Repair Kits: ingredients simple, easy to find enough early on. You find a few while scavenging, and the traders also have a few.
The 2 biggest things to find are the oil and duct tape.
Oil you get a fair bit from wrenching cars. More than enough until you can do mining for shale, so it's a non-issue.
Duct tape. That gets used for so many things (duh, like dude, it's DUCT TAPE! Of course it has a million uses!!)
Cloth and glue. Glue being the PITA item, because it needs BONES.
Making the glue with a campfire, well, if you DON'T have a campfire and cooking pot, yer screwed anyway.
The lack of bones has already been flogged, and yeah, we do need more, that's been covered.
An alternate way to make glue would be nice, and solve the problem. (um, corn? you can grow a buncha that,
and would provide an incentive to grow crops. Put a few pts into that perk, hrmm?)
Biggest issue I had (16.4) was getting enough paper later on to make shotgun shells for the turrets.
(750 shells per turret, 4 turrets. do. the. math.)
Papermill was a great idea, and it's a quest POI, 3k (ish) paper. Sweet.
Oh, MM, the traders do NOT sell enough bullets to keep things going for later in the game. Ya gotta make yer own, which means
mining of some kind for lead, coal, nitrate. BRASS OTOH, we gotta find. (so yeah, smelting dukes for brass would be nifty.
"hrmm, keep this to buy stuff, like another solar panel, or smelt to make bullets to stay alive... decisions, decisions.."
Quality levels: While I would like better quality levels to do more damage (weaps), I also understand it would add more complexity to the underlying part of the game (xml stuffs). Mods for the items do add more damage (sometimes), so that does work out.
Would like to see even MORE mods avail for weapons so that you have to make some choices. Perhaps enough so you'd have 2 weapons but loaded with different mods. (silenced, easy to carry weapon for POI sneaking, and full up 'who wants some' blastyblastyboomstick type)
Repairing not degrading the durability: good. Was pointless, and used to be fixed by merging parts later on to bring it back up. (hence chests full of weapon parts. Fer crying out loud, I had a chest that was full of 600 level stuff that I just had no use for)
Good riddance to that!
Traps need to slow more, and for the love of.. do more damage. Watching a zed standing on top of a set of spikes beating a hole through a reinforced door and NOT DYING, is just stupid. (or broken) Yes, they do this on quest POI all the bloody time. (make a crapton of noise, which is bloody annoying. (and yes, that's the point of the noise. go kill the stupid bugger)
Weapon (gun) damage is already being looked at, (good), so hopefully no more bb guns masquerading as military weapons. (ok, the M16 is a bb gun, aka barbie gun, but that's for a whole 'nuther thread <chuckle>
longish post, first cup of coffee now empty. must. get. moar.