Farting was removed from the game. Performance issues.How about another power source like the ability to make wind
The books are done except for some specific functionality and icons for some yet.Any more cool books in the works?
i would also suggest that you could add mods into this suggestion. a "carbon steel edge/hardened edge/hardened face" mod (or whatever name fits) could be added to items to increase durability, damage, etc.Oh ok, if your down with making a higher tier forge then I'm game.
The electricity part might be a bit much as that's just adding more artificial gating. Imagine a player finally getting the rank to make steel, then finding out he has to perk into electricity and build a bunch of stuff to be able to make it. It could be done if communicated right so they know ahead of time.
For other ranks you can make it so they unlock some really cool recipes:
Steel spikes for base defense
Weapons with cool effects/aesthetics like a skull mace and steel antler knife (something flashy that tells people your a master blacksmith). A weapon that causes vultures to stay away from you (scares them) or exaggerated rag dolls (pretty fun)
Decorative blocks
Bear traps for animals and trapping zombos or popping their legs
Basically stuff that says you are a master of metals
I am perfectly happy with this idea. Looking forward to seeing what you guys come up with. Thanks!We are planning repair quests, they just aren't going to be at the traders workbench![]()
Sounds nice. What's the completion bonus for this series? The 6th one, "Cloth Can weave plant fibers into cloth". Is that a different item from the cloth fragments that we can craft with plant fibers in the current game version?The books are done except for some specific functionality and icons for some yet.https://twitter.com/joelhuenink/status/1121182794393088007
Wasteland Treasures Books
Wasteland Treasures: Honey Adds a small chance to harvest honey from trees.
Wasteland Treasures: Coffins Harvest coffins for bones, jewelry and precious gems.
Wasteland Treasures: Acid Adds a small chance to harvest acid from cars and medical equipment
Wasteland Treasures: Water Can craft purified bottled water from coal and murky water (or just clean normal water if purified is OP)
Wasteland Treasures: Doors Can harvest door knobs from doors
Wasteland Treasures: Cloth Can weave plant fibers into cloth.
Wasteland Treasures: Sinks Can harvest more lead and brass from sinks and plumbing
In the chest you drop things one by one ... it's very long, super long! In addition, if you have a full inventory, then how can you make a chest? ))Perhaps you could use a chest to do this, but it is a bit slower. Yes, I do think that we shoud have a key for dropping everything, as we have "R" to take everything.
Did you change that then?I don't think heavy armor affects stamina use, but it slows you down. Anyone can craft vehicles now, but only INT players can craft parts. There is no quality of vehicles any more.
On that note, are you guys planning on addressing elevators? I know it is a bit of an exploit but to be honest - I really like to have one for my main entrance of my underground base. Going up a ladder 50 blocks is really annoying and I really do like my new base layout for my bedrock base. I hope you leave that particular exploit in.LOL yes, keep your exploits to yourself if you want to continue using them![]()
This would only be a concern if power items were not so prevalent at the trader. A full set of traps requires a lot of luck because of all the components that you need but just getting a basic power set up for a forge? That would be easy to do pretty early in the game.Oh ok, if your down with making a higher tier forge then I'm game.
The electricity part might be a bit much as that's just adding more artificial gating. Imagine a player finally getting the rank to make steel, then finding out he has to perk into electricity and build a bunch of stuff to be able to make it. It could be done if communicated right so they know ahead of time.
For other ranks you can make it so they unlock some really cool recipes:
Steel spikes for base defense
Weapons with cool effects/aesthetics like a skull mace and steel antler knife (something flashy that tells people your a master blacksmith). A weapon that causes vultures to stay away from you (scares them) or exaggerated rag dolls (pretty fun)
Decorative blocks
Bear traps for animals and trapping zombos or popping their legs
Basically stuff that says you are a master of metals
You cannot craft cloth from fibers currently. You craft it from cotton - fibers are a LOT more common than cotton.Sounds nice. What's the completion bonus for this series? The 6th one, "Cloth Can weave plant fibers into cloth". Is that a different item from the cloth fragments that we can craft with plant fibers in the current game version?
You're right:doh:You cannot craft cloth from fibers currently. You craft it from cotton - fibers are a LOT more common than cotton.
Very Cool.The books are done except for some specific functionality and icons for some yet.https://twitter.com/joelhuenink/status/1121182794393088007
Wasteland Treasures Books
Wasteland Treasures: Honey Adds a small chance to harvest honey from trees.
Wasteland Treasures: Coffins Harvest coffins for bones, jewelry and precious gems.
Wasteland Treasures: Acid Adds a small chance to harvest acid from cars and medical equipment
Wasteland Treasures: Water Can craft purified bottled water from coal and murky water (or just clean normal water if purified is OP)
Wasteland Treasures: Doors Can harvest door knobs from doors
Wasteland Treasures: Cloth Can weave plant fibers into cloth.
Wasteland Treasures: Sinks Can harvest more lead and brass from sinks and plumbing
Forge Perk specific mods would be cool. That you can only acquire by crafting them. R3 and R5 Perki would also suggest that you could add mods into this suggestion. a "carbon steel edge/hardened edge/hardened face" mod (or whatever name fits) could be added to items to increase durability, damage, etc.
tons of mod options but you get the idea
As one who recently chopped open a military camp tent that was full of dogs while I was encumbered...I support this idea.Hi Joel, today on the stream, the audience offered me an interesting idea.
The idea is that the player can drop all his inventory on the ground except the belt. In this case, a backpack will appear on the ground, as when a character dies, and there will also be a mark on the map where the backpack fell.
When can it be needed? Often!
When you run in the early stages of a game with full inventory and meet a horde, a wolf or a dog, you could temporarily throw all the loot on the ground and get back all the mobility and endurance.
You can say that it is not necessary, as it will be used only in the early stages of the game, but I will tell you that the game already has a lot of things that we use only at the beginning of the game: a stone ax, a stone shovel, a musket, a wooden bow and another and it does not interfere.
Map it to the "Q" button for quick activation. What could possibly go wrong... on a horde night... as you're looking over the edge of your walls?As one who recently chopped open a military camp tent that was full of dogs while I was encumbered...I support this idea.![]()
...asked Madmole while firmly grasping his bow.Map it to the "Q" button for quick activation. What could possibly go wrong... on a horde night... as you're looking over the edge of your walls?