I agree completely. I was also another player who was confused (and I've now got about 1200 hours in game), and there were a ton of other players who were also confused when this was introduced in A17e.I'm not a UI/UX expert at all, but maybe some way to indicate that mouseover has info, or simply clicking on "Buy" giving a popup with the requirements for the perk rank or something might help with that. Even speeding up how fast the tooltip appears might help.
I feel like Google translate was heavily involved in this post.So mess up your own game !!From the game about building, it turned out an action
and that one is a curve. . Dubin kills with 3 hits, and the AK-47 submachine gun does the same with three hits. I am from an AK-47 machine gun, I could shoot enemies through a car, and there was no damp place left from them! And what's in the game !?
5% increased damage! And what is not at 0.0005?Autoamt at least 50%. (they do it in mods)
Return the game about building where the hammer is normal.
You are doing everything to lose, all the best that was obtained with such difficulty!
This is a awesome idea. Gets new players to other traders in vanilla since they don't know were the traders are which has the added benefit of getting them to explore more. This would be a great help to everyone on random worlds since you only know where the initial trader is, unless you look at the xml.QUESTS:
CAN WE GET A QUEST THAT HAS A PLAYER DELIVER A TRADER PACKAGE TO ANOTHER TRADER?
This would be useful in discovering other traders, especially larger maps.
What do you all think? Shouldnt be too hard to impliment for the pimps?
Thank you!Ghost. I’d wait a week or 2 17.3 is pretty close and it should help balance and make game better overall. A18 couple months away
Its sort of sweaty.I know release dates aren’t given anymore, but I’m just looking for the overall temperature in the room.
Thanks!
-Ghost
Great idea.QUESTS:
CAN WE GET A QUEST THAT HAS A PLAYER DELIVER A TRADER PACKAGE TO ANOTHER TRADER?
This would be useful in discovering other traders, especially larger maps.
What do you all think? Shouldnt be too hard to impliment for the pimps?
All the text is being reworked. Most of it is in mixed case now. I think some of the titles will stay uppercase.♥♥♥♥. Did not notice that. Thanks MM.
One last thing then I promise I won't bother anymore....I found it hard to read journal entries as I was looking around for what I needed for the iron tools. Just throwing it out there it might be easier for peeps to read if everything wasn't CAPS :tickled_pink:
There are only ever about seven different missions you can do... ever. The three examples of quests you gave other than "fetch and clear" are just variations of fetch and/or clear with a different backstory. The obvious exception being the escort mission and they're problematic unless you have really good NPC AI.<snipped for space>
I just now had an idea for a new quest type.There is so much potential to future "Quest" aspect of the game.
So what you are suggesting is actually a delivery, a delivery to a trader, of an item that you can take into your inventory.Escort quest, maybe not actually escorting since AI would have to be worked on. Instead I'm thinking the escortable NPC could be interacted with and just for game-mechanics only, you'd put them in your inventory. So, just imagine you are carrying them to the trader.