madmole
Fun Pimps Staff
I'll let you preorder alpha 18 for $24.99Okay thanks! Good to hear! If you finish before the start of july I will let you play with my rock collection.

I'll let you preorder alpha 18 for $24.99Okay thanks! Good to hear! If you finish before the start of july I will let you play with my rock collection.
No it pisses me off. I want nothing but adoring fans I can fus ro dah off mountains.Even grumbling should add up to your energy.
We're all passionate about the game, thats why we argue about it.@Madmole I just wanted to quote that because it gets across the idea just right. Among everything else I really, really value the fact you're out here A LOT these days. It ultimately reminds us that this is people we're talking with that make decisions, reflect and work on them and come back on the forums with even more, much needed, optimism - even if you'd probably rather smash in your screen at times. Regardless of what A18 will bring to the table, i'm actually enjoying reading your input day in day out. That alone payed the price tag of the game lol so a big thanks for the whole ride.
I hope you know there's no personal grief when you read some of the stuff in here. We tend to take things a little bit too much at heart, probably because this game has been for quite some years now a big part of our gaming library. Very few games I'll remember 20 years from now when I tell my kids, this one is very likely to make the list though. Even if honestly, describing it ain't the easiest at times, if you have a good line or two that works as a good sumup i'll take it :rapture:
Very hyped about 17.3 by the way !! A group of friends and I are awaiting the release to start a new longterm playthrough, it's a drop in the ocean but worth something ! Hope you'll nail it !
I'm truly stoked to play A18. Its not a monster like A17, but a lot of focus is going into addressing the shortcomings, and more game balance, and tons more polishing, bugs fixed and optimizations. So I'm really hoping to get immersed in it.But you like to play in the Dark MM,I remember watching a lot of your early Gameplay Vid's & screaming at the monitor when you entered a dark POI,
C'mon place a Torch or get a Mining Helmet so I can see dammitt...Arrrggghhh
Maybe if you cheese known exploits. Build a normal base that doesn't have any crap that you would not build in a real life attempt to survive, and tell me how that plays. I can beat Skyrim easy with known exploits, instead I role play with limitations to the character and that makes it challenging and very interesting. Nope I refuse to take your weak magic or potions to heal. I'm a strong ass big bearded Nord, magic is for the weak. Makes a big difference if you can't spam healing potions and use magic. Oh wait I guess I'm not role playing, thats me IRL lol.Maybe the AI of zombies in A17 is "not bad".... but it is absolutely inadequate.
Quote this man, he's a genius!"In the pimps we trust".
Quote Originally Posted by Guppycur View PostAny ai can be cheesed. Shrug.
What would be cool is if there were a few different ai packages and the Zed's chose from them randomly.
Some path, some block break, some climb over each other, etc...
That's all doable for regular hordes but I don't think the 7 days hordes follow those rules.
In your version A18? or is it going to be in the 17.3 version? because it's not really that noticible in the 17.2 version that we have. It's just a chance they'll switch to the "destroy task" instead of being more "path seeking".You just described what is implemented.
God no, she was so annoying. She redeemed herself though with her final act of defiance.Did you cry when Leanne Moremont bought it? Figuratively of course... Real men don't cry.![]()
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Turn YouTube comments on if you really want to punish yourself.![]()
All the gloom and doom is taxing my positive nature.Whatcha talkin bout Willis!?
I'm pretty stoked to see 17.3I'm truly stoked to play A18. Its not a monster like A17, but a lot of focus is going into addressing the shortcomings, and more game balance, and tons more polishing, bugs fixed and optimizations. So I'm really hoping to get immersed in it.
Muh tree house base isn't viable any more, you guys ruined the game for me!I think the complaints are from people wanting to defend their stilt bases on the hardest difficulty with a wooden bow before the horde brings the base down.
But why? Think about it like this. They love your game so much they don't want it to get hurt. Like an over protective mom who says, "bundle up!, slow down!, eat this!, don't hang around little timmy, don't do drugs! Your majoring in philosophy? What kind of job outlook does that have? You should date Sally, she's a nice girl".All the gloom and doom is taxing my positive nature.
Its a gritty post apocalypse, not minecraft. We will add ability to ruin it with mod support. See I can be catty and disrespectful too. Its a two way street.I think you are confusing textures with paint ... or paintable textures. Several paintable textures were removed ... and the ones that remain have been "improved" to the point they make me cry. You have also removed the ability mod in textures. If we could mod them in it'd be a non-issue.
I'm going to try to figure out how to do this ... I'm trying to show the difference between a16 and a17.
I was going to post the pictures, but then figured it'd make the post huge and unwieldy and mean to those not interested in this subject. So I'll post the links to imgur ... let me know if I didn't do this right please?
A16 paint menu page 1 ...vs... A17 paint menu page 1
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A16 paint menu page 2 ...vs... A17 paint menu page 2
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A16 paint menu page 3 ...vs... A17 paint menu page 3
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Okay ... now for the nitty gritty:
Bookshelves have been removed. The tree paintings have been removed. Stainless steel refrigerator sections have been removed. The solid paint textures now look like they have mange. The red wood is now dull brown. There are others, but those are my biggest pain points right now.
A16 blue paint, a pretty sky blue:
https://imgur.com/5f8cu4I
A17 blue paint, a nasty greyish blueish mange pit:
https://imgur.com/lSy3klt
A16 green paint, a lovely green:
https://imgur.com/oCMMUwq
A17 "green" paint ... a nasty greyish green that looks like a dead orc with mange:
https://imgur.com/oDA9wWc
A16 red wood ... suitable for floors and walls and looking pretty:
https://imgur.com/t4RP1NA
A17 red wood ... a lovely brown, suitable for a barn floor, not to be confused with, or the same color as, barn wood, which is actually a prettier red than the "red" wood:
https://imgur.com/ZneKAN1
So yes, you did add in more paint textures ... most of which no one wants to use because they are (and I'm sorry, I don't want to hurt anyone's feelings) butt ugly.
You "improved" existing textures, making them JUST as butt ugly, so i guess it's a theme.
I can post more pics if needed, can go paint texture by paint texture ... but i don't want to make this post longer than it needs to be.
Thank you.
Edit: Thank you Roland!!! You made it better!
I'm pretty sure if the walking dead directed a scene like that, that the zombies would behave like that. They are smart enough to use a door lol.The AI was worse in some regards in A16, like how zombies would just spin in circles below you.
The main difference between A16 and A17 now though is that in A16, you could build a base surrounded by spikes and kite the zombies around though the spikes. Now if they make a hole in the spike defenses they just all flow into it bypassing the rest of the spikes.
Also, if you had some kind of box or cage set up, the zombies would spread out pretty evenly around your base, giving you more time to defend yourself. Now it seems they all just focus on one block.
Not judging if A17 is better or worse than A16 just explaining what I think is in the minds of many of those complaining.
It's been trying. I've leveled up a bit. Old Joel would have placed land mines in the wasteland. And he did.Madmole, you sure have a thick skin and a damn good sense of humor. Love it!
Yes I figured as much. I keep seeing neg steam reviews that are clearly copy and pasted from 4 months ago issues. I think the haters are making us rich, they are buying extra steam keys just to post another copy paste neg review. Its fine, sales are doing great lol.It also doesn't describe A17.2. But it does describe Alpha 17.0 and 17.1 before faatal committed some of his fixes and adjustments. I've come to discover that some of the complainers have actually never played 17.2 but either quit or reverted back to A16 after deciding they didn't like Alpha 17. When they come on here to push their agenda for change it is all from their memory of giving 17.0 a try-- not realizing that changes were made in 17.2.
In A17.2 you do get zombies giving up on long pathways and randomly going into destroy mode. I know this is true from my own observations and I know it is true because I've read posts from players who actually have played 17.2 complaining <shocker> that the zombies aren't as predictable as they used to be and are making dumb choices and they don't like that....
Oh I prefer rabbit-ka-bob and a crowd of mooing zombies to cheer me on.All I ask for is Bear Meat, an iron pot, and a sharp stick to stir her by...