PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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QUESTS:

CAN WE GET A QUEST THAT HAS A PLAYER DELIVER A TRADER PACKAGE TO ANOTHER TRADER?

This would be useful in discovering other traders, especially larger maps.

What do you all think? Shouldnt be too hard to impliment for the pimps?

 
I'm not a UI/UX expert at all, but maybe some way to indicate that mouseover has info, or simply clicking on "Buy" giving a popup with the requirements for the perk rank or something might help with that. Even speeding up how fast the tooltip appears might help.
I agree completely. I was also another player who was confused (and I've now got about 1200 hours in game), and there were a ton of other players who were also confused when this was introduced in A17e.

Back then I suggested a UI change so that the lock icon looks more like an info button, or at least that the background for the icon would not be the same as the rest of the row. I also like the idea of the tooltip appearing quicker.

Whatever is done, it needs to be something, because this has been asked a ton of times.

 
Hey all!

I hate to be that guy, but I was wondering how close we are to A18. Are TFP still on track for the first half of the year or sooner? I haven’t played since A16, I wanted to give the game a whirl again but I don’t want to start and then have to restart if A18 releases soon.

I know release dates aren’t given anymore, but I’m just looking for the overall temperature in the room.

Thanks!

-Ghost

 
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Ghost. I’d wait a week or 2 17.3 is pretty close and it should help balance and make game better overall. A18 couple months away

 
That sounds like a very very good idea. The trader to trader quest

 
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So mess up your own game !!From the game about building, it turned out an action

and that one is a curve. . Dubin kills with 3 hits, and the AK-47 submachine gun does the same with three hits. I am from an AK-47 machine gun, I could shoot enemies through a car, and there was no damp place left from them! And what's in the game !?

5% increased damage! And what is not at 0.0005? :) Autoamt at least 50%. (they do it in mods)

Return the game about building where the hammer is normal.

You are doing everything to lose, all the best that was obtained with such difficulty!
I feel like Google translate was heavily involved in this post.

Also, trader to trader quests sound good. Especially if each trader has a sort of category of supplies they specialize in. "Doctor trader needs to reinforce their defenses, take this package from the electronics trader so they can set up some automated defenses." etc.

Maybe even have it so you can only perform those quests to traders you've already found, or could buy their location from another vendor.

 
QUESTS:
CAN WE GET A QUEST THAT HAS A PLAYER DELIVER A TRADER PACKAGE TO ANOTHER TRADER?

This would be useful in discovering other traders, especially larger maps.

What do you all think? Shouldnt be too hard to impliment for the pimps?
This is a awesome idea. Gets new players to other traders in vanilla since they don't know were the traders are which has the added benefit of getting them to explore more. This would be a great help to everyone on random worlds since you only know where the initial trader is, unless you look at the xml.

I'm playing a random and so far haven't found another trader yet.

 
QUESTS:
CAN WE GET A QUEST THAT HAS A PLAYER DELIVER A TRADER PACKAGE TO ANOTHER TRADER?

This would be useful in discovering other traders, especially larger maps.

What do you all think? Shouldnt be too hard to impliment for the pimps?
Great idea.

 
♥♥♥♥. Did not notice that. Thanks MM.

One last thing then I promise I won't bother anymore....I found it hard to read journal entries as I was looking around for what I needed for the iron tools. Just throwing it out there it might be easier for peeps to read if everything wasn't CAPS :tickled_pink:
All the text is being reworked. Most of it is in mixed case now. I think some of the titles will stay uppercase.

 
There is so much potential to future "Quest" aspect of the game.

"The Bandit Boss out at (location) is causing trouble. Git out there and see that he stops breathing". (kill specific Mob at location)

"One of our Couriers got himself busted up pretty bad at (location). Go out there and fetch the package. Bring the Courier back too as a bonus. Put him down if he has turned".

"One of our Radio transmitters has stopped working. Go to (location) clear out any hostiles and place (Quest item) at Quest marker."

Just ideas to expand upon the current "Fetch and or Clear" we currently have.

 
&lt;snipped for space&gt;
There are only ever about seven different missions you can do... ever. The three examples of quests you gave other than "fetch and clear" are just variations of fetch and/or clear with a different backstory. The obvious exception being the escort mission and they're problematic unless you have really good NPC AI.

Right idea, bad example :-)

 
I am expecting to find Chocolate Rabbits in the wild (except desert there will melt) and all nest to have a chance to contain a painted egg that give special skills like Admin Flight for 30 min :)

 
In regards to quest, I'd want all POI's to be eligible for every tier. Rather than how it right now where, a simple cabin is available for tier one quests. Since in my case, as I only play on an MP and am subject to the RWG maps, the only tier 5 quest locations I get now are apartment buildings. Or we could instead have a dialoge with the trader and tell him that we only want to do certain tier quests.

Now as for new quests, there aren't much that could be added without making variations of them. Some I would want to see are:

  • Escort quest, maybe not actually escorting since AI would have to be worked on. Instead I'm thinking the escortable NPC could be interacted with and just for game-mechanics only, you'd put them in your inventory. So, just imagine you are carrying them to the trader.


  • Lost and Found quest, you'd be sent to a location to find an item. However, there will be no marker telling you if you're near the item or not so you would have to search everything in the location.


  • Gather resources could be a muti-step quest.


  • Defend a location for x amount of waves.

 
There is so much potential to future "Quest" aspect of the game.
I just now had an idea for a new quest type.

Right now each trader spawns with all the "crafting helpers" (forge, workbench, cement mixer, chem station) but with some chance of them being destroyed.

So, I propose "fixer upper" quests. Let's say the trader's workbench is broken. The trader gives the player a quest to gather or loot all the items one would need in order to build the workbench, even if the player is not at a level to make one themselves.

The quest reward would be the fact that the workbench at the trader is functional and usable.

If TFP wanted to be consistent, they could have all of the "crafting helpers" be destroyed initially, and only able to be repaired using these quests.

I think TFP would have to implement this themselves, because I don't think it is possible to "repair" a trader's workbench through modding. But perhaps there is a way that I don't know about.

 
You know... why aren't there lootable versions of the metal shelfs? Like surely, there would still be some leftover and somewhat old canned beans forgotten there.

 
Escort quest, maybe not actually escorting since AI would have to be worked on. Instead I'm thinking the escortable NPC could be interacted with and just for game-mechanics only, you'd put them in your inventory. So, just imagine you are carrying them to the trader.
So what you are suggesting is actually a delivery, a delivery to a trader, of an item that you can take into your inventory.

 
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