up in the old man rat race it is insanely tough to get that groove back.
You just have to get out of your comfort zone and do the stuff that makes you feel alive. Stop merely existing and start living. It takes some work or effort but it is very rewarding to walk in the shoes of who you were meant to be.

 
Definitely can't speak to A18 obviously, but I'm hoping for the best!
I can't help but agree with his final piece though. I mostly play with a couple of friends on our own private server. And as far as we've seen it, zombie slaying is really the only game in town for exp. Other activities give it, sure, but at a drastically slower rate than Zombie slaying (with the exception of mining later on). If you've got your eyes on a particular perk you really want to get to and exp becomes a focus, you go zombie hunting. Bust in to a POI, fire a gun to wake everything up, and murderball until they're all dead and you can move to the next building to repeat. It's so much the case that as the team resource gatherer I go out of my way to move my operations to whatever location they are looting for the shared exp. Harvest rocks, trees, dirt, etc. outside of the building. Because if I don't they will outlevel me pronto, at least in the early game. Because zombie killing is just so much faster than anything else.

I don't say this to complain, especially since it sounds like work is being done on a ton of this for A18. I just disagree with the statement that "You get heaps of XP for all activities." That's just not what I've found in game right now. And if what's being done in A18 is coming from a place of believing that, then it might not be getting looked at right?

Either way, still loving my groups weekly 7 days game.
We have focus groups testing this so it will be better in A18.

 
Oh I am and I am happy to see that your new engine can handle that level of modding. Who knows maybe we will get Force Lightening in like A19. LMAO jk
i assure you I'm relaxed. that video mad me laugh so I had to comment.
My bad.

 
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