PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Any more cool books in the works?
The books are done except for some specific functionality and icons for some yet.

https://twitter.com/joelhuenink/status/1121182794393088007

Wasteland Treasures Books

Wasteland Treasures: Honey Adds a small chance to harvest honey from trees.

Wasteland Treasures: Coffins Harvest coffins for bones, jewelry and precious gems.

Wasteland Treasures: Acid Adds a small chance to harvest acid from cars and medical equipment

Wasteland Treasures: Water Can craft purified bottled water from coal and murky water (or just clean normal water if purified is OP)

Wasteland Treasures: Doors Can harvest door knobs from doors

Wasteland Treasures: Cloth Can weave plant fibers into cloth.

Wasteland Treasures: Sinks Can harvest more lead and brass from sinks and plumbing

 
Oh ok, if your down with making a higher tier forge then I'm game.
The electricity part might be a bit much as that's just adding more artificial gating. Imagine a player finally getting the rank to make steel, then finding out he has to perk into electricity and build a bunch of stuff to be able to make it. It could be done if communicated right so they know ahead of time.

For other ranks you can make it so they unlock some really cool recipes:

Steel spikes for base defense

Weapons with cool effects/aesthetics like a skull mace and steel antler knife (something flashy that tells people your a master blacksmith). A weapon that causes vultures to stay away from you (scares them) or exaggerated rag dolls (pretty fun)

Decorative blocks

Bear traps for animals and trapping zombos or popping their legs

Basically stuff that says you are a master of metals
i would also suggest that you could add mods into this suggestion. a "carbon steel edge/hardened edge/hardened face" mod (or whatever name fits) could be added to items to increase durability, damage, etc.

tons of mod options but you get the idea

 
loving alpha 17.2 so far, really enjoying not having to clean up all the zombie corpses after a horde night (hope not to see that back in) wondering if maybe we could have an option to turn on or off in menu zombie health bars? I know most people don't like to see that but some of us do and to have an option to enable them would be cool.

 
The books are done except for some specific functionality and icons for some yet.https://twitter.com/joelhuenink/status/1121182794393088007

Wasteland Treasures Books

Wasteland Treasures: Honey Adds a small chance to harvest honey from trees.

Wasteland Treasures: Coffins Harvest coffins for bones, jewelry and precious gems.

Wasteland Treasures: Acid Adds a small chance to harvest acid from cars and medical equipment

Wasteland Treasures: Water Can craft purified bottled water from coal and murky water (or just clean normal water if purified is OP)

Wasteland Treasures: Doors Can harvest door knobs from doors

Wasteland Treasures: Cloth Can weave plant fibers into cloth.

Wasteland Treasures: Sinks Can harvest more lead and brass from sinks and plumbing
Sounds nice. What's the completion bonus for this series? The 6th one, "Cloth Can weave plant fibers into cloth". Is that a different item from the cloth fragments that we can craft with plant fibers in the current game version?

 
Hi Joel, today on the stream, the audience offered me an interesting idea.

The idea is that the player can drop all his inventory on the ground except the belt. In this case, a backpack will appear on the ground, as when a character dies, and there will also be a mark on the map where the backpack fell.

When can it be needed? Often!

When you run in the early stages of a game with full inventory and meet a horde, a wolf or a dog, you could temporarily throw all the loot on the ground and get back all the mobility and endurance.

You can say that it is not necessary, as it will be used only in the early stages of the game, but I will tell you that the game already has a lot of things that we use only at the beginning of the game: a stone ax, a stone shovel, a musket, a wooden bow and another and it does not interfere.

 
Perhaps you could use a chest to do this, but it is a bit slower. Yes, I do think that we shoud have a key for dropping everything, as we have "R" to take everything.

 
Perhaps you could use a chest to do this, but it is a bit slower. Yes, I do think that we shoud have a key for dropping everything, as we have "R" to take everything.
In the chest you drop things one by one ... it's very long, super long! In addition, if you have a full inventory, then how can you make a chest? ))

And if you don't have a tree, how can you make a chest? ) You need to first cut the tree)

 
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I don't think heavy armor affects stamina use, but it slows you down. Anyone can craft vehicles now, but only INT players can craft parts. There is no quality of vehicles any more.
Did you change that then?

Now heavy armor causes a heavy toll on stamina regeneration. I think a full set put you at -9 per second.

LOL yes, keep your exploits to yourself if you want to continue using them :)
On that note, are you guys planning on addressing elevators? I know it is a bit of an exploit but to be honest - I really like to have one for my main entrance of my underground base. Going up a ladder 50 blocks is really annoying and I really do like my new base layout for my bedrock base. I hope you leave that particular exploit in.

Also, any info on the solar panel issue that I mentioned earlier?

- - - Updated - - -

Oh ok, if your down with making a higher tier forge then I'm game.
The electricity part might be a bit much as that's just adding more artificial gating. Imagine a player finally getting the rank to make steel, then finding out he has to perk into electricity and build a bunch of stuff to be able to make it. It could be done if communicated right so they know ahead of time.

For other ranks you can make it so they unlock some really cool recipes:

Steel spikes for base defense

Weapons with cool effects/aesthetics like a skull mace and steel antler knife (something flashy that tells people your a master blacksmith). A weapon that causes vultures to stay away from you (scares them) or exaggerated rag dolls (pretty fun)

Decorative blocks

Bear traps for animals and trapping zombos or popping their legs

Basically stuff that says you are a master of metals
This would only be a concern if power items were not so prevalent at the trader. A full set of traps requires a lot of luck because of all the components that you need but just getting a basic power set up for a forge? That would be easy to do pretty early in the game.

Sounds nice. What's the completion bonus for this series? The 6th one, "Cloth Can weave plant fibers into cloth". Is that a different item from the cloth fragments that we can craft with plant fibers in the current game version?
You cannot craft cloth from fibers currently. You craft it from cotton - fibers are a LOT more common than cotton.

 
The books are done except for some specific functionality and icons for some yet.https://twitter.com/joelhuenink/status/1121182794393088007

Wasteland Treasures Books

Wasteland Treasures: Honey Adds a small chance to harvest honey from trees.

Wasteland Treasures: Coffins Harvest coffins for bones, jewelry and precious gems.

Wasteland Treasures: Acid Adds a small chance to harvest acid from cars and medical equipment

Wasteland Treasures: Water Can craft purified bottled water from coal and murky water (or just clean normal water if purified is OP)

Wasteland Treasures: Doors Can harvest door knobs from doors

Wasteland Treasures: Cloth Can weave plant fibers into cloth.

Wasteland Treasures: Sinks Can harvest more lead and brass from sinks and plumbing
Very Cool.

Will these be displayed in the Perks Screen? In their own separate tab? It's going to be hard as hell to keep track of all the perks you have unlocked if that's not the case. A tab would be invaluable.

 
i would also suggest that you could add mods into this suggestion. a "carbon steel edge/hardened edge/hardened face" mod (or whatever name fits) could be added to items to increase durability, damage, etc.
tons of mod options but you get the idea
Forge Perk specific mods would be cool. That you can only acquire by crafting them. R3 and R5 Perk

 
Hi Joel, today on the stream, the audience offered me an interesting idea.
The idea is that the player can drop all his inventory on the ground except the belt. In this case, a backpack will appear on the ground, as when a character dies, and there will also be a mark on the map where the backpack fell.

When can it be needed? Often!

When you run in the early stages of a game with full inventory and meet a horde, a wolf or a dog, you could temporarily throw all the loot on the ground and get back all the mobility and endurance.

You can say that it is not necessary, as it will be used only in the early stages of the game, but I will tell you that the game already has a lot of things that we use only at the beginning of the game: a stone ax, a stone shovel, a musket, a wooden bow and another and it does not interfere.
As one who recently chopped open a military camp tent that was full of dogs while I was encumbered...I support this idea. :)

 
Just for the record, I thought Alpha 16 was great looking. I think A17 looks even better in many ways. There are so many improvements and FPS in general has been much better from what my clan has noticed. I look forward to even better things in the future, but I'm already quite satisfied with what has already been produced.

Truck mod - Higher ground clearance

Ponds that can ice over in winter biomes.

More mine POI's (love the current tunnels and canyon mine) and available in RWG.

Slider menu for RWG:

Loot options

Weather frequency

Biome density option

Mountain height

River depth/frequency

City (how many, size)

Plant regrow speed

Zombie skin select - Replace zombie original skin with "Classic, Futuristic, Gore, custom, etc."

Chainsaw/Auger/Generator volume level

 
As one who recently chopped open a military camp tent that was full of dogs while I was encumbered...I support this idea. :)
Map it to the "Q" button for quick activation. What could possibly go wrong... on a horde night... as you're looking over the edge of your walls?

 
Map it to the "Q" button for quick activation. What could possibly go wrong... on a horde night... as you're looking over the edge of your walls?
...asked Madmole while firmly grasping his bow. :)

In truth, though, I would accept the risk. If my backpack is going to end up on the ground anyway I’d rather it happen without the resulting near death buff if I can help it. Plus in the current game it would be a snap to jump off and run 50 meters away and wait for them all to catch up then run back pick up the pack and get back to higher ground.... :p

 
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