PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Dude chillax. There is no shift in focus, I'm trying to teach you guys some game design. I didn't say I was dumbing down farming, I said there is no reason to complicate it and alienate new players, something that SHOULD be a concern to you if you want an amazing sequel we need to finish 7 Days in a way that profits and has the most mass appeal. You always have to ask yourself, is this needlessly complicated? Do I need a wiki or youtube tutorial to understand it?
I love Ark, but is it perfect? Hell no its stupid as ♥♥♥♥ in a lot of ways but with a few mods and some good friends to play with it can be pretty fun. Having to run pipes with their crappy building system and feed the dino stuff to make him ♥♥♥♥ is just too much. You can't even plant in the dirt, so whatever. Its not farming its a greenhouse simulator. Then the 12 hours it takes to tame? Ridiculous small stack counts? Very few things from Ark have inspired our design choices, that is for sure.

Then they sold scorched earth as a dlc before releasing a season pass. Literally screwed customers. Then the flier nerf. I could go on and on about a lot of klunky systems it has. None of this stopped me from enjoying it for the systems that were fun. Well it did initially, but some friends told me with mods and and options its fun so I came back and got over the learning curve and got a lot of hours in it then.

Our game will always be hard and a challenge, but it should be accessible and not impossible to learn. We totally care about all the fans, but a lot of you are so bored you are here instead of enjoying the game, and idle hands are the devils workshop.

Skyrim is an amazing game but I have 2000 hours so the only thing keeping it remotely interesting is mods, roleplay and weird builds. You sir are at that point where you want the game to scratch that itch, but it just can't. It can't. All you can do is shelf it and come back later and hope to feel a bit of that magic one more time. Its just the normal process. Games aren't intended to last 10000 hours. Its interesting when they do but at a certain point people need new stimulus, like a sequel. Skyrim was the only thing that fixed why I was bored with Oblivion, despite having some great mods. Once you log so many hours it gets harder and harder to find the magic. People aren't meant to do the same crap over and over again, we're meant to learn new things and expand and grow.
Great post Madmole, and about sums up my experience with Ark as well.

While I'm not a fan of every aspect of A17, I'll still be here, the day A18 drops ready to launch right back into it and give it another go. :-)

 
Great post Madmole, and about sums up my experience with Ark as well.
While I'm not a fan of every aspect of A17, I'll still be here, the day A18 drops ready to launch right back into it and give it another go. :-)
Thanks, yes I think it's going to rock.

 
It's just there to look cool.
Bitchin' m60. But how cool would it be if the bayonet was an actual attachment that changed the right click functionality to a melee thrust instead of going to iron sights/scope? Perfect for clearing a POI with it! ;D

 
Bitchin' m60. But how cool would it be if the bayonet was an actual attachment that changed the right click functionality to a melee thrust instead of going to iron sights/scope? Perfect for clearing a POI with it! ;D
Then you couldn't iron sight.

 
With the arrival of the ghillie suit...and the abundance of player created alcohol and beer...

The number of Swamp Apes and Grass Men sightings in Arizona will Skyrocket!!!

 
Then you couldn't iron sight.
Yes, indeed, you couldn't. An acceptable choice! Stick a bayonet to it and use the weapon for POI clearing, where you won't need to iron sight, and you won't need to switch to melee weapons :p

 
You really wouldn't need to ironsight if there was a zombie within melee range and right on your crosshair, so I guess you could have it only stab if a zombies is in range and sight otherwise. :indecisiveness:

 
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I think there's a "use" button in the inventory screen.
Yes, I know but my point is that rather than clicking on the thing you want to use and then clicking on the use button you can hold shift and click on the thing (really one click instead of two) making it a smoother and more pleasing experience and shift+R click isn't being used. If you've ever played Empyrion and used that feature, you realize how nice it is. It's a simple QOL improvement that really does make a difference when you get used to it, which I have from playing that so much. Half the clicks in a game where you click so much is nice. But yeah, it's a greedy wish I have, I know but if implemented, everyone would appreciate it. Besides, I can't imagine it's more than a couple lines of code (can't imagine, meaning I have no idea if it really is). Maybe someone knows how to mod it in? It's like the trash cans that open when you step on the pedal lever thing. Once you get one, you never want to open the lid of a trash can with your hand again. Less steps and less bacterial transfer/cross contamination.

 
Yes, I know but my point is that rather than clicking on the thing you want to use and then clicking on the use button you can hold shift and click on the thing (really one click instead of two) making it a smoother and more pleasing experience and shift+R click isn't being used. If you've ever played Empyrion and used that feature, you realize how nice it is. It's a simple QOL improvement that really does make a difference when you get used to it, which I have from playing that so much. Half the clicks in a game where you click so much is nice. But yeah, it's a greedy wish I have, I know but if implemented, everyone would appreciate it. Besides, I can't imagine it's more than a couple lines of code (can't imagine, meaning I have no idea if it really is). Maybe someone knows how to mod it in? It's like the trash cans that open when you step on the pedal lever thing. Once you get one, you never want to open the lid of a trash can with your hand again. Less steps and less bacterial transfer/cross contamination.
Or you could do half the work and press A.

 
Thats not bad, but its just a more complicated version of what we have already. You can already get more yield with each perk without doing extra steps. I was thinking more along the lines of having some stuff you can't get seeds out of that is powerful until the higher ranks.
You should add some aoe ability when hitting grass, or a tool that helps do it. The crowd would go crazy for that ability.

Collect grass on all adjacent blocks or something like that.

 
He can just press A.
Actually I have to click on it, then press A. Two clicks compared to holding shift and clicking once. It makes a difference. Really does. Play Empyrion, try it out. Clicking for hours upon hours, every click makes a difference. Anyways, thanks for the response at least, I'll take it as a no. Everyone would appreciate it though, that's all I'm saying. I didn't know I would until I tried it. It's like holding shift and left clicking to transfer items. You could just click and drag, but with so much of that throughout the game, you appreciate any shortcuts. Maybe I can work out a macro setup or something.

- - - Updated - - -

Or you could do half the work and press A.
You have to select the item then press A. If you hold shift and select the item, you could use it as you select it. And that would be half the work.

 
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you could have it only stab if a zombies is in range and sight otherwise.
I was about to suggest exactly that. But, I doubt it would make it into the game.

For one thing, it's adding an entirely new mechanic - the "alternate attack within range X" mechanic. I doubt TFP are willing to do that this close to gold.

For another thing, once they implemented that mechanic for one weapon, people would want it for all weapons. "Hey, it would be cool if you hit zombies with the butt of your shotgun." "Hey, it would be great if clubs pushed zombies back." All neat ideas - but a ton of work beyond what TFP are planning for.

I'm willing to be pleasantly surprised though.

 
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